Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on June 08, 2003, 07:18:04 pm
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I have been trying to texture a modle i made but when i try to load it in fred it won't open the testures even though i have converted them to 256 color pcx files. they are in the right directory but they won't open. can anyone give me a little advice??
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1) Ensure that the table entry of the model is referencing the corect pof.
2) Double check that they are in the data\maps directory.
3) Open the model in ModelView or PCS. Ensure that all the texture maps listed in the pof file are the same as those of the actual files.
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ok i followed these steps to the letter. but it made no diff. any other peices of advice u have are greatly appreciated. thanks.
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sizes: in fred if you don't use square textures (64x64,128x128,256x256) usually the are not shown (althought they should work in game), if you are using bigger texture res you will have to use registry hacks or fs2open
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given that they are just recolored cap ship textures the size shouldn't matter?? the only thing i changed is the pigment and the brightness. could what i did to them have anything to do with it??
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Design a mission using the Uly or other place keeper. The open it up in Notepad/Wordpad and replace the appropriate entries with your ship. Then load the ship in FS2 and see if it works in game.
This will narrow down the potential errors.
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ok. i made a mission and changed the ship in the text edditor. and the game closed to windows. hope that helps some what.
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if you used original maps, as said:
1-256 colors
2-pcx format
3-correct folder
4-sizes
5-correct names
if those 5 "rules" are followed i don't see why you should have problems
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I am using paint shop pro 5 v 5.0 for my texture modifycations. could that be a possible problem??
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On a side note, can someone tell me the EXACT changes I need to enable a, ah, UBER sized map.
It's a 4096 x 2048 detailed map of the moon. :nervous:
Modelview32 displays the 1024 x 512 version, but not the large one...... :confused:
As for this topic, well, I've had recent problems high the high res versions of the fenris maps on a modded version of the ships hull.
When converted to POF by PCS, the maps are correct, but the LODs are treated as submodels.
When converted by Cob2fs2, the LODS are correct, but the maps appear screwed in Modelview32, don't appear in FRED, but appear fine in game :wtf::confused::wtf:
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while i am also thinking about this kind of thing, when i convert a pof to a cob with pof2cob v0.9 the cob files arn't solid. with truespace 3.2 can i make them solid??
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I was trying to do this yesterday. Find the Flip Faces command and that should do it. Alternately, 3D Exploration can invert faces easily enough.
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I have looked in truespace 3.2 and the help files but i can't find the flip faces controle. where is it?? and how do u use the 3d exploration to invert faces??
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Originally posted by boewolf
I have looked in truespace 3.2 and the help files but i can't find the flip faces controle. where is it?? and how do u use the 3d exploration to invert faces??
Click "invert faces".
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... and don't be surprised if it triangulates part or all of your model for you.
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ok. this is all good and so forth. but i still don't know where to find these functions nor how to use them.
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Is there a small 'recycle bin' in the corner? If there is, click it and a whole pile of tools should appear. One of them is the Invert Faces tool.
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Originally posted by Killfrenzy
Is there a small 'recycle bin' in the corner? If there is, click it and a whole pile of tools should appear. One of them is the Invert Faces tool.
I believe that is TS5+ TS4.0 certainly didn't have it.
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nor does TS3.2. If someone has TS5+ could i get some inverted cobs of all the GTD's, GTI's and the GVD's?? If so could they pl;z be mails to [email protected]. Thenk you all
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honestly you guys...look around before asking stupid questions...There is no recycle bin in < ts5 (iirc), it's in the same rollout as the Truespace extensions in 4. Just look around!