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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: KARMA on December 12, 2001, 05:29:00 am

Title: color shift
Post by: KARMA on December 12, 2001, 05:29:00 am
i've noticed a strange color shift of the textures from the pcx to modview and moreagain to fs2, for example blue tends to become something like brown/green.
There is also an heavy detail degradation that i think depends to the graphic card and game settings.... does the color shift depends by the fs2 engine or my graphic (vodoo2)card?
(so..it is a known and general effect or it happens only to me?)
I mean... if the problem is from the fs2 engine i'd like to know exactly how it works to create textures with a more rely to what will be seen in game, otherwise if the problem is noly mine due to the graphic card.. well, it doesent matter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: color shift
Post by: CP5670 on December 12, 2001, 11:12:00 am
That's weird; I have not really noticed anything like that. The best explanation I can come up with is that the in-game sun(s) might be shading the textures with a slightly different color.
Title: color shift
Post by: IceFire on December 12, 2001, 01:59:00 pm
Suns don't impact background textures.

I've been doing alot of background work recently and I have found no degradation of textures.  I did use an optomized color reduction program so that the conversion from 16.7 million to 256 colors was as low as possible but that doesn't really have anything to do with the problems your experiencing.

FS2 does make backgrounds much brighter than they should be.  Decrease the gamma correction of your images and see what happens.
Title: color shift
Post by: CP5670 on December 12, 2001, 02:15:00 pm
Actually I think he was referring to the model textures there. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) I do not get any texture color changes with the backgrounds either.
Title: color shift
Post by: Mad Bomber on December 12, 2001, 03:29:00 pm
Odd. I use a Voodoo2 also, and I've never had that problem.
Title: color shift
Post by: IceFire on December 12, 2001, 04:15:00 pm
Ahh my bad...still shouldn't be a problem.  Regardless, double check that the PCX's are 256 colors and that they were quantized properly.
Title: color shift
Post by: Setekh on December 13, 2001, 03:10:00 am
Mmmm, when my colour depth is wrong, the maps just come out garbled. I can't think of what it is.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
Title: color shift
Post by: KARMA on December 13, 2001, 06:47:00 am
since its only my problem i have to presume its due my graphic card... well i'll try to do something with the voodoo2's settings and maybe i'll try to reinstall the drivers...
thx for help guys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
bye
Title: color shift
Post by: IceFire on December 13, 2001, 03:28:00 pm
Looks like either you didn't have the problem on the TIE Fighter or you solved it.
Title: color shift
Post by: KARMA on December 13, 2001, 05:45:00 pm
textures as seen in the pic from modview i posted are much darker and less detailed than the pcx's, but result was still nice, but in fred and fs2 textures are still more dark and less detailed than in modview .... and color is not exactly the same...it tends little to green...i presume that the voodoo2 may cause the detail degradation.. and maybe the less detailed shadows create a more "uniform" texture, that seems darker and tending little to green/brown....this is my explanation (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) maybe changing the gamma correction will solve this (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: color shift
Post by: Eternal One on December 14, 2001, 02:08:00 am
 
Quote
Originally posted by KARMA:
textures as seen in the pic from modview i posted are much darker and less detailed than the pcx's, but result was still nice, but in fred and fs2 textures are still more dark and less detailed than in modview .... and color is not exactly the same...it tends little to green...i presume that the voodoo2 may cause the detail degradation.. and maybe the less detailed shadows create a more "uniform" texture, that seems darker and tending little to green/brown....this is my explanation  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) maybe changing the gamma correction will solve this  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I don't think you should blame your 3d card for this one...I have Voodoo 2 too, and there's absolutely nothing in it's settings (besides gamma of course) that can cause what you describe. And I've been texturing, what, like 1.5 years for fs2, and I've never noticed a anything similar.

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Project Co-leader
Freespace 2: The Babylon Project