Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on May 25, 2003, 06:22:33 pm
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I just finished the BETA version...
Has everything...works fine..
Here, give it a go:
Claymoore download (http://www.inet.hr/~tstanici/Files/GTB_Claymoore.zip)
NOTE: Redeemer cannon is included.. it was supposed to be a ballistic weapon, but I couldn't get it to work yet, so for now it's energy based...:D
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Gripes-
All I got was a pof in my zip :p
Looks like a missle :p
textures are plain :blah:
I think Aldo already has a ship named the Claymore.
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Ther has to be a POF and 2 txt files...
NOTE: I forgot to put the Redeemer at the default Primary for the Claymoore!
EDIT: You were right..the txt files were missing. It's all there now...
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all you have in your zip is a pof...
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You know, I really don't mind this ship - the design is unique, the Lodding is efficient, and given that it's not UV Mapped, the textures are surprisingly decent. However, they would be a helluva lot better if you mapped it, even if it was only the bit covered by CTILES. Also, it seems a little too big for its shape (looks morelike a strike bomber to me), and your thruster map seems misaligned.
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It's still BETA.... had no time to make a texture...
My thrusters are allyways missallingned!:mad:
It is an assault bomber, designed to balst everything with primarys.. that's why it has 8(2 slots) guns and only 1 missile launcher.
EDIT: For those who don't download anything before they see a pic:
(http://www.inet.hr/~tstanici/Screenshots/Clay1.jpg)
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trashman, i *think* i know a hint about texturing that may benifit you for mainly capital ships, but also things like this bombers thruster. instead of simply applying a cubic uv map to the entire model (and thus making it REALLY hard to texture for yourself), you can apply a planner uv map to certain parts of the model.
then you manipulate it's orientation, location and size to however you want.
first, you right-click the model in truespace and click one of the faces you want to apply the texture to. then click the planner uv projection, and any other faces you want the texture to be applied to. from there you can alter it's projection any way you want. fiddle around with this and texturing will become much easier and look much better :)
hope this helps :)
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Originally posted by Vasudan Admiral
trashman, i *think* i know a hint about texturing that may benifit you for mainly capital ships, but also things like this bombers thruster. instead of simply applying a cubic uv map to the entire model (and thus making it REALLY hard to texture for yourself), you can apply a planner uv map to certain parts of the model.
then you manipulate it's orientation, location and size to however you want.
first, you right-click the model in truespace and click one of the faces you want to apply the texture to. then click the planner uv projection, and any other faces you want the texture to be applied to. from there you can alter it's projection any way you want. fiddle around with this and texturing will become much easier and look much better :)
hope this helps :)
That could save my modding career, too. thanks!
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[color=66ff00]Or you could save yourself unneeded hours of pain and anguish and just UVmap it with Gmax and chilliskinner.
Truespace should only be used to set up the model for conversion IMHO, it's a pity we can't use something more friendly though. :doubt:
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KT is right, Aldo already has a Reciprocity fighter named Claymore. It's rather sexy, don't you know.
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Call it the Dagger.
Sort of looks like the Borderworlds Dagger from FL.
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yes it does look like a dagger
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Originally posted by diamondgeezer
KT is right, Aldo already has a Reciprocity fighter named Claymore. It's rather sexy, don't you know.
(http://www.3dap.com/hlp/hosted/reciprocity/images/claymore.jpg)
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Ashraks rule Nr1: when you call a ship sexy you have been playing FS2 too long
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Cubic projetion works for me(especially on the capships).
All fighter/bombers will have real textures..this is a beta version.
And I'll get the thrusters working as soon as I find out how to extract a pcx/bmp out of the thruster ani...
And my Claymoore is a bomber, not a fighter, and I named it like that becoause it looks like a two-handed war sword and behaves like it too....:D
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i think you're missing the point-look at the trim of around the lights above the hanger of the orion. the one texture is used and is going in two directions like here:
(http://www.geocities.com/vasudanad/demo1.txt)
that is pretty much impossible using a simple cubic uv projection applied to the whole model. what has been done is the face was selected and it had a planner uv map applied to it which was then orientated to suite the direction of the polygon.
look here:
(http://www.geocities.com/vasudanad/demo2.txt)
notice how the blue hull plating is at 45 degrees to the rest of the textures? using your current method, ALL the textures would rotate to 45 degrees.
what has been done here is the face in the centre of the screen has been selected and had a planner map applied to it. i rotated the projection handle (the pink and blue square frame hovering above the face) using the normal rotate object and size object handles (the thicker pale blue/yellow when selected square around the lot)
it takes a bit of practice to get right, but it has FAR more potential than a genric cubic uv projection. :)
(sorry bout the big images, the thin lines dissapeared when it was shrunk so i had to keep it that size)
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I'm quit aware of what planar projection can do, and I know how to use it...Just what part of the BETA didn't you understand....
Oh....nevermind....I WILL USE PLANAR PROJECTION...satisfied?
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:sigh: i wasn't particularly meaning this bomber (although the thruster texture misalignment is EXACTLY what cubic uv mapping would produce).
i have seen and was talking about other cap ships you made and while they are absolutely beautiful models with some nice texture schemes, they look as though you have applied a cubic map to the whole thing and then adjusted each texture's repititions and offset to make it fit the face it was on snugly (especially the galaxy class) which from experience i know is tedious. i havn't seen any trim textures or other evidence of this method.
if you do know it and i just have missed spotting it, i apoligize. i only ment to help :(
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My fault...I didn't explain myself good enough.
Yes, I often use cubic projection - mostly to test ships in the game. I don't know about you, but i find it very easy. In fact I made and textured the GTCv Echelon for the LM using cubic projection and the staff liked it.
On the final versions of capships I will probably use planar projetion, but that depends...
I use Lithium Unwrapper for fighter/bombers with custom textures. The Claymoore is beta, andI gave it only a quick texturing job for testing purposes...:D
EDIT: I didn't name it Dagger coause I have a recon fighter with that name allready....