Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rampage on May 29, 2003, 10:34:37 am

Title: Engine Subsystems and Velocity
Post by: Rampage on May 29, 2003, 10:34:37 am
Another ingenious idea I had awhile ago.  On large capital ships, there are often more than one engine subsystem.  When a subsystem is destroyed, the propulsion should decrease according to a percentage constant given in the tables.  (For example, "engine01" has a 70 percentage, so when "engine01" is destroyed, the velocity decreases by 70%.)

Rampage
Title: Engine Subsystems and Velocity
Post by: diamondgeezer on May 29, 2003, 11:41:46 am
Old idea, but still a good one, and I'd love to see it implemented :yes:
Title: Engine Subsystems and Velocity
Post by: pyro-manic on June 12, 2003, 03:57:08 pm
Would be good! You'd get trashed Hecates moving at about 3m/s, though....