Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on December 09, 2001, 06:36:00 pm
-
I got all the ships I have planned to be in a demo made!
Oh I also updated my site www.armouredstar.com (//"http://www.armouredstar.com") with a bout 5 things, so its proably not worth your while going to the site AT ALL!! (Go there, go there, go there) I mean I hardly ever vist it my self... (GO! GO!) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
heres some pics of a Hydra and a Hurricane busting up some Bandits!
(http://www.armouredstar.com/pics/screen01.jpg)
Some turrets.... hummm....
(http://www.armouredstar.com/pics/screen05.jpg)
Beat that venom!
Ill post my response in advance
*looks down at screen shots and says in a soft voice*
Your mean.
[This message has been edited by LAW ENFORCER (edited 12-09-2001).]
-
What's with da hud?
-
tBP HUD
whoa, that lakes three hydra models (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) my shivan fighter, MT cruiser and yours (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
-
Um....... could stand to be a wee bit bigger.
-
Originally posted by venom2506:
that lakes three hydra models (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) my shivan fighter, MT cruiser and yours (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Actually four, if you count the reskinned Arty that Styxx made for Derelict. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
-
Its my HUD, I have 56K here!
The hydra is the right size, (proably) it is only a Corvette, the lowest cap in the game, short of a Tug. Next one up is a Frigate then Destroyer then crusier then Battlecruiser then battleship then super caps.
-
Originally posted by LAW ENFORCER:
Its my HUD, I have 56K here!
The hydra is the right size, (proably) it is only a Corvette, the lowest cap in the game, short of a Tug. Next one up is a Frigate then Destroyer then crusier then Battlecruiser then battleship then super caps.
I think shrike meant: the screens could be bigger
-
Ah!... well em... I have 56K! they were twice the size but, I have 56K!! upload is SLOW!
-
Actually, in the game, it goes,
Fighter
Gas Miner
Freighter
Transport (These three, the freighter and transport are about the same, same with the gas miner)
Frigate
Corvette
Destroyer
Super-Capital (juggernaut)
-
Is that MS3D you're using?
I didn't know you could do those good of models with that program, perhaps you could teach me some tricks?
-
Unknown Target:
Law Enforcer uses his own classification System. He's kinda touchy about it.
It is similar to the World War 1 Navy Classifications. I quite like it, it is closer to real ship classifications than the FS2 setup..
He's doing a Total Conversion so changing ship classes is not a problem.
-
My classification system is the same as the FS2 one, with the following exceptions:
-- Beam Sentry (Mjolnirs and other similar devices.)
-- Gunship (Freighter-sized minicruiser.)
-- Dropship (Anything from cruiser to corvette size that has a fighterbay. This means the Moloch is considered a dropship.)
-- Frigate (Anything that's 1km to 1.7km long, whether it has a fighterbay or not.)
-- Carrier (Differentiated from destroyers by figuring out how many fighters and bombers it has, divided by its length in km. 90 ftr/km or more means it's a carrier.)
-- Juggernaught (Any warship over 5km in length.)
-
How did you guess it was MS3D? (apart from the hundresd of times Ive said
"I use MS3D! YAY!")
I just moved on from making weapons (not for any particular reson) to ships
I chose my Class system becasue it gives me more ships per side, unfortunatly I have 5 sides! arrr!
-
Originally posted by LAW ENFORCER:
How did you guess it was MS3D? (apart from the hundresd of times Ive said
"I use MS3D! YAY!")
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)@!
-
Why'd you go and get rid of cruiser? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Sheesh, Supercap sounds so freaking pretentious. Bring back the cruisers and battleships!
-
Originally posted by Shrike:
Bring back the cruisers
You couldn't help yourself, could you? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
-
Nope! They don't have to be FS-style cruisers, but the designation is perfectly adequate.
-
Who are you talking to???
-
I decided to just stay with the normal ship classes and designations to avoid confusion. Besides, even though it is not realistic, a ship classified as a "destroyer" sounds like it would be more powerful than a "cruiser." (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (if I didn't know about real-life naval ship classes then I would probably think that they did it like this too)
[This message has been edited by CP5670 (edited 12-12-2001).]
-
Originally posted by LAW ENFORCER:
How did you guess it was MS3D? (apart from the hundresd of times Ive said
"I use MS3D! YAY!")
I just moved on from making weapons (not for any particular reson) to ships
I chose my Class system becasue it gives me more ships per side, unfortunatly I have 5 sides! arrr!
I'm not sure if you're joking or not, but I could tell because of the interface.
Also, maybe you should lower the amount of sides, and redo the Bandit's "Shark" class, because it doesn't look as good as the rest of them, and it looks sort of wierd (no offense intended).
-
So this is more like a TC than a FS2 expansion eh?
Some neat concepts for sure!
Whats MS3D?
-
Yep! Go to www.ARMOUREDSTAR.com ("http://www.ARMOUREDSTAR.com") (for everyone who hasn't) to find out more!
MS3D is Milkshape 3D, its a low poly editor for HL and other such games, I use it for FS2....
Target, why does everyone say that about the shark?
[This message has been edited by LAW ENFORCER (edited 12-12-2001).]
-
The Shark looks cool!
------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while