Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woolie Wool on June 04, 2003, 06:45:21 pm
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I don't mean to insult or offend anyone, but many of the Inferno spacecraft, especially fighters and bombers, look crude and ungainly, maybe because many of them are incomplete. They just don't look "right" in the way the FS2 models are--the models don't really have that perfect harmony to the proportions and appearance that makes the whole ship seem attractive as a whole (apparently Volition didn't understand either when it made the SB Shaitan). Compare the SB Vindhyachal to the SB Nahema or the Vesuvius to the Apollo or Myrmidon and you'll see what I mean. Many of the larger fighters and bombers look cartoonish, like well-designed ships that were bastardized by the modeler's desire to make the thing "cooler" by tacking on 10 billion guns and engines and what not. The SOF Chaos and the GTB Sabus look like caricatures of fighters and bombers with their piles of tacked on guns and engines. The ships just don't have that "rightness" to them, that elusive trait that's all but impossible to describe but so essential.
Maybe that's why I sketched a ship and scrapped 8 different designs before completing a drawing--when I drew them, they didn't look right.
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Hmm... Inferno uses an amalgamation of different models made by MODders from all across HLP. One MODder may have a completely distinct taste in comparison to another.
The cartoonish characteristics of many Terran fighters come from the fact that their textures are cartoonish. (Most were made by Aldo.)
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Originally posted by Rampage
Hmm... Inferno uses an amalgamation of different models made by MODders from all across HLP. One MODder may have a completely distinct taste in comparison to another.
The cartoonish characteristics of many Terran fighters come from the fact that their textures are cartoonish. (Most were made by Aldo.)
I'm mostly talking about the shapes. A real bomber wouldn't have 15 engines sticking out everywhere.
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Originally posted by Woolie Wool
I'm mostly talking about the shapes. A real bomber wouldn't have 15 engines sticking out everywhere.
:wtf: the most engines our bombers have are 4. i have no idea where your getting that many from.
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I've got no problem with the meshes, they look excellent.
What you can obviously understand, what I frickin' hate are the textures on most ships. Hell, I could probably make a better texture job on some of those ships in less than five minutes!
[edit]
I'm looking through the INF database once more, and I'm surprised how consistent and good the meshes and textures of the fighters and bombers are.
And then it all falls down with the capships.
[edit2]
and then there's the Durja....:doubt:
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The 15 number is an exaggeration used to emphasize my point that some of the bombers look ridiculous:
http://www.3dap.com/hlp/hosted/inferno/INFV4/tech/techsabus.jpg
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That's one engine with six exhaust ports. The Sabus does look pretty nice in-game. At least give us the benefit of the doubt until you've played the game (which, God willing, will be fairly soon). The screenshots don't do a lot our ships justice.
Sid.
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Well Woolie Wool, Stunaep, and anyone else, this campaign is designed to be moddable. If you want to reskin any ships we've already released, we'll put them on the INF archives. Then if people want to replace them they can.
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Originally posted by Woolie Wool
The 15 number is an exaggeration used to emphasize my point that some of the bombers look ridiculous:
http://www.3dap.com/hlp/hosted/inferno/INFV4/tech/techsabus.jpg
If you don't know yet, it's Aldo's trademark to make Terran strike crafts with auxiliary engines sticking out on the sides with long extension arms.
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Some of the Vasudan and Shivan bombers have the opposite problem--where do you put the bombs? The spindly hulls don't have room for ordinance!
By the way, I thought the SF Hydra was the best-looking of the new ships. Some red glowing areas and darker dark gray on the "lizard head" front section wouldn't hurt though, and please make the "eyes" glow red. It would look great.
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Originally posted by Woolie Wool
Some of the Vasudan and Shivan bombers have the opposite problem--where do you put the bombs? The spindly hulls don't have room for ordinance!
By the way, I thought the SF Hydra was the best-looking of the new ships. Some red glowing areas and darker dark gray on the "lizard head" front section wouldn't hurt though, and please make the "eyes" glow red. It would look great.
you're talking about bad tastes in ships and you want to give eyes to the Hydra? geez. I agree that the main hull could use more variations tho. But hey, the thing is at least two years old now, couldn't do that good back then.
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Originally posted by Woolie Wool
Some of the Vasudan and Shivan bombers have the opposite problem--where do you put the bombs? The spindly hulls don't have room for ordinance!
Actually the only bomber that has this problem is the petbe, but that can't even carry the cyclops bomb. The rest do have enough space, and I'm not making massive bombers so it looks like they have tons of space for bombs
Originally posted by Woolie Wool
By the way, I thought the SF Hydra was the best-looking of the new ships. Some red glowing areas and darker dark gray on the "lizard head" front section wouldn't hurt though, and please make the "eyes" glow red. It would look great.
:wtf: really?
No offense to Venom but the Hydra is our worst Shivan fighter, The Gorgon is far better looking, and so are the Chimera and Serpent.
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no offense taken, was a 10 minutes job :p ( a request ) ( but I think it's better than the serpent tho, which for me is the worst one ).
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Plus I know you can do far better now :D
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Originally posted by Woomeister
:wtf: really?
No offense to Venom but the Hydra is our worst Shivan fighter, The Gorgon is far better looking, and so are the Chimera and Serpent.
I meant what I said. I love the Hydra. The Gorgon is too spindly and I can't find the cockpit anywhere (on a semi-related note, if you add eyes to the Hydra, you can say they're optical sensors that allow the pilot to actually see out of the thing), the Chimera is too weird for me (and I thought the Nephlim was unconventional), and the Serpent is a hideous ship that disgraces the attractive Basilisk it is based on.
I beg you to put the Hydra up for download! PLEASE!
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Originally posted by Woolie Wool
1) I meant what I said. I love the Hydra.
2) The Gorgon is too spindly and I can't find the cockpit anywhere 3) (on a semi-related note, if you add eyes to the Hydra, you can say they're optical sensors that allow the pilot to actually see out of the thing),
4) the Chimera is too weird for me (and I thought the Nephlim was unconventional),
5) and the Serpent is a hideous ship that disgraces the attractive Basilisk it is based on.
I beg you to put the Hydra up for download! PLEASE!
1) well, nothing to say on that, your right, I like it too
2) I think it's great. anyway, I challenge you to find the cockpit on any Volition shivan fighter. you could tell me that, for exemple, it's the front end on the Mara, and I'd just ask an evidence it's the case
3) keep on dreaming, I'll never put eyes on the hydra, that's so cliché, I'm not doing Barbarella ships, thank you :p
4) weird? it's symétrical, and quite geometric... it's quite common design if you ask me.
5) yeah, I agree, the serpent is crap. then again, it's a volition design and a request, so I can't really be blamed :p ( well, save for the lousy texture job, probably :nervous: )
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2. The Gorgons one of the best Shivan fighters I've seen.
3. It would look really stuipid with eyes.
4. :wtf: the Chimera is weird and you want eyes on the hydra? :wtf:
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Originally posted by Woomeister
:wtf: the Chimera is weird and you want eyes on the hydra? :wtf:
An eye on a ship is cool! :thepimp: (http://www.hard-light.net/forums/index.php/topic,15304.0.html)
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Not for the Hydra :p
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Just remember that the forward surfaces of Shivan ships usually have red areas where you'd expect windows to be. Take a look at the "cockpit" areas of many Shivan ships that seem to lack viewports--The Dragon has two red strips, the Manticore and Basilisk each have a broad band of red, the Shaitan has three vertical lines, the red stripe that goes around the Scorpion's main pod goes across the cockpit, the Nephilim has a red glowing opening, the Mara, Aeshma, and Astaroth have a patch of red at the bow of the ship, the Seraphim has a glowing red line, and the cap ships all have red "bridge" areas. The only real exceptions are the Rakshasa (no apparent bridge), and the Nahema (the Shivans fitted windows to it). What are all these red areas for? Could it be that these areas contain sensor equipment so Mr. 8-Foot Overgrown Spider inside can see out of the ship? I'm being a bit unfair here. I like many of your ships (the Hydra, Arachnas, and Banshee in particular). I was really nitpicking there, but every little detail makes it that much more immersive.
Inferno is one of the best ship mods out there. It's a refreshing break from your average Manticore-sized GTF Whatever superfighter with 10000 shields capable of 250 m/s without afterburner and capable of firing Kaysers from 16 gun mounts steadily on Very Hard without running out of weapons power and holding 500 Helios Bombs, or some cruiser with 10 million hitpoints and 20 BFReds.
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except the gigas has 10 million hitpoints and 20 BFReds. But it fits with its size ;7
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Phreak, that's a gross understatement. 3 billion hitpoints and 12 anti-fleet guns. ('Anti-fleet' because it could lance a few destroyers with a single beam...)
EDIT: D'oh! I thought we were talking about the Gargant there. Disregard. :p
Sid.
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maybe i should update my files then ;)
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Originally posted by Woolie Wool
Just remember that the forward surfaces of Shivan ships usually have red areas where you'd expect windows to be. Take a look at the "cockpit" areas of many Shivan ships that seem to lack viewports--The Dragon has two red strips, the Manticore and Basilisk each have a broad band of red, the Shaitan has three vertical lines, the red stripe that goes around the Scorpion's main pod goes across the cockpit, the Nephilim has a red glowing opening, the Mara, Aeshma, and Astaroth have a patch of red at the bow of the ship, the Seraphim has a glowing red line, and the cap ships all have red "bridge" areas. The only real exceptions are the Rakshasa (no apparent bridge), and the Nahema (the Shivans fitted windows to it). What are all these red areas for? Could it be that these areas contain sensor equipment so Mr. 8-Foot Overgrown Spider inside can see out of the ship? I'm being a bit unfair here. I like many of your ships (the Hydra, Arachnas, and Banshee in particular). I was really nitpicking there, but every little detail makes it that much more immersive.
Quick comment:
a race as advanced as the shivans has really no need for windows. The red glowy bits could be just part of their design scheme, or they are some sort of tech aplication, like for them that could be how their shields are projected around the ship...
Anyways enough speculation on that topic, shivans are shivans and they don't need to be "humanfied"...
Just my two cents...
btw, great job guys, and keep it up.:nod:
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Originally posted by SadisticSid
EDIT: D'oh! I thought we were talking about the Gargant there. Disregard. :p
Sid.
What is the Gargant supposed to be (no real tech description) and how big is it (length, width, and height in meters)?
/me shudders at the idea of such a powerful warship
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I think the ships just look less Freespace-like.
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Originally posted by Woolie Wool
What is the Gargant supposed to be (no real tech description) and how big is it (length, width, and height in meters)?
/me shudders at the idea of such a powerful warship
A powerful Warship. 40 Km long (give or take a few klicks)
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Originally posted by Knight Templar
A powerful Warship. 40 Km long (give or take a few klicks)
How the hell are you supposed to blow up a ship that is 2/3 as long as the whole map and has 3 billion hitpoints?
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I don't recall ever hearing anything about blowing it up...
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Originally posted by Woolie Wool
How the hell are you supposed to blow up a ship that is 2/3 as long as the whole map and has 3 billion hitpoints?
I guess we'll find out. :D
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Originally posted by Knight Templar
I don't recall ever hearing anything about blowing it up...
So you're just gonna let a 40km megaship run around and obliterate every sentinent being in the galaxy?
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We'll let it do whatever it wants.
Besides, there's always a bigger fish...
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Originally posted by Knight Templar
We'll let it do whatever it wants.
Besides, there's always a bigger fish...
Jesus Christ, not an even bigger one!:hopping:
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there's always a way around, you know. how can a Xwing destroy a deathstar ( which is much bigger than a gargant) ? how could the GTVA get rid of 80 sathanas (no proof it really did anything good, granted )? how come "add another exemple like the two aboves here"?
voila, until you know the plot, you can speculate as much as you want, but you can't judge :p
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Originally posted by Mr. Vega
I think the ships just look less Freespace-like.
I think it's a good sign. Diversification of the universe, development of original design principles. I don't think things like Inferno are meant to exist in the same time period as the Capella campaign anyway.
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Originally posted by Woolie Wool
What is the Gargant supposed to be (no real tech description) and how big is it (length, width, and height in meters)?
/me shudders at the idea of such a powerful warship
Gargants ships.tbl tech description:
"Quite what the Gargant's purpose is remains a mystery to the Alliance. All tactical data on this virtually impervious ship has been classified"
Sizes in m:
16800*9770*37814
110 turrets, making it the most heavily armed warship in the campaign.
Originally posted by Woolie Wool
Jesus Christ, not an even bigger one!
The largest Shivan thing is the SI Hara which has about twice the mass of the Gargant.
Originally posted by J.F.K.
I don't think things like Inferno are meant to exist in the same time period as the Capella campaign anyway.
66 years later
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Originally posted by Woolie Wool
Jesus Christ, not an even bigger one!:hopping:
nah, i'm just ****ing with ya. settle down..
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Originally posted by Knight Templar
nah, i'm just ****ing with ya. settle down..
The ship sizes and stuff these people are pouting out are just staggering! no offence but if you ask me these dudes are completly Insane, and NUTS! And when faceing the Insane just let em go theres nothing you can do to stop em, we humans like to think we can to give us a false sence of securtiy. Nevermined me, knowone ever takes note of what I say anyway :rolleyes:
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and knowone is right :p
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Now this is nuts:
(http://www.3dap.com/hlp/hosted/inferno/gigasfleet2.jpg)
:D
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Geez, what would it be like watching that jump in ahead of you? :eek2:
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Originally posted by J.F.K.
Geez, what would it be like watching that jump in ahead of you? :eek2:
would be like seeing nothing but white, I guess, like in derelict when the knossos jumps in ( I still believe it's completly stupid to have a jumping jumpgate btw :p )
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Originally posted by J.F.K.
Geez, what would it be like watching that jump in ahead of you? :eek2:
If you are in a fighter they'd probably ignore ya :p
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Originally posted by Venom
( I still believe it's completly stupid to have a jumping jumpgate btw :p )
:wtf: Did I miss something? A jumping jump gate :lol:
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Originally posted by J.F.K.
Geez, what would it be like watching that jump in ahead of you? :eek2:
Probably would crash my system, was pushing it a bit with those 50 just sitting there :D
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Originally posted by Tiara
:wtf: Did I miss something? A jumping jump gate :lol:
didn't play derelict? :)
it was good, but also had quite a few flaws, and, well, that gate was one of them :p