Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fulgrymm on December 23, 2001, 08:25:00 am

Title: Help!
Post by: Fulgrymm on December 23, 2001, 08:25:00 am
 (http://www.wordsmithsuk.com/pics/images/tetra.jpg) Anyone have any idea why the faces are partly see through? The model above is a tetrahedron (i.e. 4 vertices, 4 faces and FULLY triangulated) and its about 3000m across.
It hasn't affected the entire face though, you can fly through parts of the object, while other areas seem to have a warped but solid surface a short distance from where the real surface should be.

Its also happened with several large ships that I have built recently, as well as a volition ship that I converted to COB, then back to POF (again I fully triangulated it before converting back to POF).

I'm using TS5 and used the latest version of Kazans PCS to generate the POF.

Help!

[This message has been edited by Fulgrymm (edited 12-23-2001).]

[This message has been edited by Fulgrymm (edited 12-23-2001).]

[This message has been edited by Fulgrymm (edited 12-23-2001).]

[This message has been edited by Fulgrymm (edited 12-23-2001).]

[This message has been edited by Fulgrymm (edited 12-23-2001).]
Title: Help!
Post by: Warlock on December 23, 2001, 11:11:00 am
I've encountered this in FS2 before,..make the model a little smaller. Seems really HUGE pofs become partially flythrough.
Title: Help!
Post by: Fulgrymm on December 23, 2001, 11:58:00 am
 
Quote
Originally posted by Warlock:
I've encountered this in FS2 before,..make the model a little smaller. Seems really HUGE pofs become partially flythrough.

I've tried that. Scaled it (and the other models) down to less than 200m. Still does exactly the same thing.
Title: Help!
Post by: Warlock on December 23, 2001, 02:34:00 pm
Make sure your faces are all facing outward.

Only thing else I can think of,..ummm model guys? Help the man out a bit will ya  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Help!
Post by: Zeronet on December 23, 2001, 05:20:00 pm
Could be the textures..
Title: Help!
Post by: Fulgrymm on December 26, 2001, 07:05:00 am
 
Quote
Originally posted by Zeronet:
Could be the textures..

I used existing textures; they work on other models. And all the polys are facing outwards.


Title: Help!
Post by: CODEDOG ND on December 26, 2001, 06:03:00 pm
ok, triangulate it.  Or try inverting the faces.
Title: Help!
Post by: WraithHost on December 29, 2001, 01:43:00 pm
check the geometry.
Some times you get 2 vertexes in the same place with some modelers.
if you made the object as a 3 sided cone
it may have 3 verticies for the base and 3 co-located verticies at the top.

I'm grasping at straws here
Title: Help!
Post by: Fulgrymm on December 30, 2001, 01:31:00 pm
 
Quote
Originally posted by WraithHost:
check the geometry.
Some times you get 2 vertexes in the same place with some modelers.
if you made the object as a 3 sided cone
it may have 3 verticies for the base and 3 co-located verticies at the top.

I'm grasping at straws here

Well, at least you didn't suggest triangulating it!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Hidden vertices were amonst my first thoughts of what was wrong, but I've checked the geometry over and over; the tetrahedron definitely has a total of 4 vertices, no extra ones hidden anywhere, and none of my other models that exhibit this behaviour appear to have any extra vertices either.

I tried making other simple shapes; cubes always turn out fine (whether triangulated or not) but spheres always seem to have a few faces like the tetrahedron above.

The problem faces always seem to be triangles.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

And as I said earlier, it also happens on some Volition ships (eg Lucifer) that I have converted to COB, then back to POF, regardless of whether I have actually altered anything on them.

This is doing my head in.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)

Title: Help!
Post by: Nico on December 30, 2001, 01:45:00 pm
 
Quote
Originally posted by Fulgrymm:
Well, at least you didn't suggest triangulating it!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Hidden vertices were amonst my first thoughts of what was wrong, but I've checked the geometry over and over; the tetrahedron definitely has a total of 4 vertices, no extra ones hidden anywhere, and none of my other models that exhibit this behaviour appear to have any extra vertices either.

I tried making other simple shapes; cubes always turn out fine (whether triangulated or not) but spheres always seem to have a few faces like the tetrahedron above.

The problem faces always seem to be triangles.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

And as I said earlier, it also happens on some Volition ships (eg Lucifer) that I have converted to COB, then back to POF, regardless of whether I have actually altered anything on them.

This is doing my head in.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)


try another converter?
Title: Help!
Post by: WS-Thunder on December 31, 2001, 06:04:00 pm
Hey Fulgrymm, you could try contacting the Descent BB about this, they have lots of really good modelers that don't generally have time to do any other mods than the ones they are working on, however they might be able to help explain this problem. Then again they might not because it is FS2 and not Descent were talking about LOL. Might be worth a shot though. It could also be your problem with corrupt files that you mentioned in the email you sent to me. If you can figure out how that see through texture was possible, maybe we could try implementing it into the fighter you are helping me with. (Not telling, it's a surprise)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) By the way, did u ever try those other meathods I mentioned in the email I sent you yet? I mean the fighter by that hehe  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

[This message has been edited by WS-Thunder (edited 12-31-2001).]
Title: Help!
Post by: Starwing on January 01, 2002, 05:31:00 am
Just an idea: Probably try to split the faces into several smaller ones, it might be the size of the face that is the problem.