Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Solatar on June 19, 2003, 01:04:17 pm
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Would it be possible to add some new commands to the comm interface? The ones that we use now are great, but I sometimes think that a few extra ones would be a good idea.
An "Evasive Maneuvers" command that tells all ships to start evading fire (Maybe raising their ability to dodge things, and lowering their accuracy or something to compensate) would have my vote.
I'm not sure how hard this would be to code, so I'm not sure if it is doable.
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one thing would be nice, a "go to my target" to order your wingman to move towards a target, so thwey don't turn and shoot at every enemy.
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How about a "destroy turrets" command, so that they would not only disarm your current target, but any other capships in the area.
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Originally posted by Petrarch of the VBB
How about a "destroy turrets" command, so that they would not only disarm your current target, but any other capships in the area.
mmm, nice!
also, how about an "attack bombers" command, so you can assign your wingamn to just attack bombers, and not fighters, capships, transports, etc. offcourse, you would make commands for all those too.
also, another idea, what about a "target list" feature, like Klingon Academy?
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Or even a "disable ships" command, so they would disable any capships, leaving you to finish 'em off.:D
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all of this would be really to see implemented, but i doubt this wuld be possible without changing the AI code bigtime, and i doubt any coder would want to try that. but note the siggy, i'd love to be wrong here.
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Command urgency levels?
Well, after you give the command another window could pop up with a 1-2-3 urgency level...
c-all fighters-cover me-3
c-alpha2-form on my wing-1
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It would be interesting seeing more of the FRED AI commands avaliable in-game, like evade_ship.
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Originally posted by kasperl
also, how about an "attack bombers" command
THIS REALLY OUGHT TO BE IMPLEMENTED :nod:
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Originally posted by diamondgeezer
THIS REALLY OUGHT TO BE IMPLEMENTED :nod:
I agree!!!!! ;)
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:yes:
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At what point does it make it too complicated tho...I like the wingman commands simplicity at the moment. I guess thats just me...
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Originally posted by diamondgeezer
THIS REALLY OUGHT TO BE IMPLEMENTED :nod:
Alternatively you could order all fighters or a wing to protect your escorted ship, aka kill bombs and torps, and thus you can kill the bombers as they try to re-attack.
I have to agree with Icefire here, If there will be something like 24 commands for the player to use, usability goes out of the window! :rolleyes:
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*counts*
I see only one command in this thread. Although it'll never get implemented.
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I see two, or five if you count the semi-redundant ones.
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Krevnos has sort of changed my mind about the attack bombers command, it really wouldn't do any good. I think that evasive maneuvers would be a really needed one because sometimes you don't want your wingmen to die (if only to save them for a suicide run against a cruiser later).
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While most of these would be all nice and dandy, shouldn't the AI be upgraded before we worry about stuff that it can't do anyways? I mean, it has a tough time attacking my target as it is, I'd shudder to think what would happen if I told it to attack all bombers.
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Something I'd like is for the "All Fighters" messaging option to be changed to "All Fighters" and "All Bombers."
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Originally posted by GalacticEmperor
Something I'd like is for the "All Fighters" messaging option to be changed to "All Fighters" and "All Bombers."
that would be very nice, very nice indeed.
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I figure the vast majority of these can be implemented without new commands by doing some work directly to the AI to make them smarter and more capable of making a tactical decision on their own.
Not that modifying AI is a small task. Just that most of this stuff should go on behind the scenes.