It seems that in fs2_open_3_5_2 and above, my text and moving ani files are being drawn strangely. In specific, they seem to be drawn once where they are supposed to be, and then again on top of that, but offset one pixel to the right and one pixel down. This does not look pretty.Any one else getting this?
(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror01.gif) shows how anis that play in the main hall shift one right and one down when they play (the red circles indicate places where one can see that it has moved). When an ani is finished playing and it reverts to the original static pcx, it is no longer drawn offset.
(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror02.gif) shows an example of text being mutilated.
(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror03.gif) shows the effect this has on the HUD. It is not confined solely to the menus, as one can see.
I am using a TNT2 video card.
Originally posted by RandomTiger
Sounds like the launcher must have been setting a value to a default it shouldnt.
Originally posted by vyper
Yes well it does that ahelluva lot - hence why I had to erase my fs2 registry settings and run :V:'s launcher to get ANY executable to run. (Seems they couldn't understand the Direct3D8/5/etc settings). :wtf:
Back on track, is this possibly related to the code that lets ani's be used as textures?