Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Raptor on May 14, 2003, 01:01:36 pm

Title: yet ANOTHER turret thread, mk2
Post by: Raptor on May 14, 2003, 01:01:36 pm
While searching for a particular post, I can across some very good turret related threads.


http://www.hard-light.net/forums/index.php/topic,14236.0.html
Turret limit up

http://www.hard-light.net/forums/index.php/topic,14251.0.html
Turret recoil

http://www.hard-light.net/forums/index.php/topic,14490.0.html
FOV related thread


Now, can the programers here, Lords of the Code that they are, please please PLEASE work this stuff into the code for the next release?
Title: yet ANOTHER turret thread, mk2
Post by: TrashMan on May 15, 2003, 05:49:00 am
There was one related with bumped multi-part turrets limit, but as far as I understood, this will be impleented in the next FS2_Open release....
Title: yet ANOTHER turret thread, mk2
Post by: Raptor on May 15, 2003, 10:43:54 am
I know, I forget to mention that one......:nervous:

wonder what limit the coders will set.....

But these others look (and sound) cool, and Bobbuau appears to think that seting two of these up will be easy, once he finds the right bit of the code.

Since they are going though the code again, clearing bugs and checking that eveythings there, they might as well enable these while their at it.;)
Title: yet ANOTHER turret thread, mk2
Post by: TrashMan on May 15, 2003, 11:45:34 am
Let us hope and pray....

And I think they set the limit to 25....
Title: yet ANOTHER turret thread, mk2
Post by: FreeTerran on May 15, 2003, 11:56:02 am
Quote
Originally posted by TrashMan
Let us hope and pray....

And I think they set the limit to 25....

What for a limit i bump it up ?