Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on May 22, 2003, 04:51:59 am

Title: custom particle spew
Post by: Nuke on May 22, 2003, 04:51:59 am
i heard a rumor on the source code board awhile back that it is possible to make a new particle spew effect (the flak effect) without breaking the original effect. first off, is this true, second, how is it done.
Title: custom particle spew
Post by: Bobboau on May 25, 2003, 03:11:54 am
yes
add the normal flag for pspew and optionaly you can specify these values

$Pspew:
   +Count:          1
   +Time:         10
   +Vel:         0.5
   +Radius:         0.4
   +Life:         0.43
   +Scale:         0.3
   +Bitmap:         particle
Title: custom particle spew
Post by: Vilkacis on May 25, 2003, 04:56:45 am
Are the particles alpha blended or tested?
Title: custom particle spew
Post by: Bobboau on May 25, 2003, 06:25:27 am
alpha blended,
what else would they be :wtf:
Title: custom particle spew
Post by: Sheepy on May 25, 2003, 06:32:24 am
On a diffrent note, can some one guide me through what to download form the SCP and how to install it, i tried looking through the forum but couldnt make heads or tails of whats going on there.

Is there one big build that has everything/most of what kicking about?

Is it standalone etc?
Title: custom particle spew
Post by: Darkage on May 25, 2003, 10:45:41 am
You download the version you want and then just put them where the original FS2.exe and fred2.exe are located and you are ready to go.
Title: custom particle spew
Post by: Nuke on June 02, 2003, 01:18:51 am
cool, this is sweet. this makes a good alternative to the old missile trail system. you can also use ani files instead of bitmaps for even beter effects. i cant seem to get it to work on homing secondaries though, it would be cool if it did, see what the coders have to say.