Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gevatter Lars on June 19, 2003, 08:26:43 am
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I want to test a Mission so I pleaced me above the scene...but the enemy fighters still shoot at me. So I ask if its possible that all ships ignore me...so that I am just a watcher...not an actor.
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try setting Alpha 1 to Invincible, beam protected and for the heck of it, Invisible. try any SEXP to make ALpha 1 protected.
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A combination of protected, beam-protected and invulnerbility should make it pretty safe to just sit and watch the mission.
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Isn't there no way to tell the other ships just to ignore me completly?
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Originally posted by gevatter Lars
Isn't there no way to tell the other ships just to ignore me completly?
They should pretty much ignore a protected ship anyway. You could give them ignore orders but that would be pretty tedious to do and then remove.
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Sounds a lot like my in-engine-cutscene idea.
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Originally posted by Petrarch of the VBB
Sounds a lot like my in-engine-cutscene idea.
I get the feeling that the idea is to watch the battle to see if everything is scripted correctly rather than having it this way in the final mission.
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use the beam protect checkbox then a sexp;
when
>time elapsed
>>1
then
>protect-ship
>>Alpha 1
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Protect-ship is telling all others to ignore whoever is being protected.
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It helps if you're in a stealth fighter, too. Don't forget you can view from other ships in the area, as well.
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If you unextract the 'Playing Judas' mission from the vp of FS1, you can see it only uses the 'Protect ship' on Alpha 1. If it doesn't work for you, I have no other suggestions for you. Do not set the 'hidden from sensor' property, it gives you minimal protection, the Ai can see everything.