Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: aldo_14 on May 31, 2003, 01:16:13 pm

Title: need model convertor
Post by: aldo_14 on May 31, 2003, 01:16:13 pm
I.e. someone who can convert 3ds format models into cob format, then to pof, and finally edit the pof into a usuable format (paths, odck points, turrets, et al) princiaplly for Reci models

T'would be much appreciated, and it would half my wokload (and hence work time)
Title: need model convertor
Post by: Rampage on May 31, 2003, 01:42:35 pm
I'd do it for you but I'm currently being ripped apart by TAP and Attempted Suicides at the same time.
Title: need model convertor
Post by: Liberator on May 31, 2003, 06:54:00 pm
3D Exploration works pretty good for for conversions, try and find something other than v1.5.3 though, it keeps chucking everything except the turret when I try to convert an HW model for a render I cooking up between Java study sessions.
Title: need model convertor
Post by: tomcat on June 02, 2003, 03:10:25 am
Lithium .except is porking the hierarchy:)
Title: need model convertor
Post by: aldo_14 on June 02, 2003, 03:23:44 pm
I should probably rephrase - I need to someone to use TS to build the heirarchy (glue lights, et al) to create a convertable cob file.  It can import 3ds easily, but i just have trouble finding the time to use TS, so I tend to have a LOT of unconverted models which i just can't be bothered to put into TS and edit.
Title: Re: need model convertor
Post by: Spicious on June 04, 2003, 06:59:25 am
Quote
Originally posted by aldo_14
I.e. someone who can convert 3ds format models into cob format, then to pof, and finally edit the pof into a usuable format (paths, odck points, turrets, et al) princiaplly for Reci models

T'would be much appreciated, and it would half my wokload (and hence work time)
I can do the POF editing part.
Title: need model convertor
Post by: Raptor on June 05, 2003, 05:39:37 am
Quote
Originally posted by aldo_14
I should probably rephrase - I need to someone to use TS to build the heirarchy (glue lights, et al) to create a convertable cob file.  It can import 3ds easily, but i just have trouble finding the time to use TS, so I tend to have a LOT of unconverted models which i just can't be bothered to put into TS and edit.


Ah, that explains the model dumps!;)

I can handle the POF editing, though paths are still a little tricky...

I'm also working away with TS, currently working with that Shivan Frigate you released in those model dumps. Nice ship, but I've found out that turreting Shivan ships is a pain!:mad:

I would offer to help, but I'm still a little unsure about the way LOD's are setup (think I may have found away around it though), and I've got dreaded EXAMS for the WHOLE of NEXT WEEK!:eek::eek2::eek:
Title: need model convertor
Post by: karajorma on June 05, 2003, 05:53:43 am
Quote
Originally posted by Raptor
I'm also working away with TS, currently working with that Shivan Frigate you released in those model dumps. Nice ship, but I've found out that turreting Shivan ships is a pain!:mad:


Huh? Shivans don't use multiparts much (if at all) so I'd have thought it was easier to turret a shivan ship.
Title: need model convertor
Post by: Raptor on June 05, 2003, 06:13:05 am
Quote
Originally posted by karajorma


Huh? Shivans don't use multiparts much (if at all) so I'd have thought it was easier to turret a shivan ship.


It's not multi-parts that's the problem, it's lining up the base of the turrets with the faces on the hull!!

"lets see, I need to rotate this turret to, x= -12.534, y= 34.97, and z= -137.42. Arrgh!:hopping: "
Title: need model convertor
Post by: Spicious on June 05, 2003, 06:35:37 am
Quote
Originally posted by Raptor
I can handle the POF editing, though paths are still a little tricky...
Paths are easy, insignia are tricky
Title: need model convertor
Post by: karajorma on June 05, 2003, 08:00:30 am
Quote
Originally posted by Raptor


It's not multi-parts that's the problem, it's lining up the base of the turrets with the faces on the hull!!

"lets see, I need to rotate this turret to, x= -12.534, y= 34.97, and z= -137.42. Arrgh!:hopping: "


I've only recently noticed it but if your version of TS has the magnetic tool it might be worth investigating that.

I can't remember which version introduced it though cause I only ever noticed it once I got TS6.
Title: need model convertor
Post by: StratComm on June 05, 2003, 01:59:19 pm
Quote
Originally posted by karajorma


I've only recently noticed it but if your version of TS has the magnetic tool it might be worth investigating that.

I can't remember which version introduced it though cause I only ever noticed it once I got TS6.


That's because it was introduced in TS6; the free (and cheap) versions of Truespace don't have it.  However, I've never had trouble turreting odd shaped ships, as you can just type the rotation and location into the object info box for the turret to match the face that you are trying to line up with.
Title: need model convertor
Post by: karajorma on June 05, 2003, 02:40:13 pm
Quote
Originally posted by StratComm


That's because it was introduced in TS6; the free (and cheap) versions of Truespace don't have it.  However, I've never had trouble turreting odd shaped ships, as you can just type the rotation and location into the object info box for the turret to match the face that you are trying to line up with.


I wasn't certain if TS5 also had it :) Typing in the rotation and location info works well but it does require messing around with the centering of the model cause otherwise TS will place the turret halfway into the hull of the ship.
Title: need model convertor
Post by: StratComm on June 05, 2003, 05:12:47 pm
Quote
Originally posted by karajorma


I wasn't certain if TS5 also had it :) Typing in the rotation and location info works well but it does require messing around with the centering of the model cause otherwise TS will place the turret halfway into the hull of the ship.


When I made turrets (I've irrecoverably lost truespace, so I'm probably out of the modding for a while) I always made sure that their base polygon and their axis had the same vertical coordinates.  (same exact coordinates mostly, unless it was somehow asymmetrical; I had a few of those)  I actually have a bunch of standard Terran turrets saved, so I just call them up from archive when I went to turret a ship.  Made things remarkably simple.
Title: need model convertor
Post by: Rampage on June 05, 2003, 06:21:07 pm
Quote
Originally posted by StratComm


That's because it was introduced in TS6; the free (and cheap) versions of Truespace don't have it.


That's not true.  My version of trueSpace 4 has it. :nod:
Title: need model convertor
Post by: karajorma on June 05, 2003, 07:32:33 pm
Quote
Originally posted by Rampage


That's not true.  My version of trueSpace 4 has it. :nod:


Really? I thought I knew TS4 quite well. It's 5 I was grey on. Where is it in 4?
Title: need model convertor
Post by: Galemp on June 05, 2003, 10:18:54 pm
Hey Aldo! Still need that converter? ;7
Title: need model convertor
Post by: aldo_14 on June 06, 2003, 03:20:52 pm
Quote
Originally posted by GalacticEmperor
Hey Aldo! Still need that converter? ;7


Yep.  If you want to help (or indeed anyone else does) PM me.