Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on June 02, 2003, 06:10:13 pm

Title: Ugliness
Post by: Sesquipedalian on June 02, 2003, 06:10:13 pm
I put this in bugzilla, but I'll post it here to, because this bug is ugly.

Quote
It seems that in fs2_open_3_5_2 and above, my text and moving ani files are being drawn strangely.  In specific, they seem to be drawn once where they are supposed to be, and then again on top of that, but offset one pixel to the right and one pixel down.  This does not look pretty.

(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror01.gif) shows how anis that play in the main hall shift one right and one down when they play (the red circles indicate places where one can see that it has moved).  When an ani is finished playing and it reverts to the original static pcx, it is no longer drawn offset.

(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror02.gif) shows an example of text being mutilated.

(http://www.3dap.com/hlp/hosted/scroll/misc/drawerror03.gif) shows the effect this has on the HUD.  It is not confined solely to the menus, as one can see.

I am using a TNT2 video card.
Any one else getting this?
Title: Ugliness
Post by: CP5670 on June 02, 2003, 06:54:33 pm
I have been getting that effect for some years now in all of the FS2 versions; have sort of just gotten used to it now. :p :D It seems to occur on certain video cards, especially Geforce ones; playing with various combinations of the D3DTextureOrigin registry tag and your master antialiasing settings seems to fix up the text (although not completely), but I have no idea how to repair the pixel cut effect.
Title: Ugliness
Post by: LtNarol on June 02, 2003, 07:22:15 pm
Well, I've been playing FS2 at 640 x 480 using a TNT2 ever since I got the game, never ran into anything like this before... :eek2:
Title: Ugliness
Post by: IceFire on June 02, 2003, 07:53:39 pm
I noticed this on the TBP R2 mainhall....I haven't been playing much else so I haven't tested normaly FS2...but indeed, the animations (our menus) get offset for some strange reason.  The text however does not.

I'm running a GeForce 2 GTS at the moment.
Title: Ugliness
Post by: Goober5000 on June 02, 2003, 08:34:22 pm
I agree - it's ugly. :nod:

Spoiler:
Sorry; not being a graphics guy, I have no idea how to fix this.
Title: Ugliness
Post by: karajorma on June 03, 2003, 02:02:14 am
Do you have the SCP launcher? I got this bug for the first time after I used it. It was fixed by clicking the apply GForce fix box (even though I have a Radeon 7200 and never had the problem until I used the launcher).
Title: Ugliness
Post by: RandomTiger on June 03, 2003, 03:07:41 am
Sounds like the launcher must have been setting a value to a default it shouldnt.
Title: Ugliness
Post by: karajorma on June 03, 2003, 03:16:33 am
That seems likely cause even if you run FS2_open without using the launcher the problem is still there. Once you turn on the GForce fix it works fine whether you use the launcher or not so it sounds like a registry entry to me.
Title: Ugliness
Post by: Deathstorm V2 on June 03, 2003, 06:14:02 am
I had the animation effect on FSO3.4, but it was more severe then that.  Open3.5 fixed it, though.

I don't use the lancher at all.
Title: Ugliness
Post by: RandomTiger on June 03, 2003, 06:37:39 am
At the end of the day all you have to do is tick a box to fix it.
Title: Ugliness
Post by: vyper on June 03, 2003, 06:46:49 am
Quote
Originally posted by RandomTiger
Sounds like the launcher must have been setting a value to a default it shouldnt.


Yes well it does that  ahelluva lot - hence why I had to erase my fs2 registry settings and run :V:'s launcher to get ANY executable to run. (Seems they couldn't understand the Direct3D8/5/etc settings). :wtf:

Back on track, is this possibly related to the code that lets ani's be used as textures?
Title: Ugliness
Post by: RandomTiger on June 03, 2003, 07:14:12 am
Quote
Originally posted by vyper


Yes well it does that  ahelluva lot - hence why I had to erase my fs2 registry settings and run :V:'s launcher to get ANY executable to run. (Seems they couldn't understand the Direct3D8/5/etc settings). :wtf:


Have you put any of this into bugzilla?

Quote


Back on track, is this possibly related to the code that lets ani's be used as textures?


Ani and font distortion are effected by a setting that the Launcher deals with.
Title: Ugliness
Post by: phreak on June 03, 2003, 08:16:49 am
you can always turn on opengl and see what happens :)
Title: Ugliness
Post by: Sesquipedalian on June 03, 2003, 08:59:21 pm
OpenGL won't work for me (http://www.hard-light.net/forums/index.php/topic,10493.0.html).

I haven't been using the new launcher.  I suppose I'll change that now so I can use the GEForce fix---it is the same company, after all.
Title: Ugliness
Post by: phreak on June 03, 2003, 11:34:14 pm
thats been fixed for a while.. i'll put some exes up

http://www.swooh.com/peon/phreak/fs2_open_r.zip

oh and sesq, i checked the link this time ;)
Title: Ugliness
Post by: Sesquipedalian on June 04, 2003, 02:25:54 am
;)