Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on May 18, 2003, 04:47:12 am

Title: a little advice
Post by: TrashMan on May 18, 2003, 04:47:12 am
I have several ship about to be converted - two colony ships and 2 liners...

The question is ... should they be armed? If so, how much?
Title: a little advice
Post by: Tiara on May 18, 2003, 04:55:40 am
Colony ships:

Yes, if for colonization in unknown parts. (mostly flak and AAA. Perhaps a single beam)
No, if for colonization in systems under allied control.

Liners:

Civvie loadout :p
Title: a little advice
Post by: Nico on May 18, 2003, 05:03:12 am
no and no. they're civilian ships, escorts are there for a reason.
Title: a little advice
Post by: Tiara on May 18, 2003, 05:14:17 am
Errr... on the liners I said CIVVIE loadout. As in CIVILIAN. All ships have defense mechanisms, civvie ones are just weaker then military grade laodouts.

Also, colony ships aren't per definition civilian. Usually its the government that initiates colonization. And when you go into unknown systems you don't want to go unarmed. Cause colony ships are quite expensive. Granted, it won't be a very strong ship but I should have some sort of defense.
Title: a little advice
Post by: Nico on May 18, 2003, 05:20:02 am
Quote
Originally posted by Tiara
Errr... on the liners I said CIVVIE loadout. As in CIVILIAN. All ships have defense mechanisms, civvie ones are just weaker then military grade laodouts.

Also, colony ships aren't per definition civilian. Usually its the government that initiates colonization. And when you go into unknown systems you don't want to go unarmed. Cause colony ships are quite expensive. Granted, it won't be a very strong ship but I should have some sort of defense.


shhhh!
I wasn't replying to you, I was replying to Trashman, don't be all worked up like that ;)
and I don't see civilians or colonisations the same way than you, that's all :)
Title: a little advice
Post by: TrashMan on May 18, 2003, 07:32:13 am
Here they are:

(http://www.inet.hr/~tstanici/Files/ColShips.jpg)

The colony ships has 12 turrets (4 heavy flak, 4 aaaf and 4 Terran turret) - 4000m

The Luxury Liner has none. - 2000m

The Military science vessel has 14....( 10 Mekhu lasers, 2 AAAf and 1 Terran Heavy Turret, 1 Plasma Turret) - 220m

Converted, edited...now in testing.....
Title: a little advice
Post by: TrashMan on May 18, 2003, 01:43:05 pm
The little guy can't be seen good on the pic above, so here it is:

(http://www.inet.hr/~tstanici/Gallileo.jpg)

Coments? Advice?:D
Title: a little advice
Post by: Anaz on May 18, 2003, 03:41:32 pm
Alright, who stepped on the Fastus? :p

Other than that, it's a nifty ship.

I personally don't believe that civillian ships should be armed at all, after all, the big sea cargo liners & passenger liners don't have deck guns/etc...
Title: a little advice
Post by: Sheepy on May 18, 2003, 03:45:40 pm
they also dont have the problem of nasty giant space insects coming down and blowing the crap out of them just cause they looked at em funny :D
Title: a little advice
Post by: Rampage on May 18, 2003, 04:41:12 pm
Quote
Originally posted by Analazon
Alright, who stepped on the Fastus? :p


Christopher Marlowe! :D (Commonly known and classified as Shakespeare's Drinking Buddy.)

Trashman, make sure that you bevel the areas on the ship with lights.  There must be an angle of incidence when two different textures meet, or it will look down right poopy.

Rampage
Title: a little advice
Post by: TrashMan on May 18, 2003, 06:05:04 pm
I think that most of the areas where the textures change are angled..... Oh well...  I MIGHT give it a little more detail, but later

In a day and a half I made the following:

-These 3 ships,
-The CTCv Echelon for the Lightning Marshall
-Worked more on the Vasudan starbase, begun turreting it...
-Fixed the Thunderbolt and Armageddon (re-did the models), still  have to texture them
- begun work on another music
- balanced and tested different TBL settings for weapons/ ship speeds
- re-did the Iowa model (textured, turreted), needs converting

I'M BEAT......:sigh:
Title: a little advice
Post by: Sesquipedalian on May 19, 2003, 01:47:52 am
Quote
Originally posted by Rampage


Christopher Marlowe! :D
:lol:
Title: a little advice
Post by: TrashMan on May 19, 2003, 03:12:31 am
Can't remeber wo that is....:wtf:
Title: a little advice
Post by: LAW ENFORCER on May 19, 2003, 05:25:39 am
Quote
Originally posted by Tiara
Errr... on the liners I said CIVVIE loadout. As in CIVILIAN. All ships have defense mechanisms, civvie ones are just weaker then military grade laodouts.

Also, colony ships aren't per definition civilian. Usually its the government that initiates colonization. And when you go into unknown systems you don't want to go unarmed. Cause colony ships are quite expensive. Granted, it won't be a very strong ship but I should have some sort of defense.


Are you talking about FS2? Cos that aint true unless you on about FS2 or yuor own universe or something...

Colony ships can be anything... mine for example range from tiny family ships ~60m long to 'war' ships by definition ~500 - 1000m. it depends on the size of the colony and the money and resources of the coloniser (which is only the 'goverment' about a quater in my case).

Colony ships quite expensive? So the other ships the same size arnt?



Trashman, go for no weapons on liner and a couple on colony (but no beams - they would need the space for colony equipment EDIT: I thought I saw a main beam in that disc... ??? pantom text! still IMO less AAA) in my opinion.

(You know im right;7 );)
Title: a little advice
Post by: Charmande on May 19, 2003, 10:52:51 am
This is Freespace.  Everything should have guns.  even cargo containers.  even navbouys!  even jump nodes and knosses portals should have turrets!  damnit, even waypoints should have turrets!
Title: a little advice
Post by: TrashMan on May 19, 2003, 11:25:07 am
The liner doesn't have turrets, and the big colony ship has only a few...

And I have an armed cargo container(4 turrets)... and a armed transport to carry it(4 turrets)....:D
Title: a little advice
Post by: Rampage on May 19, 2003, 04:11:49 pm
Quote
Originally posted by Charmande
This is Freespace.  Everything should have guns.  even cargo containers.  even navbouys!  even jump nodes and knosses portals should have turrets!  damnit, even waypoints should have turrets!


What?!?!?!  Someone help this Pokemon fan.  [Shrugs]
Title: a little advice
Post by: LAW ENFORCER on May 19, 2003, 04:31:46 pm
ok I help him....

Quote

Originally posted by Charmande
This is Freespace. Everything should have ineffective guns. even cargo containers. even navbouys! even jump nodes and knosses portals should have turrets! damnit, even waypoints should have turrets!


:rolleyes:
Title: a little advice
Post by: Charmande on May 19, 2003, 05:08:00 pm
:doubt:
Title: a little advice
Post by: TrashMan on May 20, 2003, 04:08:51 am
That's one for the books!:lol:
Title: a little advice
Post by: Ashrak on May 20, 2003, 04:37:05 am
nice looking ships :yes: