Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SlugwormX on December 10, 2001, 02:54:00 am

Title: Mods..how do you......
Post by: SlugwormX on December 10, 2001, 02:54:00 am
HI all, n00b here!

I hate that, but reality bites when you need info!

How do you install most ship / weapon mods?
How many can you run at one time?
Do you have to install missions/campaigns that use these mods, or do mods to the standard fighters/ships affect the standard mission ships?

And finally, is there a FAQ available about mods, and how they are used?

Thanks all.  I have done a search by the way, but nothing concrete came up.

Title: Mods..how do you......
Post by: Nico on December 10, 2001, 05:22:00 am
 
Quote
Originally posted by SlugwormX:
nothing concrete came up.


"warning, second terrible joke of the day coming!!!"
something metallic maybe?
Title: Mods..how do you......
Post by: SlugwormX on December 10, 2001, 05:35:00 am
Whoop, Whoop, something metallic detected, send in the crack troops!

False alarm, Troops, its just Venoms head plate, from the Vasudan Incident (snicker!)!

snicker....incident..snicker...ejected into garbage chute.....snicker!.......
Title: Mods..how do you......
Post by: Mad Bomber on December 10, 2001, 05:46:00 am
 
Quote
Originally posted by SlugwormX:
How do you install most ship / weapon mods?
[/b]
If they are in a .VP archive format, just dump em in the main FS2 folder. If not, dump .POF files in the models folder, PCX's in the maps folder, TBLs in the tables folder, and ANIs in the interface folder. Of course you COULD just dump them all in the main FS folder anyway, but then cleaning them up when you want to disable the MOD can be a hassle. (That's why most MODs now are being made in VP form.)

 
Quote

How many can you run at one time?
[/b]
If it's a campaign MOD, then one. If not, then learn to edit TBL's to splice some MODs together.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 
Quote

Do you have to install missions/campaigns that use these mods, or do mods to the standard fighters/ships affect the standard mission ships?
[/b]
It depends on which MOD you're installing. 99% of the time there are instructions that come along with it.

 
Quote

And finally, is there a FAQ available about mods, and how they are used?
If there were, I would have linked you to it already.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Mods..how do you......
Post by: Nico on December 10, 2001, 12:00:00 pm
 
Quote
Originally posted by SlugwormX:
Whoop, Whoop, something metallic detected, send in the crack troops!

False alarm, Troops, its just Venoms head plate, from the Vasudan Incident (snicker!)!

snicker....incident..snicker...ejected into garbage chute.....snicker!.......

don't think so, more likely my third arm.
Title: Mods..how do you......
Post by: WraithHost on December 11, 2001, 01:36:00 pm
That's not an arm!

Run.
Title: Mods..how do you......
Post by: Nico on December 11, 2001, 02:11:00 pm
 
Quote
Originally posted by WraithHost:
That's not an arm!

Run.

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
yeah, run. faster.
Anyway, I was expecting something like that... Just hoped people wouldn't dare (my stupid faith in people self control hability  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) )
Title: Mods..how do you......
Post by: Mad Bomber on December 11, 2001, 02:37:00 pm
Anyone ever read Schlock Mercenary ("http://www.schlockmercenary.com")? All I'll say is, read the story "Diplomatic Pouch of Doom".  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)