Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Razor on May 29, 2003, 07:14:13 am
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Ok, so far I can do almost anything in Freespace rendering (battles, explosions, beams, engine glows backgrounds etc...) but I don't know how to make a nebula. Is there any good tutorial for this or maybe a plugin of some sort?
The program list:
_Lightwave
Photoshop
Paint Shop
Thanks in advance.
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something you might try is taking the bitmap from FS2, and then applying it over an entire layer, copy that layer with some offsety (copy it and move it a bit), and play around with transparency, and then pasting the ships in between these layers.
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uhm ok erm *goes to find link*
www.ap3d.com
http://www.ap3d.com/betterspace/betterspace-tut-05.htm
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What kind of nebula, background or "inside it"?
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Eeeh taht's very interesting but it is not what I have in mind. I want to make a nebula like a fog or something. Like the one beyond Gamma Drac.
"inside it"
:nod:
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then try the layering post rendering trick i told you.-
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particles r us ;) create a Partigon emmiter tinkle arround with it and your done :D
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Use spray points in Moddeler and then aply hypervoxels to in in layout. just mess around with it and you can make prety nebs.
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What you need: a day and ps6/7
Process
1. Use render clouds..then diff clouds [note there are other ways of doing this]
2. You can use plugins such as blurs, distorts, and others plus there are tools like smudge, masking, and lots others..
3. If you're having problems with what types of nebs just look at what other people do..remember inspiration is one of the greatest assets of the imagination. :nod:
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Lightwave: That distance-fog thing, and either a big plane with a turbulence/whatever setting in the color and transparency tabs or a hypervoxel.
Photoshop: Semitransparent layers are your friend. If you're really lazy, the cloud filter.
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You can make a big-ass sphere and flip the polygon's so you can texture the inside of it. then flip them back and you place your ships in it. Might not be as fancy as doing it with spray points or hypervoxels but it does decrease render time:D