Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: untouchable on May 24, 2003, 11:16:32 pm
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Does anyone know why a model would crash the game when it explodes? I've never had this problem before. The model appears to work fine in the game until it is destroyed its HP is reduced to 0 but it doesn't play any of the explosion animations and then the game crashes. Help!
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Debris lods? Inherent instability in the model....usually the things to look out for. Probably has to do with debris tho.
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strange prob...I had the same thing with the very first model I ever made...no debris at all, just lod0 made of a bunch of primitives glued together (first model...FIRST), and it did the exact same thing.
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I just made two bombers...they have everything..both crash the game when they blow up...found no geometry problems... they chrashed the game even when theyy didn't have debris...:confused:
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If it has debris:
If a ship explodes and crashes the game the most common bugs are:
1. Live or normal debris are named wrong
2. There's a ghost sub-object with no geometry in it. (usually called no name or something like that, when clicked on in modelview will show nothing in the display)
3. During conversion a debris piece was lost. (you may have debris01-debris03, but sometimes debris01 may not convert right and so only debris02 and 03 end up in the final pof file)
Fixes:
1. Rename the incorrect pieces
2. Find the debris piece that the light is glued incorrectly to it and fix it
3. unglue the lods and debris then reglue usually fixes that.
If it has no debris:
1. make sure the main lod doesn't have a ghost sub-object.
have a look and see if it's any of those...
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EDIT: stupid question
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live debris are debris for sub-objects that can be blown off before the ship is destroyed. The NTF Asteroid base uses those.
Usually named: debris-subobjectnamea00, debris-subobjectnamea01
Normal debris only show up when the entire ship blows up.
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Ups... the Claymoore works fine...my mistake!
But the Armageddon screw's up... have to take a look....:lol:
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Thanks a bunch Woo. There was a ghost object of the main hull. It works fine now. Good stuff. :yes: