Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: StarGunner on June 16, 2003, 03:34:20 pm
		
			
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				I need a list of what I can do with weapons TBLs and what kind of effects have been added. I'm hopeing to use FS2Open when it's dune and all, for a TC I got going Called StarShip: The Interstelar War.  
Heres my questions:
1. Can I setup a weapon so it fires one laser at a time? If so how?
2. Are the Engene Trails still there or is there somthing I have to do to add them it?I would like to have em on 24/7
3. Is there a way to have a swarm missle that I can shoot down IE Macross?
4. Will you be adding shine textuors to ships? Like in StarLancer a ship reflects light off it's cockpit.
5. What new kinds of weapons can I make with FS2Open?
			 
			
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				A1: not yet
A2: they had to be taken out because of some bugs
A3: add a "bomb" flag to the swarm missile
A4: we have glowmaps. thats all right now
A5: i'll need to do a search
			 
			
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Originally posted by PhReAk 
A1: not yet
A2: they had to be taken out because of some bugs
A3: add a "bomb" flag to the swarm missile
A4: we have glowmaps. thats all right now
A5: i'll need to do a search 
Thanks a bunch if anyone els has a Q just post it here.:yes:
On a side Note: More Info will become avalible as my TC Mods website becomes avalible.
			 
			
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				as for the weapons
Local SSMs  (http://www.hard-light.net/forums/index.php/topic,15610.0.html)
Fighter beams (http://www.hard-light.net/forums/index.php/topic,7197.0.html)
Improved Electronics tag (http://www.hard-light.net/forums/index.php/topic,13609.0.html)
One of the many ballistic primary threads (http://www.hard-light.net/forums/index.php/topic,13659.0.html)
custom corkscrew flag
$Corkscrew:
+Num Fired: 4 ;; Number fired in single-fire mode
+Radius: 1.25 ;; radius of spiral
+Fire Delay: 30 ;; fire delay in milliseconds between each individual missile
+Counter rotate: YES ;; counter rotate alternate missiles
+Twist: 5 ;; rad/sec the missiles twist
and flak works on fighter weapons now
			 
			
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Originally posted by PhReAk 
custom corkscrew flag
$Corkscrew:
+Num Fired: 4 ;; Number fired in single-fire mode
+Radius: 1.25 ;; radius of spiral
+Fire Delay: 30 ;; fire delay in milliseconds between each individual missile
+Counter rotate: YES ;; counter rotate alternate missiles
+Twist: 5 ;; rad/sec the missiles twist
and flak works on fighter weapons now 
Where do I add this line of deta?:confused: