Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CODEDOG ND on December 15, 2001, 08:21:00 pm
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ok for some reason my truespace for about 3 months has will only move objects in units of 1 and I'm about tired of it. Blender works nice but truespace hates it with a passion. Is there any way to fix my ts?
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look for a blue square with lines running through it on the menu bar, click on it, this should solve your prolem
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Bobboau, bringing you products that work.............. in theory
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That was my damn problem? Ok...I am about to go pyscho b/c I've been trying to fix that thing for 3 months!!!!!
Thank you again and again!!!
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haha
I was once confused by it too took me three dayas to figure it out, I don't even know why they included that "feature"
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Bobboau, bringing you products that work.............. in theory
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me either, that was just one of my reasons for ordering lightwave. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) :sits and waits for it to come:
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Originally posted by CODEDOG ND:
That was my damn problem? Ok...I am about to go pyscho b/c I've been trying to fix that thing for 3 months!!!!!
Thank you again and again!!!
oh bulls***! I had the same pb :รพ thx bob (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Its that grid thing, annoyed me for about 15mins until i fiqured it out. Now im trying to fiqure out how to create Beams in PSP7.
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beams in PSP7 are easy once you figure them out. Though they don't look as good as the ones done in Photoshop 6.0. I've already made a few transparent palettes if you want them I'll send them to ya.
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Although the ship in the picture was done by USS Alexander, it was the only pic I had on hand atm. But here it what they look like in PSP7. The palettes are in two pieces. One is the charging point. The other is main part of the beam. http://www.angelfire.com/co4/clan-night-hawk/pictures.html ("http://www.angelfire.com/co4/clan-night-hawk/pictures.html")
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Thanks! Could you please send them to [email protected]
EDIT: Were those Engine Glows done in PSP as well?
[This message has been edited by Zeronet (edited 12-16-2001).]
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lol I dont know I only did the beams.
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Well the beams are impressive. Is the palette just that green colour or more?
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i have yellow, green and red, but i wont be able to get ahold of them until tommorrow though. Suxs having two computers that are very far away from each other.
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about TS, how did SO many people not notice that? I saw a grid and thought, humm wonder if thats snap to grid, oh look...
next you be saying that bacuse your K6-2 isn't suposed to have any level 2 cash (funny, no not really...) you disabled it in the bios!
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Originally posted by LAW ENFORCER:
next you be saying that bacuse your K6-2 isn't suposed to have any level 2 cash (funny, no not really...) you disabled it in the bios!
Wha?
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Originally posted by Bobboau:
haha
I was once confused by it too took me three dayas to figure it out, I don't even know why they included that "feature"
Isn't this a good feature? I guess it's like 3DS MAX snap settings. Snap to grid and vertex is great.
Pez
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Originally posted by Pez:
Isn't this a good feature? I guess it's like 3DS MAX snap settings. Snap to grid and vertex is great.
Pez
yeah, excepted TS4 will not jump 1 by one, but 1000*1000, scalewise...
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you can specify the snap scale to be anything you wish. I generally keep mine on .25 when I'm 'roughing' a model. As soon as I start to point edit or work on booleans, I turn the grid snap off. I also find it useful when I'm trying to hand draw an irregular polygon for future extruding/bevelling.
The feature is included because it IS a feature. When you're trying to align items in a scene (not just on a model), that grid snap is invaluable.
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--Mik
http://www.404error.com