Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: untouchable on December 20, 2001, 06:29:00 pm

Title: GTF Freedom
Post by: untouchable on December 20, 2001, 06:29:00 pm
Although it is not textured yet it is a new model. It is also the first model that I have made with 3Ds Max and I think that it is pretty good. It has about 1500 polys so I have to fix that but other than that I like it.

 (http://freespace.volitionwatch.com/armageddon/fighterpic.jpg)
Title: GTF Freedom
Post by: DragonClaw on December 20, 2001, 08:51:00 pm
What kinda smoothing you got there?

don't think FS2 supports that kind... its...very smooth.
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Quote
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[This message has been edited by RKIF-DragonClaw (edited 12-20-2001).]
Title: GTF Freedom
Post by: Nico on December 21, 2001, 08:25:00 am
of course FS2 does. looks weird tho.
Title: GTF Freedom
Post by: an0n on December 21, 2001, 10:48:00 am
Go into Modifiers and add a Smooth. Then click them all off. Unless of course you made it with splines.
Title: GTF Freedom
Post by: Nico on December 22, 2001, 07:57:00 am
or slect all the polys, go to the face property tab and click clear all.
Anyway, I don't think he does want to remove the smoothing  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: GTF Freedom
Post by: an0n on December 22, 2001, 08:05:00 am
I like models with nice, clean, clear, crisp edges. You should see this little bomber I made. Not a smoothed edge in sight.
Title: GTF Freedom
Post by: WraithHost on December 22, 2001, 12:57:00 pm
looks good, kinda retro style.

Enjoying learning MAX?
Title: GTF Freedom
Post by: Zeronet on December 22, 2001, 02:20:00 pm
Interesting design. How many guns?
Title: GTF Freedom
Post by: Alikchi on December 22, 2001, 07:17:00 pm
 
Quote
Originally posted by Zeronet:
Interesting design. How many guns?

Barely suppressed snort