Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Killfrenzy on May 23, 2003, 05:03:08 am
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I've started work on the Mon Remonda, mainly because she's the simplest of the Cals to do. I know she's not slated for initial release, but the MC80 and ESPECIALLY Home One are going to be VERY annoying!
I have a small question: Where the hell are the hangars? The EGTVAV points to a small opening as a 'Landing Bay' but if that TINY opening is for the squadrons as well then Mon Remonda easily rivals an SSD in size! Now, we know that's not the case (how long IS she anyway?) so where are they?
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I think what the Essential Guide means is that the whole slit down the side is for the hangar, all that bit with the exposed towers, if you catch my drift.
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In the OPT I converted, the hangars were cut into the sides of the two side pods facing outwards. Take a look at it, or find screenshots of the original.
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I think that's what I meant. Where might I find yours?
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Here...
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That's more or less the idea I had, except they were more like slits, running the full length of the pod, in order to allow many ships to launch at once.
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yeah.. in the X-wing books the Mon Remonda was able to launch all of it's 4 fighter squadrons at once.. :)
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My point is proven...:D
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i'm looking for references for the liberty, but the only blueprints i found are those from the essential guide, and compared to movie shots they don't seem too accurate+ they are missing the top view.... can somebody point me in the right direction ? i'm working now with the images from the techcommentaries, but a schematic could help a lot
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Originally posted by KARMA
i'm looking for references for the liberty, but the only blueprints i found are those from the essential guide, and compared to movie shots they don't seem too accurate+ they are missing the top view.... can somebody point me in the right direction ? i'm working now with the images from the techcommentaries, but a schematic could help a lot
never found any schematics as well. I had to work on bore sight - you can see the result in the Gallery of mine. If needed I can change the Viscount around so it becomes a MC80a :)
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If you need some references of the Liberty, try this page. Lots and lots of photos of the studio model:
Exhibition: Liberty (http://www.theforce.net/swtc/exhibit/liberty.html)
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Okay, I'll give it a try. *Kicks trueSpace a bit* OOh, ode to a stern view......
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yes, i already using those shots, thanks anyway
btw this ship is pure pain in the ass to be modelled:) (althought she's growing, slowly but growing)
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early wip:
(http://members.fortunecity.com/aranbanjo/mc80.jpg)
well it seem i did the hard part finally, the rear, but i'm little doubtful about how it will work in game and i'm not completely satisfied from the result...at least i will be able to use this model as reference if i'll have to redo the mesh
still missing all the blubs + the connection with the wings for the liberty
the only funny part of this ship is that you earn two at the price of one, since the winged and the wingless are almost the same ship and they cover the big part of the rebel fleet, so it will be possible to make a demo with a semirealistic rebel fleet.
I think i'll need some help (if the model will work in game w/o zbuffer or clippings so that it will not need to be redone), for turretts and stabilization, in order to speed up my work, but what makes me really sick are textures: from the images i saw the liberty doesn't have a "general" plating that you can do with just a couple of textures repeated all over the hull, but to map a ship of this size with custom textures will be... :shaking:
Once you will finish the remonda, killfrenzy, we will have to do just the home one and the light cruiser (that is not canon but very useful as medium size ship largely used) to complete all the needed calamari ships
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Oi! You're supposed to be texturing the Correllian Corvette! :p
Seriously though, sweet model :yes: . Sadly, I'm not big on Calamarian designs, so I'm not exactly sure what the Liberty did... but the model is cool :nod:.
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Originally posted by Black Wolf
Oi! You're supposed to be texturing the Correllian Corvette! :p
Seriously though, sweet model :yes: . Sadly, I'm not big on Calamarian designs, so I'm not exactly sure what the Liberty did... but the model is cool :nod:.
It has been gloriously blown up by the Death star :D
[edit] rather: has been the first MonCal to be destroyed by the DS
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Originally posted by Black Wolf
Oi! You're supposed to be texturing the Correllian Corvette! :p
[COLOR]
you mean...to make textures like this?
(http://members.fortunecity.com/aranbanjo/ceng01.jpg)
:cool: :cool:
yes, well i was little tired and i needed to change activity:p, expecially when i saw that i made some errors in this engine texture and i'll need to partially redo it:blah:
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Hmmm...
Yeah, That'll do.
:p
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mmm 1600 polys, no turretts, proportions are not perfectly correct (too long), still have to stabilize, i think that truespace didn't remove some edges after triangulization even when they were unuseful (but i'm surely not going to search em),
and i have absolutely no idea how/if it will work in game...btw...
(http://members.fortunecity.com/aranbanjo/mc80b.jpg)
edit- i just realize i forgot the hangar:p
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What's that? And more importantly, why aren't you using geospheres?
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....
geospheres waste a lot of polys,are harder to edit, have in my opinion less quality and may distort the maps...
and the ship is the standard mc80 seen in ROTJ...:rolleyes:
it is the liberty without the wings and with an additional engine (that i still have to add) and without the last rear ventral blub (that is instead present in model due to my error: i thought the only difference were the wings)...
the liberty model will come soon as i verify that this work in game: i'll have to just add the wings;), althought i dare they will increase a lot the pcount
http://www.theforce.net/swtc/mcc.html#pearly
http://www.theforce.net/swtc/exhibit/liberty.html
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Now that is sweet! :)
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I like the model so far, but I have to nitpick. Don't know how far along the thing is with those pics, but just thought I'd mention. First, it's missing the side bulges entirely. Second, I don't really like how you handled the dorsal rear bulge complex. The front part which would have a dark, exposed structure texture under it shouldn't slope down to the body like that, but instead rounds to a point well above the main surface and has a mass of exposed structure beneath it. As to the rear section part, I really think modeling the lip would look a lot better than leaving it to texture. If you're worried about poly count, some of the bulges and small engines can be reduced to compensate. Speakin gof the engines, for the wingless, you need to replace that lower half-bulge with an engine...hey, wait a second. I think I just discovered something. Some of those pics have a liberty with the engine and the lower half-bulge, and some have no engine and the half-bulge. :wtf: Well, anyway, that lower bulge is poorly modeled just in general (proportions are all wrong). Finally, I think that that indentation with the bulge in it is on the wrong side, a little small, and a bit low poly.
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yes, you are almost right, btw
proportions are wrong for, uh, all the elements: the starting ellipse was too long and i had to compensate, so many elements are distorted.
secondary, i used the liberty photos for both the winged and wingless: the ventral indent for example appear to be on the opposite side in the liberty photos than in the wingless photos, so for lateral bulges, that i still have to add
the rear dorsal is little different than what it should be (smaller and shorter), for many reasons:the ellipse of main body is distorted in the rear (the rear vert is higher than the nose vert), so i mixed the bulge with main body to compensate, and it simply came that way and i leaved it, considering that it is relatively close and that lets me spare some polys and secondary i needed an higher (bigger) bulge to compensate the wrong proportions of the main body
almost same point for the ventral one: it should be smaller but i needed it that way to compensate, and btw it is present only in the liberty, in the mc 80 it has to be substituted by the 10th engine
for the lips, what you mean? the fins? the main details are all present (except those i mentioned) althought sometimes a bit too low poly for may tastes, and i will probably add some polys to round the inner section of those fins
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Yeah, well, didn't bother doing a direct proportions comparison, just saying what stuck out at me. I guess the only way to tell which side for certain things is the right one is to watch ROTJ, not that it matters that much. Film gets reversed so often you end up no way to be sure for some things.
I think you got confused in my previous post, I didn't word it that well.
There was a significant section where I was talking about just one bulge on the top rear. In the back of it there's a sudden cutoff with a sharp indentation, and another bulge coming out of it, that was the 'lip' reference. You have it flat. I was also referring to the front of that same bulge, where a secondary blister is modeled sloping down instead of being more podlike with exposed structure beneath.
As to the bottom structure replacing the tenth engine, that was also referred to, and you have repeated my comment about it.
The wtf was in reference purely to the liberty.
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Originally posted by Alan Bolte
Yeah, well, didn't bother doing a direct proportions comparison, just saying what stuck out at me. I guess the only way to tell which side for certain things is the right one is to watch ROTJ, not that it matters that much. Film gets reversed so often you end up no way to be sure for some things.
I think you got confused in my previous post, I didn't word it that well.
There was a significant section where I was talking about just one bulge on the top rear. In the back of it there's a sudden cutoff with a sharp indentation, and another bulge coming out of it, that was the 'lip' reference. You have it flat. I was also referring to the front of that same bulge, where a secondary blister is modeled sloping down instead of being more podlike with exposed structure beneath.
As to the bottom structure replacing the tenth engine, that was also referred to, and you have repeated my comment about it.
The wtf was in reference purely to the liberty.
don't worry, I just didn't know the meaning of the word lip and I was too lazy to make a thesaurus search eheh:)
btw, the actual fs2 engine give often zbuffer problems with this kind of details, and this is why i made it flat. A whole new 3d engine is in progress by the guys working on source code, but it will take sometimes, and meanwhile i have to deal with the present one. Secondary the photos of this area that i've seen just show an hole, but the inside was too dark to argue what's there, so i just thought a dark mech texture could be fine and enough to represent it. I obviously can't model the exposed structures (damaged minor bulges all over the ship + some areas around both the ventral and dorsal rear bulges), so i'll leave em to textures, but the shape of what the Essential Guide claim to be the main bridge isn't so different in my opinion, it probably is too thin and, in my opinion, it has a too strong diagonal angle ( http://www.theforce.net/swtc/Pix/Xbrooklyn/MonCalmari04.jpg ). The angle is caused by the bigger bulge being too big (for the reasons i exposed above), so again it is a problem of proportions of the whole ship, that are wrong, and it is, as said, due to my mistake, but personally i don't consider it an enormous problem:
the calamari cruiseres that appeared in all the originial SW games are completely different than the ships seen in ROTJ, the EGTV suck -as usually- in the schemes of those cruiser, it is difficult to find liberty/mc80 models even in the fan sites (swma mirrors), and when there are some, they often are highly inaccurate too, and in the other modding projects for other games i remember a "good" (detailed and precise) calamari only for SWNR, so i think that even a model with wrong proportions will go, if the overall result will be be nice looking, and this is the reason for i continued with this model althought knowing that wasn't too precise...at least, if it will have problems in game, i'll be able to use it as reference and correct all the proportion errors:)