Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on May 27, 2003, 06:27:55 am

Title: LODs, again....
Post by: Raptor on May 27, 2003, 06:27:55 am
Okay, trying to get LODs to work.  They will convert with the model, but in FRED, the system only shows LOD4!

Could someone please post an example view of correct hireacry in trueview, one that works for any craft?
Title: LODs, again....
Post by: KARMA on May 27, 2003, 07:08:08 am
sometimes using the search function of the forum may help... as for reading tutorials:p
btw ...
http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/index.html
http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm
for hyerachy examples many have been posted in the past
Title: LODs, again....
Post by: Rampage on May 27, 2003, 07:48:01 am
Check my siggy for the tutorial on post-MODding.

See TrashMan's "ARRRRRRG!" thread for more info.
Title: Re: LODs, again....
Post by: karajorma on May 27, 2003, 08:03:10 am
Quote
Originally posted by Raptor
Okay, trying to get LODs to work.  They will convert with the model, but in FRED, the system only shows LOD4!


Most likely you have converted it incorrectly but FRED does use LODs too! I'm guessing that you've looked at the model close up in FRED. :)

 Have you tried running FS2 with the model in it?
Title: Re: Re: LODs, again....
Post by: Raptor on May 27, 2003, 01:36:20 pm
Quote
Originally posted by karajorma


Most likely you have converted it incorrectly but FRED does use LODs too! I'm guessing that you've looked at the model close up in FRED. :)


Most likely.  I'm still a newbie at this, and yes in FRED the craft in question is showing LOD4 at the same distance as :V: craft are at LOD0

Quote

 Have you tried running FS2 with the model in it?


Not yet, as so far for me, if there are problems in FRED, then they show up in game.

KARMA, I've been to both those sites before, but I'll have another look...

Thanks all for the responce!:yes:

EDIT: after looking at your guide Rampage, I went in a made a couple of changes.  Is this correct? If not, whats wrong?
http://www.angelfire.com/space2/raptorsnest/trueview.html
(yes, this a development of my Cruiser06 model (refit Lev))
Title: LODs, again....
Post by: KARMA on May 27, 2003, 02:28:04 pm
Quote
Originally posted by Kazan
it simply matches detail* for detail leves and processes them in thbe order it finds them - if you use .SCN hierarchy then ever top level model that doesn't match "shield" or "Debris*" is going to become a lod in order found

it seem ok if you convert cob->pof, wrong if scn->pof, and be sure to use the last pcs version avaiable: http://www.hard-light.net/forums/index.php/topic,14220.0.html
Title: LODs, again....
Post by: karajorma on May 27, 2003, 06:06:59 pm
You could try moving the turrets out of LOD1 and onto the same level as the debris/LODs. I seem to remember I always converted my ships that way.
Title: Okay, this is getting annoying....
Post by: Raptor on June 11, 2003, 01:13:59 pm
Alright, I thought I had cracked my LOD problem by using Cob2Fs2 for the actual conversion, and a combination of PCS and modelview for editing.

Worked sorta fine, though the thurster plumes on that fighter don't show up and the textures on the cruiser in FRED and Modelview are misalined, but fine in game:wtf:

Now, working on another cheeky V ship reguning (the Hades), first attempt had the all-LODS-combined problem, but I realised I did something wrong.

So I went back into TS, and renamed the LODs to:

LOD0 > detail0 (was capital11a)
LOD1 > detail1 (was capital11b)
etc...

Now PCS converts the model, with LODs:eek: , but it shifts them all 1 LOD down, so that LOD0 is LOD1, I get a LOD5, which is realy LOD4, and LOD0 has NOTHING IN IT:wtf:

Needly to say, :mad::hopping::mad2:

Anyone with any possible idea as to :wtf: is going on?