Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: redsniper on May 23, 2003, 02:05:22 pm

Title: Subspace Cannon
Post by: redsniper on May 23, 2003, 02:05:22 pm
would it be possible to make a beam cannon that uses a .pof file instead of just a flat texture.  The warp in/out effect is a .pof so why not weapons effects
Title: Subspace Cannon
Post by: Solatar on May 23, 2003, 03:31:48 pm
I think this has been suggested before. I think it was decided that nobody would notice the difference.
Title: Subspace Cannon
Post by: redsniper on May 23, 2003, 05:59:25 pm
but it wouldn't just be a cylinder. It would be wavy like the subspace effect
Title: Subspace Cannon
Post by: SKYNET-011 on May 23, 2003, 08:20:30 pm
Subspace weapon=:yes:
Title: Subspace Cannon
Post by: Solatar on May 23, 2003, 11:35:43 pm
Quote
Originally posted by redsniper
but it wouldn't just be a cylinder. It would be wavy like the subspace effect


And it would be wavy for 20,000 meters? The .pof would be so stretched out that it wouldn't be noticeably different.

EDIT: I like the idea, but I just don't think it will work.
Title: Subspace Cannon
Post by: Bobboau on May 23, 2003, 11:52:15 pm
I don't think it would be cool enough to warent the rather lengthy amount of work it would require
Title: Subspace Cannon
Post by: Nuke on May 24, 2003, 12:48:30 am
whatabout point sprite weapon effects?
Title: Subspace Cannon
Post by: redsniper on May 24, 2003, 10:50:04 am
or you could just have a beam cannon with a subspace texture
Title: Subspace Cannon
Post by: LAW ENFORCER on May 25, 2003, 04:15:31 am
I wanted a flat beam that you could fly around and see its shape... that could be useful for it (orther someone with have to make a lot of coding working how to change a 2D beam to look like its 3D and flat:ick )
Title: Subspace Cannon
Post by: Corhellion on May 25, 2003, 10:08:14 am
*cough* supspace corridor models *cough*

anyone thought of using those models?

Cor
Title: Subspace Cannon
Post by: Nuke on June 02, 2003, 01:00:10 am
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.
Title: Subspace Cannon
Post by: Ulala on June 03, 2003, 02:08:12 pm
Quote
Originally posted by Nuke
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.


Some screens please? Me curious! ;) ;7
Title: Subspace Cannon
Post by: JudgeMental on June 05, 2003, 01:19:45 am
Quote
Originally posted by Ulala


Some screens please? Me curious! ;) ;7


Screens NOTHING!  Do you have a playable version we might try?
Title: Subspace Cannon
Post by: Nico on June 05, 2003, 01:56:20 am
Quote
Originally posted by Nuke
i started putting little laser beams on my missiles thanks to the glow point system, ive got some cool effects so far. you can have stuff like decent looking bullet trails, laser tracking missiles (which look real cool), and decoy mines (they draw turret fire) and stuff like that. makes my flare weapons really cool. also ive used the custom particle spew to create animated trails on rockes, such as my recreation of the descent 2 mercury missiles, plasma cannons and other things like that. i can now have weapon effects that i never thought of seeing in freespace. subspace weapons can be made with theese techniques.


made many descent weapons long time ago, used the engine glows :D
I even made the phoenix :) ( tho the "bouncing" is really random... ).