Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on August 08, 2001, 11:15:00 am
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
ugh, grammar...
I'm making a nice new destroyer (no pictures yet, but it's class (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ), and I'm making debris for the turrets.
So, if I;
make the turret as normally (i.e. glue light to barrel, glue combo to base),
create a debris object,
glue a light to it and name the combo turretxx-debris,
glue as sibling to the turret object
Will it work?
Thanks.
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No...it won't.
The name needs to be <turretname>-destroyed, and it must be glued to the main hull.
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Originally posted by Eternal One:
No...it won't.
The name needs to be <turretname>-destroyed, and it must be glued to the main hull.
Cheers Eternal One.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by aldo_14 (edited 08-11-2001).]
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Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )
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and you must set an axis of rotation it's how FS figures wich way the debris will go flying.
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Bobboau, bringing you products that work.............. in theory
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I haven't had debris fly at me... and I have all details full... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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well did you destroy a subobject with live debris?
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Bobboau, bringing you products that work.............. in theory
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You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
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Originally posted by Eth:
Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )
I always get you two mixed up.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
And I just want to have broken debris lying on the ships hull, not live debris..... although maybe for another model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by aldo_14 (edited 08-11-2001).]
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Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
Yea it does Good Luck
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Got to be Psychopathic to use TS
United Space ("http://freespace.volitionwatch.com/us/dowabout.shtml")
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well I set it on the Golgothat spinny thing as well as several other unmentioned models and I havn't heard one complaint, you just have to do it one bit at a time and make sure it works before you move on.
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Bobboau, bringing you products that work.............. in theory
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Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
BUMP for self reference.
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ever hear of 'save as...'
??? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)