Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on May 22, 2003, 04:51:59 am
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i heard a rumor on the source code board awhile back that it is possible to make a new particle spew effect (the flak effect) without breaking the original effect. first off, is this true, second, how is it done.
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yes
add the normal flag for pspew and optionaly you can specify these values
$Pspew:
+Count: 1
+Time: 10
+Vel: 0.5
+Radius: 0.4
+Life: 0.43
+Scale: 0.3
+Bitmap: particle
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Are the particles alpha blended or tested?
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alpha blended,
what else would they be :wtf:
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On a diffrent note, can some one guide me through what to download form the SCP and how to install it, i tried looking through the forum but couldnt make heads or tails of whats going on there.
Is there one big build that has everything/most of what kicking about?
Is it standalone etc?
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You download the version you want and then just put them where the original FS2.exe and fred2.exe are located and you are ready to go.
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cool, this is sweet. this makes a good alternative to the old missile trail system. you can also use ani files instead of bitmaps for even beter effects. i cant seem to get it to work on homing secondaries though, it would be cool if it did, see what the coders have to say.