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Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: Grug on June 17, 2003, 09:09:46 pm

Title: Ideas- your 2 cents worth
Post by: Grug on June 17, 2003, 09:09:46 pm
Ok, here is a thread where anyone can just pop in and throw and idea at our face. Anything from what types of missions you would like to see the most or even you most favourite ship you would like to fly.
Anything goes (possibly except abuse to us :p).

So keep it clean, and spam your ideas to us.

Also keep in mind, we cannot do everything, even if we say we might implement something doesnt mean you will always see it in the next demo etc, so be patient and get those thinkin caps on!
:D

            -----------------------------------------------------------

Here are some questions to get people started:

Favourite ship you would like to fly?

Favourite ship you would like to blow up?

Favourite type of mission in FS2?

Favourite type of mission in HW?

Would you rather large fleets battling it out around you or prefer a smaller concentrated skirmish battle per mission?

Favourite colour laser?

What about afterburners(on fighters etc)?

What about missiles(on fighters etc)?

Would you prefer original style effects or more modern realistic ones?

Finally: does my bum look big in this? :p

--------------------
Hope thats enough fuel to get you guys burning... or do I need a spark?...
Title: Re: Ideas- your 2 cents worth
Post by: elorran on June 18, 2003, 06:22:51 am
Quote
Originally posted by GoDoFeViL
Finally: does my bum look big in this? :p


Yes :D
Title: Ideas- your 2 cents worth
Post by: Grug on June 19, 2003, 12:00:33 am
doh! :rolleyes:

ah well.

hopefully we can get some more opinions from the community (if there is one out there somewhere...)
Title: Re: Ideas- your 2 cents worth
Post by: Thorn on June 19, 2003, 06:06:57 pm
Quote
Originally posted by GoDoFeViL
What about afterburners(on fighters etc)?

What about missiles(on fighters etc)?


No and only on the ships with them in HW (acolyte, missile corvette)
Title: Ideas- your 2 cents worth
Post by: Jal-18 on June 19, 2003, 08:52:01 pm
Shouldn't the Scout have an afterburner?  To represent it's speed burst?
Title: Ideas- your 2 cents worth
Post by: Grug on June 20, 2003, 02:30:02 am
most likely it will have.

prob with them not having any afterburners is that u lose a whole element in the game...

realistlicy i believe it would be more fun with them... even if they wernt in the original.

so whats more important authenticity or fun/gameplay? (personally i think fun/gameplay is the more important... )
Title: Re: Ideas- your 2 cents worth
Post by: KevinPryde on June 20, 2003, 02:45:28 am
Quote
Originally posted by GoDoFeViL


Favourite ship you would like to fly?

Taiidani Attack Bomber. The want to fly that is what made me eventually show up here.

Barring that, a Kushani Salvage Corvette. Just to say I can.

Favourite ship you would like to blow up?

Anything bigger than that. :D

Favourite type of mission in FS2?

Any major "blow this thing up" mission. That and those "survive for as long as the mission continues" ones.

Favourite type of mission in HW?

Hmm... toughie. It's been a while since I played since my new spanking XP computer doesn't like it.

I preferred the first couple of missions where resources are scarce and you had to make sure you kept everyone alive. After the Kadeshi missions, I found the rest of the game too easy. (Thanks to the Salvage corvettes coming out with 13 or so Multi Beam Frigates. 12 of them survived when Elson arrived.)

As far as Cata goes, I liked the first mission where you arrived to save the day.

"Hi, we're just a mining kiith, but we'll be more instrumental to your defense than all the larger kiithid put together, so ha!"

...At least, that's what it sounded like to me.

Would you rather large fleets battling it out around you or prefer a smaller concentrated skirmish battle per mission?

Well, it'd really all depend. Personally, I like to have every ship in the "battle" accounted for. Granted, with the large fleet around the Mothership in the last HW mission, that may not be possible.
Then again, if that battle isn't in anyone's plans, I have my own idea.

Favourite colour laser?

If ye speak of the ion beams, I like the blue ones. If we're just spouting out any old color, I'd take green.

What about afterburners(on fighters etc)?

What about missiles(on fighters etc)?

I agree with Thorn on these two. Those who had weapons/'burners like that should have them, but not anything else.

Would you prefer original style effects or more modern realistic ones?

FS2 original or HW original?

Finally: does my bum look big in this? :p

I'm tempted to say yes, but it'd really depend on how large your bum was outside of 'that'. That's not something the rest of humanity needs to know, though. Well, perhaps Physicians.
Title: Re: Ideas- your 2 cents worth
Post by: Petrarch of the VBB on June 20, 2003, 03:06:36 am
Quote
Originally posted by GoDoFeViL

Favourite ship you would like to fly?
Probably the Taiidan Multi-Gun corvette, or the Acolyte

Favourite ship you would like to blow up?
Turanic Carrier

Favourite type of mission in FS2?
Something like Feint, Parry, Riposte

Favourite type of mission in HW?
No idea, maybe one where the odds are against you, like the Garden of Kadesh

Would you rather large fleets battling it out around you or prefer a smaller concentrated skirmish battle per mission?
I'd prefer huge fleet battles, but this would not really be possible in the FS2 engine

Favourite colour laser?
The Bentusi beams

What about afterburners(on fighters etc)?
Only on the Scout, and the Ramming Frigate

What about missiles(on fighters etc)?
Just the Acolyte, the Turanic Missile corvette, and the Missile Destroyers

Would you prefer original style effects or more modern realistic ones?
HW Original, just for nostalgia's sake

Title: Ideas- your 2 cents worth
Post by: Grug on June 20, 2003, 06:18:20 am
Quote
Would you prefer original style effects or more modern realistic ones?

FS2 original or HW original?

Finally: does my bum look big in this?

I'm tempted to say yes, but it'd really depend on how large your bum was outside of 'that'. That's not something the rest of humanity needs to know, though. Well, perhaps Physicians.


well now, i was refering to HWs effects considering it is meant to be a hw mod... but this was kinda involving both as well. for example-
would u rather have the original HW effects taken straight out of screenshots or the like, oR new more realistic effects (explosions etc) like fs2, oR something inbetween like HW effects just redone to look better but still more or less the same just higher res etc????

and finally, the 'rehtorical' question about the size of my ass was intended to be a joke :p , u guys r taking it too serious 4 me :lol:


BTW "Something like Feint, Parry, Riposte" which mission was that again?
is that the one where u r trying to draw out the ravana or something? i cant remember its been a while since iv played it...
Title: Re: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 20, 2003, 11:21:55 am
Quote
Originally posted by GoDoFeViL
Ok, here is a thread where anyone can just pop in and throw and idea at our face. Anything from what types of missions you would like to see the most or even you most favourite ship you would like to fly.
Anything goes (possibly except abuse to us :p).

So keep it clean, and spam your ideas to us.

Also keep in mind, we cannot do everything, even if we say we might implement something doesnt mean you will always see it in the next demo etc, so be patient and get those thinkin caps on!
:D

            -----------------------------------------------------------

Here are some questions to get people started:

Favourite ship you would like to fly?

Favourite ship you would like to blow up?

Favourite type of mission in FS2?

Favourite type of mission in HW?

Would you rather large fleets battling it out around you or prefer a smaller concentrated skirmish battle per mission?

Favourite colour laser?

What about afterburners(on fighters etc)?

What about missiles(on fighters etc)?

Would you prefer original style effects or more modern realistic ones?

Finally: does my bum look big in this? :p

--------------------
Hope thats enough fuel to get you guys burning... or do I need a spark?...


Quote
Heavy corvette
Corvettes etc etc biggest flyable ship possible preffably Heavy cruiser:)

I want to blow up those atrocious bentusi and Kushans

FS2 favorite missions BOMBER MISSIONS

HW favorite mission see big ship blow up big ships

the bigger battles the better, could always hyper in more ships when into the fight as they are destroyed...

red blue green purple black

about afterburners on fighters remember HW can relocate more power to its engines or weapons, make it so that the power to weapons and engines in FS2/HW is magnitudes larger than FS2 that way HW/FS2 fighters wont need afterburners since a flip of a button will give similar results while still remaning true to HW......

missiles only on ships equipped with missiles...

Original effects...

Yes your bum is huge and i love it
Title: Ideas- your 2 cents worth
Post by: Petrarch of the VBB on June 20, 2003, 11:49:14 am
Quote
Originally posted by GoDoFeViL

BTW "Something like Feint, Parry, Riposte" which mission was that again?
is that the one where u r trying to draw out the ravana or something? i cant remember its been a while since iv played it...


It's the one where you're trying to get Koth's Destroyer to jump in, by attacking a pair of Fenris cruisers.
Title: Ideas- your 2 cents worth
Post by: Grug on June 21, 2003, 05:21:04 am
ah yes i remember that mission now :D

Quote
Yes your bum is huge and i love it


ahh... should i be frightened???? :wtf:
Title: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 21, 2003, 08:28:39 am
Quote
Originally posted by GoDoFeViL
ah yes i remember that mission now :D

 

ahh... should i be frightened???? :wtf:


dunno you brought it up;7
Title: Re: Ideas- your 2 cents worth
Post by: Nuclear1 on June 21, 2003, 10:06:15 am
Quote
Originally posted by GoDoFeViL
Favourite ship you would like to fly?
Triikor or Blade. Fast, powerful= |( | ( |( A55

Favourite ship you would like to blow up?
Taiidan (preferably Imperial) Heavy Cruiser, or Beast Command Ship.

Favourite type of mission in FS2?
Stay alive long enough until reinforcements come to pull your arse out of the fire.
Favourite type of mission in HW?
Mission 16 in Cata (holding off a Beast fleet while the big gun does its job on the Clee-San.

Would you rather large fleets battling it out around you or prefer a smaller concentrated skirmish battle per mission?
Tough. I would love to see a Cata mission 1 style fight with several frigates and destroyers duking it out with the carriers at the rear. However, skirmishes with fighter patrols would be good as well.
Favourite colour laser?
Red. And I don't mean red ion cannons on Taii ships.
What about afterburners(on fighters etc)?
As stated earlier, only on the Scout because of its burst of speed and on the Rammer.
What about missiles(on fighters etc)?
Once again, only those that call for it (Aco, MC).
Would you prefer original style effects or more modern realistic ones?
Original.
Finally: does my bum look big in this? :p
Very :p
--------------------
Hope thats enough fuel to get you guys burning... or do I need a spark?...
Title: Ideas- your 2 cents worth
Post by: Grug on June 21, 2003, 08:18:49 pm
*regrets putting final question in it* doh :ick:

u goddamn sickos! :hopping: !!!!

(hehe iv always wanted to use that smiley...)
Title: Ideas- your 2 cents worth
Post by: elorran on June 22, 2003, 10:27:11 am
Maybe you should have changed it to 'you call that a knife?' :D
Title: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 22, 2003, 10:36:07 am
Quote
Originally posted by GoDoFeViL
*regrets putting final question in it* doh :ick:

u goddamn sickos! :hopping: !!!!

(hehe iv always wanted to use that smiley...)


We'll never mention it again if you put up some new screenies...

Btw heres my account ************* I expect a small donation, ahem yes donation there shortly:p
Title: Ideas- your 2 cents worth
Post by: Grug on June 22, 2003, 09:03:28 pm
roflol

crikey mate, didnt think you's would take it so serious :p

Well after I finish polishing me knife, I might find some new screenies for yas.

*might* (only if you blokes stay cool...)

-later

(hehe eat aussie slang!)
Title: Ideas- your 2 cents worth
Post by: WMCoolmon on June 22, 2003, 09:30:53 pm
Quote
Originally posted by GoDoFeViL
most likely it will have.

prob with them not having any afterburners is that u lose a whole element in the game...

realistlicy i believe it would be more fun with them... even if they wernt in the original.

so whats more important authenticity or fun/gameplay? (personally i think fun/gameplay is the more important... )

No, I don't think so. Afterburners on the scout, for example, will make it more distinctive and help balance it with other ships with more firepower (ie interceptors).
Title: Ideas- your 2 cents worth
Post by: Grug on June 23, 2003, 01:47:59 am
that seems to be the opinion of everyone...

but i still reckon that because afterburners r a key element in fs2, flying ships without them will be a severe hinderance to the pilot.

we will have to make the  weapons a bit weaker then, cause otherwise without shields and afterburners the player gets hit much more, and it is also more difficult to get out of the fireing path of an enemy fighter...
Title: Ideas- your 2 cents worth
Post by: Petrarch of the VBB on June 23, 2003, 03:22:35 am
Well that'll make the game all the more challenging, then, and more ture to Homeworld.
Alpha 1 will no longer be a one-man navy, but a mere insignificant pilot amongst many others, and will have to rely on strength in numbers to survive.

And as for afterburners, if we have all the ships travelling at Homeworld speed, we wont NEED afterburners.;7  The scout will be 1000m/s, for instance.:D
Title: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 23, 2003, 03:35:10 am
Quote
Originally posted by GoDoFeViL
that seems to be the opinion of everyone...

but i still reckon that because afterburners r a key element in fs2, flying ships without them will be a severe hinderance to the pilot.

we will have to make the  weapons a bit weaker then, cause otherwise without shields and afterburners the player gets hit much more, and it is also more difficult to get out of the fireing path of an enemy fighter...


That wouldnt be a problem if the relocating energy to Weaps/Engines would be increased by 200%...

anyway HW fighters can take quit a beating... though not cap ship fire :)...
Title: Ideas- your 2 cents worth
Post by: Grug on June 23, 2003, 03:48:50 am
hmm, iv been playing around with the accel speeds and max speeds etc, but realisticly to get straight to max speed you still need an afterburner to give that boost.

what if we called them something like "full throtel" or "gun engines" or "all energy to engines" and it only ever lasts for 1 or 2 secs, but enough to get u upto full speed when need be? and maybe it drains energy from ur guns as well?

or r u guys still content with sticking with the slow take off?
Title: Ideas- your 2 cents worth
Post by: Black Wolf on June 23, 2003, 05:14:40 am
*Just realized GoDoFeViL is an Aussie*

Wow - there are more of us than I thought...
Title: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 23, 2003, 07:08:40 am
Quote
Originally posted by GoDoFeViL
hmm, iv been playing around with the accel speeds and max speeds etc, but realisticly to get straight to max speed you still need an afterburner to give that boost.

what if we called them something like "full throtel" or "gun engines" or "all energy to engines" and it only ever lasts for 1 or 2 secs, but enough to get u upto full speed when need be? and maybe it drains energy from ur guns as well?

or r u guys still content with sticking with the slow take off?


hmm have you asked in the modding forum as I recall near instant accell should be possible without afterburners....
Title: Ideas- your 2 cents worth
Post by: elorran on June 23, 2003, 03:23:04 pm
I still think we should put after burners in.

I personally think being a direct alignment with homeworld will not be good for TAP.  This is a whole different style of game we are doing here and rebalancing will have to be done.

I think we should include missiles for combat as well as short burst after burners... but all in a controlled manner.  GoD had a nice point with the acceleration to max speed idea.  Make the fighters acceleration slower and give it a AB to short burst up to top speed.

These issues will be dealt with.  But I'm still curious to see what other people think and would like to see in TAP.
Title: Ideas- your 2 cents worth
Post by: Grug on June 23, 2003, 06:46:55 pm
Black Wolf- hehe they can never stop us! :p -Its not in me info but Im from eastern Australia. good ol Queensland.

Bout ideas-

i do agree with elorran.

the key problem though is that although we are trying to implement a HW feel and atmosphere, there will still be, and always will be a strong sense of FS2 gameplay.

HW was a strategy game, FS2 is a simulation of space combat. Now although as much as we all wish that it could be exactly like HW, the best we can get is HW look, feel, but FS2 at heart, as with any other cross-game mod.

Everyone has to remember that FS2 flying doesnt exactly handle like HW fighters fly around. So unless we completely rip into the SCP and rewrite parts of the engine, we cant get exact transformations.
Now dont get me wrong, TAP will still be one of the best mods you will ever play (*10pts for inner-salesman*), but still dont go expecting something that we can't actually do.
Even if we were to rip into the SCP, you would be seeing another huge delay, and thats the last thing anyone wants...

Hopefully we can consider these other ideas insubstitution for exact replicas.


geez im starting to sound like a lecturer at uni
-------

but yes as i was suggesting, a small amount of AB to get the player upto full speed when required. Like when your trying to escape the fire of a multibeam frigate or something.

as for the missiles, realisticly i do believe they r a key element to FS2 gameplay. and when u r flying around in the acolyte and u only have 2...cmon.

how bout u fire 2, and it has a long wait time b/w firing? this could work. couldnt it?

and maybe other fighter missiles are really tiny so in HW u never would have seen them? yes / no?

but as elorran said i too am curious about what other peoples opinions r...

dont forget that people can make theyre own missions in a more true format of HW.
maybe we could demonstrate these points in the demo? have 2 replicas of a mission, 1 true to HW, and 1 based on adaptaions to FS2 gameplay?

iv rambled on long enough :p ...


----------------

ok i was playing around with the accel values, and realising that its backwards i managed to get them flying around at pretty fast rates.

now if we have the accel close to instant it handles pretty cool, but makes it difficult when ur surrounded by others doing the same...

didnt we release the acolyte not to long ago?
try making the accel in the tbl entry something like 0.5 and decel 2. with a max speed of 82 and and overclock of 123 it really flies when u put energy to the engines...

but this still doesnt fly realistic to HW. ie AB still may be the best bet...
Title: Ideas- your 2 cents worth
Post by: Flaser on June 23, 2003, 08:00:27 pm
I believe ships should be just made a lot faster, with better acceleration/de- so it would "shrink" the battlefield and give a more HW-ish feel.
The top-speed idea is good.
I'm against the common use of missiles - they are a cornerstone of FS2, but in HW they were reserved for bigger ships.
The whole fighter idea was spoilt in HW though - in the end, you hadn't had too many of them.
Their roles and power should be rather based on what's seen in HW2 where the designers put a great effort on "making them useful during the entire game".
So they have to be in an entierly different legue than capships, so corvettes would have high, and frigates moderate chance to hit them.

Directional thrust is something that should be tried - in HW ships moved in all directions without regards to their engine setup, which is actually more realistic than the FS design.

It can already be done with FS_Open_3.5.
You just have to edit the table.

So you could strafe - around big ships, or strafe out of incoming fire while doing rolls and sharp turns.

If we insist on using missiles bear in mind that truly anti-cap missiles in HW are almost as big as a fighter, so they should be rather called torpedos.
Title: Ideas- your 2 cents worth
Post by: Thorn on June 23, 2003, 08:10:34 pm
Very limited afterburners except on the scout...
Say about 2 seconds burn, slow recharge, enough to dodge a missile at the last second...
Title: Ideas- your 2 cents worth
Post by: Grug on June 24, 2003, 01:06:04 am
thats what i was thinking... (bout afterburners)

iv been playing around a bit with the ships manauverability...

if ur refering to the slide,im not sure how that works but i think it requires more controls to use strafe, this would mean the player having to bind and learn how to use these extra controls...

but i am intrigued by it. dont spose u have  a link to a description on how to use it.

TAP is already running ^3.5 so theres no prob there...

but if u can give us/point out the table entries so i can investigate what ur on about i would be much obliged. :)
Title: Ideas- your 2 cents worth
Post by: Bishop Gantry on June 24, 2003, 03:18:20 am
Quote
Like when your trying to escape the fire of a multibeam frigate or something.


Your not supposed to engage or even get remotley close to a Multibeam frigate as a fighter pilot...

Fighters should be helluva faster than Capships...

lets face it if we allow fighters to survive dedicated AA platforms it isnt HW anymore its Alpha1 flying with HW lookalike ships...
Title: Ideas- your 2 cents worth
Post by: Flaser on June 24, 2003, 07:14:08 am
Quote
Originally posted by GoDoFeViL
thats what i was thinking... (bout afterburners)

iv been playing around a bit with the ships manauverability...

if ur refering to the slide,im not sure how that works but i think it requires more controls to use strafe, this would mean the player having to bind and learn how to use these extra controls...

but i am intrigued by it. dont spose u have  a link to a description on how to use it.

TAP is already running ^3.5 so theres no prob there...

but if u can give us/point out the table entries so i can investigate what ur on about i would be much obliged. :)


In the ship's table the first two values in maximum velocity refer to slide velocity, while rear velocity refers to backwards velocity. The slide axceleration is quite obvious.
Check the Terran SF-Mara you'll see what I mean. Many Shivan fighters are like this.
BTW it can already be set in the 3.5 build to any key you want, as for changing styles, I believe TAP should be a HW-ish thing so people would have to accomodate it never the less.
A new kind of gamplay would be most refreshing.
Title: Ideas- your 2 cents worth
Post by: Grug on June 24, 2003, 07:29:46 am
iv already been playing with these values, though im not sure how one would go about binding it to a key...

do i need to do it in the source code or a .ini or in options

but yes, we will have to test each idea and then go with whatever turns out to be the best... so thanx for all the suggestions and tips guys :D
Title: Ideas- your 2 cents worth
Post by: Flaser on June 24, 2003, 08:31:14 am
Quote
Originally posted by GoDoFeViL
iv already been playing with these values, though im not sure how one would go about binding it to a key...

do i need to do it in the source code or a .ini or in options

but yes, we will have to test each idea and then go with whatever turns out to be the best... so thanx for all the suggestions and tips guys :D


...just download the fs351.vp from the source-code project's site.
Then simply go into options it's already there, I've tried it out with a Mara!
Title: Ideas- your 2 cents worth
Post by: Grug on June 24, 2003, 06:38:48 pm
k i will check, like i mentioned before TAP is already using SCP...

btw= screeny?

here is a first look at a beta trail...

(http://www.3dap.com/hlp/hosted/tap/godofevil/trails.jpg)

cool eh? ;7

its still in beta but all i have to do is play with some values, and fix up the colour scheme etc...
Title: Ideas- your 2 cents worth
Post by: Jal-18 on June 25, 2003, 09:33:26 am
Engine trails look kinda wierd, need the energy "bulb" at the engine outlet and the outer "transperant" enegery shell...

apart from that, it looks awsome!
Title: Ideas- your 2 cents worth
Post by: Flaser on June 25, 2003, 12:08:55 pm
This project would definitly benefit from the support of transparent textures, though I doubt the SCP guys would be willing to deal with it separatly - on the other hand I guess that in the later phase the engine overhaul team could be bothered with such things.
Title: Ideas- your 2 cents worth
Post by: KevinPryde on June 25, 2003, 03:49:39 pm
Quote
Originally posted by GoDoFeViL

didnt we release the acolyte not to long ago?

Yes.

...Oh, that wasn't supposed to be a question to reflect upon?

Oops. :p
Title: Ideas- your 2 cents worth
Post by: Grug on June 27, 2003, 05:15:49 am
har har... :doubt:

anyway, a lot of the trails has was already changed, that was just a screenshot i had handy :p

but yes it gets the point across. engine glows will be my next endevour.

though im not sure if there will be colour matching glows with all the ship trails, cause i dont think u can select a ships engine glow... i think its all based on race...

but we will see how it comes up in the end...