Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: drdespair on May 28, 2003, 03:48:36 pm

Title: Setting up Primary and Secondry guns in TS?
Post by: drdespair on May 28, 2003, 03:48:36 pm
Is it possible to set them up in TS for processing with PCS? Turrets I have no problems with.

Thanks!
Title: Setting up Primary and Secondry guns in TS?
Post by: diamondgeezer on May 28, 2003, 04:15:27 pm
ModelView or PCS is used to enter primary and secondary gun bank data :nod:
Title: Setting up Primary and Secondry guns in TS?
Post by: drdespair on May 28, 2003, 04:20:04 pm
Thanks.. I figured out how to go about doing it.. :)
Title: Setting up Primary and Secondry guns in TS?
Post by: Rampage on May 29, 2003, 10:27:44 am
Turrets are model chunks.  Gunpoints are entries in the LOD0 mesh.  It's purely just a list of coordinates.