Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FreeTerran on June 16, 2003, 07:03:47 am
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Why create the version 3.5.3 a txt file in the freespace 2 directory at every start ?
e.g. Filename = DBUG-Tobias-D(06-16-03) T(13-59-00).txt
DBUGFILE Active: Tobias 06/16/03 13:59:00
OS: Windows XP Release, E:\FreeSpace2\FS2_OPEN.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2645] gr_d3d_init start
[GrD3D.cpp,2764] Mode: 1024 x 768 x 32 bit
[GrD3D.cpp,2786] Using hardware vertex processing
[GrD3D.cpp,2794] D3D_32bit 1, bits_per_pixel 32
[GrD3D.cpp,2391] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2382] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2513] default_32_alpha_tformat 21
[GrD3D.cpp,1064] D3D_fog_mode 1
[GrD3DTexture.cpp,1088] Using small textures
[GrD3DTexture.cpp,1095] Max textures: 256 256
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2872] D3d_rendition_uvs: 1
[GrD3D.cpp,2901] gr_d3d_init end
[GrD3DBmpman.cpp, 394] Cant load beam-judge-1.pcx
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp,2332] Using: D3DFMT_X8R8G8B8
[GrD3D.cpp, 868] Number of unfreed textures 0
Normal end
How can i turn it off that they create the file at verey start ?
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Release fs2_open builds should not include the DBUGFILE_ACTIVE compile flag
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well, they do :)
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not anymore
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Argh.....
i use now the latestrelease.exe but they create the f*ck files too with that
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check my sig
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Nope they build the files too can it be that it is a entrie in the registry ?
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recompiling helps, phreak ;)
try it again, FT
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ok *goes testing*[/color]
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Ok thx phreak works fine but now want i ask what must i do if i build my costum exe what must i change and in what for a file that they don't build the file ?
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Well, it helps to have and be familiar with C++.
The next thing would be to get a copy of the current source code.
If you've got the Profesional edition you can compile it yourself and away you go, if you have the Learning edition(like me) any files you compile will be unusable on any machine but yours.
As to what you would change, you would need to figure that part out yourself. Which part do you need to alter or make fit your particular situation?
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i have a normal knowledge about c++ i want only know in what file it is and whatss the tag name is
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Originally posted by RandomTiger
Release fs2_open builds should not include the DBUGFILE_ACTIVE compile flag
Ensure that in the settings do not have these flags for both the freespace project and the code lib, missing either one would result in the file still getting made.
Sorry if that annoyed you but Im not sure theres need to get so irrate, the thing you see as a problem is currently providing information thats giving insight into another problem.