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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CODEDOG ND on December 15, 2001, 08:21:00 pm

Title: Problem with TS4.2
Post by: CODEDOG ND on December 15, 2001, 08:21:00 pm
ok for some reason my truespace for about 3 months has will only move objects in units of 1 and I'm about tired of it.  Blender works nice but truespace hates it with a passion.  Is there any way to fix my ts?
Title: Problem with TS4.2
Post by: Bobboau on December 15, 2001, 10:02:00 pm
look for a blue square with lines running through it on the menu bar, click on it, this should solve your prolem

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Bobboau, bringing you products that work.............. in theory
Title: Problem with TS4.2
Post by: CODEDOG ND on December 15, 2001, 10:38:00 pm
That was my damn problem?  Ok...I am about to go pyscho b/c I've been trying to fix that thing for 3 months!!!!!  

Thank you again and again!!!
Title: Problem with TS4.2
Post by: Bobboau on December 15, 2001, 11:08:00 pm
haha
I was once confused by it too took me three dayas to figure it out, I don't even know why they included that "feature"

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Bobboau, bringing you products that work.............. in theory
Title: Problem with TS4.2
Post by: CODEDOG ND on December 15, 2001, 11:15:00 pm
me either, that was just one of my reasons for ordering lightwave.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  :sits and waits for it to come:
Title: Problem with TS4.2
Post by: Nico on December 16, 2001, 07:39:00 am
 
Quote
Originally posted by CODEDOG ND:
That was my damn problem?  Ok...I am about to go pyscho b/c I've been trying to fix that thing for 3 months!!!!!  

Thank you again and again!!!

oh bulls***! I had the same pb :รพ thx bob  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Problem with TS4.2
Post by: Zeronet on December 16, 2001, 09:31:00 am
Its that grid thing, annoyed me for about 15mins until i fiqured it out. Now im trying to fiqure out how to create Beams in PSP7.
Title: Problem with TS4.2
Post by: CODEDOG ND on December 16, 2001, 10:14:00 am
beams in PSP7 are easy once you figure them out.  Though they don't look as good as the ones done in Photoshop 6.0.  I've already made a few transparent palettes if you want them I'll send them to ya.
Title: Problem with TS4.2
Post by: CODEDOG ND on December 16, 2001, 10:18:00 am
Although the ship in the picture was done by USS Alexander, it was the only pic I had on hand atm.  But here it what they look like in PSP7.  The palettes are in two pieces.  One is the charging point.  The other is main part of the beam. http://www.angelfire.com/co4/clan-night-hawk/pictures.html ("http://www.angelfire.com/co4/clan-night-hawk/pictures.html")
Title: Problem with TS4.2
Post by: Zeronet on December 16, 2001, 11:00:00 am
Thanks! Could you please send them to [email protected]

EDIT: Were those Engine Glows done in PSP as well?

[This message has been edited by Zeronet (edited 12-16-2001).]
Title: Problem with TS4.2
Post by: CODEDOG ND on December 16, 2001, 11:59:00 am
lol I dont know I only did the beams.
Title: Problem with TS4.2
Post by: Zeronet on December 16, 2001, 12:12:00 pm
Well the beams are impressive. Is the palette just that green colour or more?
Title: Problem with TS4.2
Post by: CODEDOG ND on December 16, 2001, 02:22:00 pm
i have yellow, green and red, but i wont be able to get ahold of them until tommorrow though.  Suxs having two computers that are very far away from each other.
Title: Problem with TS4.2
Post by: LAW ENFORCER on December 16, 2001, 05:01:00 pm
about TS, how did SO many people not notice that? I saw a grid and thought, humm wonder if thats snap to grid, oh look...

next you be saying that bacuse your K6-2 isn't suposed to have any level 2 cash (funny, no not really...) you disabled it in the bios!
Title: Problem with TS4.2
Post by: CODEDOG ND on December 16, 2001, 06:35:00 pm
 
Quote
Originally posted by LAW ENFORCER:

next you be saying that bacuse your K6-2 isn't suposed to have any level 2 cash (funny, no not really...) you disabled it in the bios!

Wha?

Title: Problem with TS4.2
Post by: Pez on December 16, 2001, 08:01:00 pm
 
Quote
Originally posted by Bobboau:
haha
I was once confused by it too took me three dayas to figure it out, I don't even know why they included that "feature"


Isn't this a good feature? I guess it's like 3DS MAX snap settings. Snap to grid and vertex is great.

Pez
Title: Problem with TS4.2
Post by: Nico on December 17, 2001, 12:46:00 am
 
Quote
Originally posted by Pez:
Isn't this a good feature? I guess it's like 3DS MAX snap settings. Snap to grid and vertex is great.

Pez

yeah, excepted TS4 will not jump 1 by one, but 1000*1000, scalewise...

Title: Problem with TS4.2
Post by: mikhael on December 17, 2001, 10:09:00 am
you can specify the snap scale to be anything you wish. I generally keep mine on .25 when I'm 'roughing' a model. As soon as I start to point edit or work on booleans, I turn the grid snap off. I also find it useful when I'm trying to hand draw an irregular polygon for future extruding/bevelling.

The feature is included because it IS a feature. When you're trying to align items in a scene (not just on a model), that grid snap is invaluable.

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--Mik
http://www.404error.com