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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on August 08, 2001, 11:15:00 am

Title: How to make turret debris?
Post by: aldo_14 on August 08, 2001, 11:15:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)

ugh, grammar...

I'm making a nice new destroyer (no pictures yet, but it's class  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ), and I'm making debris for the turrets.

So, if I;
make the turret as normally (i.e. glue light to barrel, glue combo to base),
create a debris object,
glue a light to it and name the combo turretxx-debris,
glue as sibling to the turret object

Will it work?

Thanks.
Title: How to make turret debris?
Post by: Eternal One on August 08, 2001, 01:26:00 pm
No...it won't.

The name needs to be <turretname>-destroyed, and it must be glued to the main hull.
Title: How to make turret debris?
Post by: aldo_14 on August 08, 2001, 01:33:00 pm
 
Quote
Originally posted by Eternal One:
No...it won't.

The name needs to be <turretname>-destroyed, and it must be glued to the main hull.

Cheers Eternal One.

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



[This message has been edited by aldo_14 (edited 08-11-2001).]
Title: How to make turret debris?
Post by: Eth on August 10, 2001, 07:27:00 pm
Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )
Title: How to make turret debris?
Post by: Bobboau on August 10, 2001, 08:50:00 pm
and you must set an axis of rotation it's how FS figures wich way the debris will go flying.

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Bobboau, bringing you products that work.............. in theory
Title: How to make turret debris?
Post by: Taristin on August 10, 2001, 08:53:00 pm
I haven't had debris fly at me... and I have all details full...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
Title: How to make turret debris?
Post by: Bobboau on August 11, 2001, 03:56:00 am
well did you destroy a subobject with live debris?

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Bobboau, bringing you products that work.............. in theory
Title: How to make turret debris?
Post by: IPAndrews on August 11, 2001, 03:58:00 am
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
Title: How to make turret debris?
Post by: aldo_14 on August 11, 2001, 07:45:00 am
 
Quote
Originally posted by Eth:
Cheers Aldo (although I have no idea why you sent one my way since Eternal One answered you    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )

I always get you two mixed up....   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

And I just want to have broken debris lying on the ships hull, not live debris..... although maybe for another model  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


[This message has been edited by aldo_14 (edited 08-11-2001).]
Title: How to make turret debris?
Post by: PSYCHO on August 12, 2001, 08:28:00 pm
 
Quote
Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.
 Yea it does Good Luck



------------------
Got to be Psychopathic to use TS
United Space ("http://freespace.volitionwatch.com/us/dowabout.shtml")
Title: How to make turret debris?
Post by: Bobboau on August 13, 2001, 04:05:00 am
well I set it on the Golgothat spinny thing as well as several other unmentioned models and I havn't heard one complaint, you just have to do it one bit at a time and make sure it works before you move on.

------------------
Bobboau, bringing you products that work.............. in theory
Title: How to make turret debris?
Post by: aldo_14 on December 28, 2001, 12:41:00 pm
 
Quote
Originally posted by IPAndrews:
You want debris to fly at you? You're after live debris then. You need a subobj in your detail's root group called debris-<subobjname>. This new subobj needs to have a rotation axis set. Good look getting this stuff to work. I sort of got it working but it made my model very unstable.

BUMP for self reference.

Title: How to make turret debris?
Post by: LAW ENFORCER on December 29, 2001, 08:03:00 am
ever hear of 'save as...'
???  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)