Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TopAce on May 13, 2003, 02:09:03 pm
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How can I texture a ship well?
In TS3.2, I used as many UV projections as I could, but sometimes a specific side of the ship has a quite strange texturing. I would like to make ALL sides of my ship visible. With LithUnWrap(or whatever it's name is) I can place only one texture, and that side of the ship has the same looking.
Any suggestions?
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http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/index.html
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So I would need LithUnwrap. But I can use only one texture using that thing. But I would like to give mz model at least 5 textures, so it can look fine.
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who said you can't?;)
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Originally posted by TopAce
But I can use only one texture using that thing.
Textures are called materials. Right click materials. Choose add.
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Originally posted by TopAce
But I would like to give m[y] model at least 5 textures.
Five textures would be an overkill on your model, if you're texturing a strike craft. And I wouldn't use LithUnwrap to texture capital vessels; I'd use LithUnwrap in conjunction with trueSpace.
It looks like that you're just beginning your adventures in texturing, so I'm going to suggest that you use premade textures for your models.
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well 5 maps for a fighter is still ok.. i've used even more sometimes (i don't like to see my artwork blurry:p)
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Originally posted by IPAndrews
Textures are called materials. Right click materials. Choose add.
I don't have the function 'add'. Only Open, Save and Checker. My version is 1.2.
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Originally posted by Rampage
I'd use LithUnwrap in conjunction with trueSpace.
Don't forget Blender!
I experimenting with making a high-poly model then rendering it then applying the renders to a low-poly version of that same model. :drevil: