Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on June 25, 2003, 09:42:17 am
-
Well, here it is, in early TS form.
Raptor's GTD Saturn.
(http://www.angelfire.com/space2/raptorsnest/GTDSaturn.jpg)
The diffrent coloured areas around the engines and launchbay are there to show that there are additional polys there for extra texturing.
It currently stands at 587 polys.
Comments please.
Damm I'm pround of this.....
-
Hmmmm...Hades Mk. II
Change the name to GTD Hera, then you got something that could be the centre of a whole new campaign. (Silent Threat...but only better...)
I like it!
looks like a cross between...the Hades...and the whitestar from Babylon 5.
Keep it up!
Cor
-
Better then sigma's version
-
It's like a huge interceptor warhead. Any pics with the ship textured?
-
Originally posted by Free Terran
Better then sigma's version
My GTD Saturn was my first self made capship. At the moment I'm making a complete new version of my Saturn.
But back to Raptors ship. I like it !! :yes:
-
Sorry nothing against you but that my opinnium
and i hope you don't take it personal....right ?
-
Originally posted by Free Terran
Sorry nothing against you but that my opinnium
and i hope you don't take it personal....right ?
No problem!!
I don't take it personal! :D
-
Thats good ;)
-
Originally posted by Sigma
My GTD Saturn was my first self made capship. At the moment I'm making a complete new version of my Saturn.
Glad to hear it :) That's how you get better at this sort of thing :)
-
'Yes! people like!'
I don't really want to change the name, But if Sigma wants Saturn, then I suppose this could become GTD Jupiter.....
WhiteStar? where?
I must admit, the Hades is one of the better looking V meshs, IMHO, but it was too big to use as a destroyer, and it lacked turrets. There is also a bit of Iceni in the tail.
I have a reguned Hades ready to roll (44 turrets ;7 ), except something goes nuts when converting to POF :wtf:
It will become the centre for my campain, when it's done, though you may not see it until the end of chapter 2. After that, you will be based on one.
Must point out that there have been a couple of small changes at the stern, due to me re-thinking turret placement.
I've also built up the mounts for the forward guns, but I'm having second thoughts (again!)
Here's a pic:
http://www.angelfire.com/space2/raptorsnest/SaturnForGuns.html
The Large red block is standing in for a beam cannon, while the smaller piece is representing a heavy pulse cannon (there would be another underneath). The idea was to have forward weapons fire simular to an B5 EA Destroyer. But......
As for texturing, thats a problem. I try to follow the advice of others, selecting a single face and applying UVmapping to that face, but when I try, the system only lets me apply a UVmap to the whole ship. Therefore, any texturing I attempt would look :ick:
I'm kind of hoping someone would be willing to setup the UVmapping. Once the faces have stand in textures, with correct UVmapping, I should be able to handle it from there.
My longest post yet!
-
i'd change the arms and the engines, adding details and rounding them, the rest is :yes:
-
Looks Very Lego to me, especially the front part. Not a pad thing though. Deffinitly a second Hades, and I think Hera would sit it better, but whatever floats your boat.
-
Whatever you end up calling it I LIKES IT!!!
Can you make turents from scratch? is it diffucult to place them on models and make them work and such. Main problem I have is that I can arm fighters/bombers no problem, but almost every cap ship model (ie the WHITESTAR) is one object (turrents non-existent or built it - not seperate). So when I make firing points for them they never work. If I had a cube can I make a turrent on each side firigng away from itself without and submodels? If I can figure this out I can get a lot of stuff armed in the next fewmonths ( I have a huge backlog of half finished ships...)
I am playing with white star now (gonna make it player bomber with neutron main primaries and some blue blob thingy for second primaries... Did they carry missiles?)... Will post pictures of progress in game, but heres a destruction test (to see if death crashed game, it worked fine...)
(http://photo.starblvd.net/Star_Dragon/4-4-1-1051499482?m=0&pg=3&ro=3&co=0)
-
this is just a post of some name suggestions:
---
Original: GTD Hades
---
Raptors: -GTD Hades Mk.II
-GTD Hera (Queen of Gods)
-GTD Ares (God of War)
-GTD Mors (God of Death)
---
Other Greek god names can be found here: http://www.geocities.com/Yosemite/7371/greekgods.html
Good luck on texturing that sucker!
Or you could let an expert texture it for you.
(you could also let "Woo" have a look at it...he might be interested in making an add-on for Inferno...Hmmmm...)
Cor
-
is that my white star, or is it yours?
it kinda looks like the one I made
-
This 'greek gods' table ensures us that all names will have been captured when you review this thread. :)
-
Originally posted by Star Dragon
Whatever you end up calling it I LIKES IT!!!
Thanks ;)
Can you make turents from scratch? is it diffucult to place them on models and make them work and such.
Yep. I followed the tutorial within Karajorma 'Freespace Oracle' (Link in his sig). Thanks for that K! This beast, when finished, will carry 68 turrets.
Originally posted by Corhellion
Raptors: -GTD Hades Mk.II
-GTD Hera (Queen of Gods)
-GTD Ares (God of War)
-GTD Mors (God of Death)
'Hades Mk.II' - It is based on the Hades, I suppose
'Hera' - Wasn't there already a ship called this?
'Ares' - would be nice, but V took it for the 'uprated' Herc II
'Mors' - not sure were your coming from....
I went for 'Saturn' Since thats the Roman name for one of the Greek gods, I think.
I am also planing a New Terran corvette, the GTCv Mars (Roman name for Ares)
Surprised no one commented on the forward mount pic....
How does the community feel about ships which have large numbers of maps, most used in only a few places? To do this justice, it really needs to be very detailed.
Is there any expert texturer willing to have a crack at this?
I'd best go and make the rest of the turrets, and think about what detail I can add to the outer engines....
Suggestions?
-
She looks nice....
I think whoever said WhiteStar was probably thinking Victory (aka the Excalibur) destroyer which bears a very striking resemblance to the GTD Hades.
Looks great tho...texture her up and you have one mean looking destroyer :)
-
Originally posted by Raptor
Yep. I followed the tutorial within Karajorma 'Freespace Oracle' (Link in his sig). Thanks for that K! This beast, when finished, will carry 68 turrets.
Well I'm glad it proved useful to someone :) I had such a hard time learning how to make turrets when I had to learn that I wanted to make sure the next lot of newbie modellers didn't have to go through it :)
-
Everybody is suffering with multi-part turrets for the first time. Altougth, my first 'simple turret' worked, only multi-part turrets caused me problems(but very much :))
-
Funny, when I followed your guide, Karajorma, at first I had to re-read to fully understand it, but when I got it and tried, I found Multi-parts really easy!
I've still got my test ship for that in fact. A ST Marquis raider with one 'standard' turret at the rear and seven (yes, SEVEN) multi-parts.
BTW, Finished making the classes of turrets. A couple could do with a little extra work though, it's textrue related. I'll quickly add turrets and a VERY basic (and most likely rubbish) map to the ship. Just to get the feel for it.
Also, KARMA said that the outer engines need more detail. What does everyone else think? What's missing, If anything?
-
Originally posted by Raptor
Funny, when I followed your guide, Karajorma, at first I had to re-read to fully understand it, but when I got it and tried, I found Multi-parts really easy!
:) It did it's job then :) Glad it helped you :)
-
Okay, another set of pics.....
<<<>>>
As I expected, my attempts at texturing the model went rather pear shaped. The turrets are pretty good though, thats what this set is meant to show off, the massed firepower this ship can dish out. (It also shows how badly I need an expert texturer)
(http://www.angelfire.com/space2/raptorsnest/SaturnGuns.jpg)
Any offers? :nervous:
-
Come on people, I know the texturing is bad, please don't shun this because of it!
'Feeling cranky because of sore throat'
-
:eek2: Judging from the quality of those turrets you don't need an expert texturer at all. All you need is a bit more practice.
If your problem is the bad UV Mapping on the main body of the ship that isn't your fault it's a limitation of TS4 and below. TS5.1 doesn't do the awful job of UV mapping that you can see in the picture. You can get round the problem by using UV mapping per face rather than mapping the model as a whole.
But anyway keep it up. What you've got there is pretty impressive
-
:eek2: :eek2: :eek2:
Can...you...get...that...in...game...?
:yes: :yes: :yes:
Those turrets rock!
Cor
-
Originally posted by karajorma
:eek2: Judging from the quality of those turrets you don't need an expert texturer at all. All you need is a bit more practice.
Why, thank you! :D I spent quite a bit of time creating those turret maps. Fortunately they are simple models....
If your problem is the bad UV Mapping on the main body of the ship that isn't your fault it's a limitation of TS4 and below. TS5.1 doesn't do the awful job of UV mapping that you can see in the picture. You can get round the problem by using UV mapping per face rather than mapping the model as a whole.
Ah. I've only got TS3.2
Mapping per face? How do you set that?
But anyway keep it up. What you've got there is pretty impressive
;)
Originally posted by Corhellion
:eek2::eek2::eek2:
Can...you...get...that...in...game...?
:yes::yes::yes:
Those turrets rock!
Cor
Hope so... currently what you see is want you get. I'm planing on adding 3 LODs, 6 hull debris and 'destroyed' versions of the six largest beams and the large pulse cannons.
I'll see about geting in game as is (fingers crossed).
'one 2.5km destoryer coming up.....'
-
Originally posted by Raptor
Ah. I've only got TS3.2
Mapping per face? How do you set that?
Ah. TS3.2. About the only one I have no actual experience with but since it was in the same place in TS2 and TS4 I'd assume that the button you're looking for is on the same pop up as the button you've been using to choose whether you want cubic or planer mapping (i.e the cube with the blue and white checkered pattern on it).
Click it and you'll see the options pop up to choose between Cubic, planer, cylindrical and spherical mapping. Then simply pick the faces you want to map and choose the type of mapping you want.
BTW the irony of helping someone who will probably be a better texturer than me in a few months time is not lost on me :D
EDIT : One further piece of advice. Once you've got a preliminary working mesh I always find it a good idea to try it out in the game first to see if it works before you texture it. The problem is that non-flat faces will show up the instant you put the ship in the game and the steps you'll have to do to fix them could ruin your texturing.
There's no need to worry about all the turrets. Just try a simplified version with 1 turret of each type. Run the ship in FS2 and fly around it to see if you've got any textures that move due to clipping or other problems.
Only once you've got a stable model should you begin serious work on the texturing.
-
Ahh, thats how you do it.....
anyway, I've got it in game! just.
I had to remove the really cool gatling turrets to get it in (with those, the model had too many vertices (>4000) )
Comparsion with the other Terran destroyers (Orion, Hecate, and the Hades Superdestroyer)
(http://www.angelfire.com/space2/raptorsnest/ingame.jpg)
I used a Shivan:eek: texture to high-light certain elements of the model.
There are a few faces that didn't show all the time. So I'll need to go in and fix those:mad:
I'll also need to find one particular face that, somehow, has ended up with more than 20 vertices in it (so hence modelview will not display model):mad:
Then it's time to cut down on the vertices used by the turrets....
THEN I can attempt to texture.
Thanks for the tip K....
-
I know I'm late, but those are some awesome turrets, I must say. Maybe one day I'll steal.. err... get inspired by the design of a few of them. :nod: :)
-
No problem Raptor. I'd hate to see you spend ages working on the model and then ruin all your texturing when you stablise the model.
As for fixing faces I had to convert my own Charon 4 times before I was sure I'd caught all the non flat faces (I had a hell of a lot of them on that ship!).
-
Yeah, this looks better than the Hades. This could really punch up someone's ass. :nod:
-
Originally posted by J.F.K.
Yeah, this looks better than the Hades. This could really punch up someone's ass. :nod:
When you consider the forward firepower...;)
UPDATE
Hull mesh is now completely free of any missing faces (caused by having 3 vertices in a row rather than non-flatness). It is now stable. :thepimp::yes:
Found out that the faces that modelview hates were in the large barrelled turrets. No wonder I couldn't find it! Since I'm redoing those anyway, I can fix that (they were the only ones that I was unhappy about.) They will be even bigger.
After that, I have got to cut down the number of vertices in the gatling turrets barrels. Each turrets has 458 vertices each, with 438 of those in the barrels themselfs :eek: :nervous: :eek2:
Time for a little rethink.
-
Okay.....
How do you set mapping by face again?
I click on the 'Select UV Projection' button (shows a cylinder with a green square to one side)
Next I select the UV mapping,
But I cannot highlight any particular face. It's all or nothing.
-
I definately like! Could be a little bit more contoured, but otherwise very nice!
-
Originally posted by Raptor
Okay.....
How do you set mapping by face again?
I click on the 'Select UV Projection' button (shows a cylinder with a green square to one side)
Next I select the UV mapping,
But I cannot highlight any particular face. It's all or nothing.
You don't want UV projection. There is another button on the same pulldown called UV projection per face or somesuch. Use that instead.
-
Originally posted by karajorma
You don't want UV projection. There is another button on the same pulldown called UV projection per face or somesuch. Use that instead.
Ah. The menu has three buttons from the drop-down:
Material Library
UV Projection
Material Rectangle
So I guess I'm stuck. Bummer.
Anyway, the ship is now in game, with her full complement of turrets, all working, no mesh bugs, almost. Modelview dosn't like me adding more that 6 of the large dorsal/ventral pulse turrets (half of the total), keeps saying that there are more than 20 points in a polygon :wtf:. So I hashed out the turrets in PCS. They need a little more work, couple of main beams firing though hull etc, but things are progressing.
I'll post pics once I sort out the final turret bugs, and get some good battle sences set up.
I've also created it's persific weapons, and it's just as deadly, if not more, than the Ravana, with good broadsides too.
Be afraid, be very afraid....;7
-
Right click on the model, and hold down the shift button while selecting faces, when you have done that, click the paint brush button, and apply the texture, then while the faces are still selected, hit the UV mapping button for the cube, and set all of the coordinates to zero, rotation too. Then you can scale and move the cube as you like it to change the appearance of the tiling.
Or atleast that's how I do it in TS5...
-
argh...ts4 won't let me use coord entry for manipulating the cube :ick :hopping:
annoys me to no end
-
Raa Tor'h, that work for you, but I only have TS3.2, a much more basic system.
Analazon: :wtf:
Quick poll: which name do people prefer:
GTD Saturn (current)
GTD Hera (since FSURP says there isn't a Hera around)
GTD Mars
GTD Ares (I could get away with this, as in my campain, the GTF Ares, as it is, dosn't exist :nervous: )
GTD 'Something else' (suggestions?)
-
Actually, the texturing is quite good.
It just needs to be tweaked to fit in with the existing(canon) ship. I would probably lean toward the green and gold like the Iceni.
-
Any chance the good ol' modding community will get a chance at the GTD Saturn?? Please...... :D
-
This ship rawks! Texture-wise, something in very dark grey (almost black) with white details would be pretty sweet.
As for names, I'm fed up with Greek stuff - try some other civilizations! Or just use something that sounds cool...
GTD Belisaria
GTD Neptune (dunno if this has been used yet)
GTD Sumatra
GTD Constantinople
GTD Byzantium
GTD Andropov
GTD Hindenburg (although that's just asking for trouble...:nervous: )
GTD Romulus/Remus
GTD Damocles
....
etc, etc. I was going to suggest an Aztec or Mayan name, but I can't spell the damn thing - it began with a T...
-
Originally posted by pyro-manic
GTD Damocles
Thats taken. Its a frigate mod, made by Ice Heart. Contact him at [email protected] (I think)
Originally posted by pyro-manic
GTD Hindenburg (although that's just asking for trouble...:nervous: )
;) You could have fun, making a campaign out of that..... :D
-
:lol:
*destroyer captain to helmsman*: "Take her in, ensign! Mooring pylon three. Steady now, we don't want to go in too fast.... I said not too fast , be careful.... No! don't go that close, you'll hit the - " BANG!!!
Wouldn't be a very long campaign, though... :D
-
He he he. Oka fine. A Three mission campaign! The Maiden Voyage, the Escourt, The crash. But hey, a campaign is a campaign. :D
-
Short, sweet, and all on fire....
-
Originally posted by Raptor
Analazon: :wtf:
blame it on truespace, not on me :p
-
Originally posted by pyro-manic
:lol:
*destroyer captain to helmsman*: "Take her in, ensign! Mooring pylon three. Steady now, we don't want to go in too fast.... I said not too fast , be careful.... No! don't go that close, you'll hit the - " BANG!!!
Wouldn't be a very long campaign, though... :D
oh the humanity!!
-
Heh, well, at least it'd be amusing to script for.
Although I've never heard of a warship being named after an explosive passenger airship....
So, we'll christen it the GTD Saturn class.
Unless someone wants to name it GTD Eris or GTD Ikazuchi?
May I also suggest that you decrease the scaling on the textures? In the screenshot I can vaguely see some pixelation in the maps.
And just out of curiousity, what was Saturn the God/Goddess of?
-
I'm favoring:
GTD Hespera
Hespera is Goddess of Dusk, not truly warlike but it has a ring to it.
-
'Lots a replies!' :D
I was thinking bluish textures originally, with greys and whites for details. Gold and dark colours can be worked in easily. Any pixelisation in the screenshots might be due to the fact that I halved the size of each picture, then combined into a single pic, with jpeg compression....
Anyway, the textures will be redone, from 256x256's to 512's at the least....
Just got to figure out how many decks there would be in 10m, 20m, 30m and 40m vertical faces....(how tall is a Vasudan, in Metric?)
I originally picked Saturn as I thought it was the name the Romans gave to the Greek god Posidon, but it seems not, according to here: http://www.geocities.com/Yosemite/7371/greekgods.html(thanks Corhellion )
Analazon, sorry, it just seemed WAY of topic....
But now, the turrets are being a PAIN. I am begining to think that PCS just dosn't do turrets properly, its good for docks, conversion of cob-.pof, thrusters, paths and other stuff, but not turrets. But modelview refuses to open the model, for a truely BIZZARE reason. There are a couple of other weird bugs as well....
And yes, it will be released on the FS community....;)
-
Raptor, don't change the name.
I'm going to rename my ship! :)
-
Originally posted by Raptor
I originally picked Saturn as I thought it was the name the Romans gave to the Greek god Posidon, but it seems not, according to here: http://www.geocities.com/Yosemite/7371/greekgods.html(thanks Corhellion )
I've never understood why everyon refers to their own favourite list of gods for each mythos rather than just going to The Encyclopedia Mythica (http://pantheon.org/) which has all of them!
-
Hey, what about the Arizona??? Or better yet The Hood. ;) Yes. yes! I see it now! The Hood attacks a Shivan Super-Juggernaut, The Bismarck, and then.................... :D
-
Originally posted by karajorma
I've never understood why everyon refers to their own favourite list of gods for each mythos rather than just going to The Encyclopedia Mythica (http://pantheon.org/) which has all of them!
you have to admit though...that table/definition is very handy
-
Originally posted by Epokai
Hey, what about the Arizona??? Or better yet The Hood. ;) Yes. yes! I see it now! The Hood attacks a Shivan Super-Juggernaut, The Bismarck, and then.................... :D
You now, in the test mission I've created, I named the ship the GTD Hood, and it attacks a Sathanas....;)
Okay Sigma, Saturn Class Destroyer it is, and shall stay:cool:. Unless there are strong objections....
Okay, two requests:
1) Is there anyone willing to help sort out the bugs in the turrets? Ie. find why, with a FOV of 20, the turret acts like the value was 180? :wtf:
2) Someone willing to texture this beast? either I create the textures and send the lot, or 'you' use placeholders, then send it back, for texture fine tuning.
I'll also need someone to test convert another ship of mine (reguned Hades), because with me, the LODs are messed up, and I haven't a clue....:confused:
-
I can possibly help with the turrets. :)
-
First off, I apologize for the bump.
Second, Raptor, take a looksee at this here (http://www.pantheon.org/articles/s/saturn.html), and tell me you still want to name it "Saturn." :p
Third, have you made any progress in these ten days?
-
Originally posted by Corhellion
Hmmmm...Hades Mk. II
Change the name to GTD Hera, then you got something that could be the centre of a whole new campaign. (Silent Threat...but only better...)
I like it!
looks like a cross between...the Hades...and the whitestar from Babylon 5.
Keep it up!
Cor
Actually that did look like the Hades MK2 I was planning on doing for an FS1 campaign... but this was before modeling was possible so I settled on a reskin.
Dark's reskin has an uncanny resemblance to the Hecate...
Anyway in the original design idea right under the front nose of the ship was a main gun, which once again oddly the B5 spin-off series had a ship named Excalibur with a gun similar to what I scripted in FS.
A lucifer beam fires, then the ship shuts down for 30 seconds. (Disabled the turrets and engines, also a lengthy sexpt to resume the damage the subsystem had before after 30 seconds)
It's actually kind of cool in a weird freaky way as to how at that time there were tons of things related to the ship in an odd way...
-
Fraid there's been no progress, as I've been away from my computer for a week.
Hmmm, you have a point there JCD, maybe 'Hera' is better after all.....
I must admit, I would like to know what the Moddeling Masters (Aldo for one, plus others who I can't remember right now) think of this......
Must go now, To create new textures for this beast (and to poke though Inferno's POF files.... :nervous: )
-
BUMP!
Okay, since I can go no further with this by myself :sigh:, I am putting the scn, cob, and bmp texture files up for download. Also included is the new engine texture, to be used on the finished model.
This is in the hope that one of the great modelling masters will take pity on me and give this ship the texturing it needs :(
www.angelfire.com/space2/raptorsnest/GTDSaturnWIP.zip (EDIT: Link is out of date and no longer works. See later post for new link)
In case you have forgotten what it looks like: ( as if:lol: )
http://www.angelfire.com/space2/raptorsnest/GTDSaturn.html
I'm not likely to be around for a while, so if you need my opinon on ideas for this ship, PM me. I'll get back to you at some point. :o
If you want to use this ship, either the finished version or this mesh, feel free. Just give credit where credits due. ;)
-
OK, I'm not the best modeler but I try to texture this ship. :)
Raptor, could you please release the turrets ,too?
-
I just hope you like my interpretation...
The GTD Saturn (looks surprisingly similar to a certain B5 ship LOL!) Hades on crack! (they way it SHOULD have been! Can't wait to see it when you get turrents on it...
If I may be so bold, I would like to offer some suggestions for gun placement (type). I simply LOVE this model. It is very gutsy to have an exposed bridge (a "flying bridge") like the Yamato/Argo, and ceratin other famous ones. Thank you for making availble such a cool ship!
GTD Saturn (as a battelship/light carrier)
http://photo.starblvd.net/Star_Dragon/6-3-1-1061225299?m=0&pg=5&ro=2&co=0
Blows up nicely (no problems)
http://photo.starblvd.net/Star_Dragon/6-3-2-1061472321?m=0&pg=5&ro=2&co=1
Plenty of room in the hangar
http://photo.starblvd.net/Star_Dragon/6-3-5-1060193966?m=0&pg=5&ro=2&co=4
New engines and warping out
http://photo.starblvd.net/Star_Dragon/6-4-4-1061472433?m=0&pg=5&ro=3&co=3
I spent about 4 hours matching texture combos to try to fit the way I envisioned it, I hope you approve...
[Edit] My cookies were deleted so I missed the 2nd page where you showed a picture of the turrents so please disregard above cooments about weapon suggestions. I only mention that cause I was thiking of the Shock Cannons on the Argo (WWII style), nice and streamlined, not blocky like normal FS2 ships)... L8tr!
-
Looks like your modelling skills are improving SD but please start saying TURRETS. There's no such thing as turrents. :D
-
Turrents:
Weaver V16, 4-16x42 Air Rifle Scope Adjustment Turrents
Weaver V16, 4-16x42 Adjustment Turrents. Adjustment knobs
for the Weaver V16, 4-16x42 (cover removed for photo). ...
www.straightshooters.com/weaver/ weaverv1641642turret.html - 2k - Cached - Similar pages
[ More results from www.straightshooters.com ]
Castle Turrents
www.writergirlscorner.com/backgrounds/castleturrents/ - 4k - Cached - Similar pages
Battlestars.....past, present and future
... Capacity: 26,000 tons Consumables: 1 yahren Cost: 66,000,000,000 credits Hull: 7D
Sensors: long range short range + 2 Weapons: 25 forward laser turrents 25 aft ...
www.geocities.com/Area51/Corridor/ 4590/battlestars.html - 9k - Cached - Similar pages
I was taught in school the word was Turrent. Looks Like I wasn't the only one...
infoceptor : starcraft / warcraft / diablo
... The fresh warriors were eager for battle as I ordered them to destroy nearby missile
turrents situated on the ramps on either side as well as the turrent ...
www.infoceptor.com/strategy/Pmission5.shtml - 34k - Cached - Similar pages
Starshatter Forum
... 06.02.03 10.19 PM, Question I have 16 turrents on one ship, and it dumps
the fps from around 80 to 20 is there a know issue with turrents? ...
www.starshatter.com/forum/ post.php?topic=1593&msg=1 - Similar pages
Pandora Vehicles
... Forward Weapon Turrents (2) - 75 ... 1. Forward Weapon Turrents (2): Modified versions
of the Lightning Rifle with greater range and destructive capabilities. ...
www.angelfire.com/pa3/BlackStar/pandora2.htm - 8k - Cached - Similar pages
Yahoo! Groups : SGoM Messages : Message 81 of 626
... Msg #. From: sspicer1@m... Date: Thu Sep 14, 2000 4:01 am Subject:
turrents. has any body come up with a designe for true turrents. ...
groups.yahoo.com/group/SGoM/message/81 - 12k - Cached - Similar pages
ACTV - [ Translate this page ]
Pol Turrents Director de FotografĂa, especializado en cinematografia
digital (Btc Digital, HDCAM) y experiencia en super 16mm. ...
www.actv.info/fichasocio.php?ID=61 - 18k - Cached - Similar pages
;)
-
It's a commonly misspelled word.
I tried OneLook (http://www.onelook.com/) to search for Turrent and found nothing. Turret on the other hand results in several hits.
Best place to check for a spelling is in a dictionary rather than a search engine cause the search will turn up cases where people spelled it incorrectly and didn't realise :)
As for lots of people spelling it wrong you aren't even the only person on HLP to spell it wrong :D
-
Oh, sorry Sigma, I've updated the zip file, now it includes cob models, maps, table stuff and a long background and notes on the ship.
Oh StarDragon, which B5 ship do you mean?
about that mapping, hmmm, not sure. I find that having a POF file that I can open in modelview makes it easier to look at and study. I suggest you redown load the zip, I included a few pointers about the textures.
I'm not likely to be around for a while, so if I don't reply quickly, don't panic, I will get around to it.
-
I backtracked and DL'ed the GTDSaturnWIP link again hoping for the one with turrents (blame my schooling :p )...
Did I miss the link to the updated Saturn?
BTW: The ship I mentioned was referred to earlier as teh Excalibur (From B5 Crusade)... The Excalibur had a main weapon that shot a tribeam from the engine pylons to teh nose of teh ship and then as the energy spiked a hughe macoss type beam would obliterate the enemy ship(s). Only problem was 90% ship functions were depowered for 60 secs due to enormous power loss. NOw if there was only some way to duplicate that weapon effect for the Saturn!!!!!! I would totally rock!
Hey Raptor, it was really fun playing with such a cool model. If you have any other WIP's like that (already mapped, just needing re-texture) please let me know!
For now I am using the unturrented model as a prototype or ship under construction (you have to defend it cause it can't fight yet)... (oh now our new secret weapon isn't ready and it's under attack! Horror!) :lol:
-
Originally posted by Star Dragon
I backtracked and DL'ed the GTDSaturnWIP link again hoping for the one with turrents (blame my schooling :p )...
Did I miss the link to the updated Saturn?
Hmm, I'll investigate this at a later date. I DID upload a newer version of the file, and I'm sure I said over right.....
I may make a new link......
Originally posted by Star Dragon
BTW: The ship I mentioned was referred to earlier as teh Excalibur (From B5 Crusade)... The Excalibur had a main weapon that shot a tribeam from the engine pylons to teh nose of teh ship and then as the energy spiked a hughe macoss type beam would obliterate the enemy ship(s). Only problem was 90% ship functions were depowered for 60 secs due to enormous power loss. NOw if there was only some way to duplicate that weapon effect for the Saturn!!!!!! I would totally rock!
Oh. Cool.
Originally posted by Star Dragon
Hey Raptor, it was really fun playing with such a cool model. If you have any other WIP's like that (already mapped, just needing re-texture) please let me know!
Don't tempt me! I've got hordes of ideas buzzing around! Terran light cruisers, mega freighters, Shivan super-bombers, the whole show. I have even started putting a Imperial 'Battlefleet Gothic' cruiser into TS!:eek2:
-
Bring them on! If you can make it, we can texture it (LOL)... I think it's fun getting a WIP and then posting our interpretations of the ship's 'look'... I recently had a ball with the chig fighter attempt.
I DL'ed it again this morning but still same file from earlier. If the file is uploaded is the link to it wrong? (still getting un-turrented vesion)...
Once again Kudos on a kick-ass model! (looking forward to seeing/playing with more)... L8tr!
-
UPDATE:
Okay, recently came back to the Saturn, remade some of the turrets, re-turretted the ship as well (only 64 turrets now), better arrangement of weapons.
Still needs a good mapper to make it look great!
Will upload whole new zip file (in seperate location, old one has been removed) ASAP (some time next week)
Other models in progress....
-
I'm a good mapper...
And I'd like to see this with Hades textures. It does sort of look like a Hades, after all.
-
Coold turret textures!!!
Can I have those? Pweaseeeeee!!!
EDIT: Got it...DOH!:D Great textures...gonna make use of them!
-
I agree with karajorma, you certainly can't fault the textures on the turrets themselves! It's looks almost homeworldesque ;)
Flipside :D
-
Okay, I have a new zip file with the following in it:
All .cob models (hull, turrets, and completed)
the .scn files
the .bmp and .pcx maps used
.tbl entires
current .pof file
notes on ship, ideas and pointers
The pof file is working, and has no holes. It also has my first attempt at pathing. All the subsystems have been pathed, as has the lauch bay paths (I hope), but as yet no paths for the turrets.
http://www.angelfire.com/space2/raptorsnest/SaturnR2.zip
[EDIT]link removed.
Note: In TS the turrets are textured as I what them, but in game the texturing is messed up.
You may need to change the sounds for the large guns (the heavy cannons and the Turboplasma), and reset the Flak muzzle flash.
-
Hello? has anyone tried this new download yet? Anybody?:nervous:
-
I tried to yesterday, but the downloaded fire came in about 800Kb short and would'nt unzip. Trying again as I speak... well, type.
-
Downloaded it, tried to look at it in Model View, got an error about too many turrets. o_O From what I've seen though, it looks really cool.
I do have another question though. Did you ever fix that pumped up Hades you were working on that you mentioned on the first page of this topic? >_>
-
Originally posted by Culando
Downloaded it, tried to look at it in Model View, got an error about too many turrets. o_O From what I've seen though, it looks really cool.
Hmm, thats odd. It opens fine for me. Have you tried it in game yet?
Which version of Modelview are you using? I'm using modelview32, v1.0 beta4b (build 26).
I do have another question though. Did you ever fix that pumped up Hades you were working on that you mentioned on the first page of this topic? >_> [/B]
Haven't looked at that for a while, but I'll get to it at some point (been a bit busy making new ship meshs) ;)
Must point out, due to my last turret rethink, I forgot to remove a couple of lines at the back of the bow section. This causes a pair of 'invisable faces' to appear (more that 2 vertices in a row).
-
Okay, so I'm bumping this thread.... so what.
I've been rethinking the main hull a little, in preperation for the HT&L stuff, and I've been considering adding extra hull along the keel.
Pics to help you remember what it looked like. All slightly out of date BTW
(http://www.angelfire.com/space2/raptorsnest/GTDSaturn.jpg)
(http://www.angelfire.com/space2/raptorsnest/SaturnGuns.jpg)
(http://www.angelfire.com/space2/raptorsnest/ingame.jpg)
What do people suggest should go on the keel, opposite the flying bridge superstruture? I'm thinking something along the lines of a cruiser docking bay (kinda like the ISD's main bay) ;)
Also, I'm thinking about changing the name to GTD Hera, to fit in with the other Terran FS ships.
Still in need of an expert UVmapper for this ships hull, LODs and turrets....
-
And I'm still at a loss for how you managed to make such beautiful turrets and yet still need a UVmapper :D
-
Originally posted by karajorma
And I'm still at a loss for how you managed to make such beautiful turrets and yet still need a UVmapper :D
Well, the flat plate ones were easy: appled a Planer UVmapping to the basic form. The others are a little misleading. In TS, that is how they appear, correct. But in game, they are messed up.:ick
The barrels were formed by unioning a plate turret with a cylinder,each with their own UVmapping, which was then modded around the 'base'
I know what: I'll get In TS/In Game shots for each type, then you'll see what I mean.
To be fair, the turrets are not really the problem. It's the mapping on the hull thats the problem.
I can create textures, but I can't really apply them, except in the simplest cases (ie flat plate turrets).
-
(http://www.angelfire.com/space2/raptorsnest/Saturn-Turrets.jpg)
Well what did ya know, it worked :D;)
-
Are you using a texture repeat value of less than 1 anywhere? That can screw things up in FS2.
As for the texture corruption most of it seems rather minor to me except for the stuff on turrets 1 and 2 which in my opinion actually improves the turrets :D
Seriously though. You seem to be doing a bang up job there. Hiring a texturer is hard. There aren't that many around and you actually seem to have some talent in that area so I'd hate to see you give up due to minor problems.
BTW what program are you using? I ask cause I often had UV problems with TS4. They disappeared the second I moved up to TS5.1.
-
Originally posted by karajorma
Are you using a texture repeat value of less than 1 anywhere? That can screw things up in FS2.
Really? great. And yes, I am on the ends of the barrels. Makes the caliber seem larger :D
As for the texture corruption most of it seems rather minor to me except for the stuff on turrets 1 and 2 which in my opinion actually improves the turrets :D
[/B]
Well, the thing is I wanted these turrets to be able to traverse BELOW the horizon slighty (5-10 degrees), so the 'slot' has to 'seem' to allow that. I might remake the 'base' bits with the slots modelled in. ;)
Seriously though. You seem to be doing a bang up job there. Hiring a texturer is hard. There aren't that many around and you actually seem to have some talent in that area so I'd hate to see you give up due to minor problems.
[/B]
Why, Thank you. I guess I should TRY to work out Lilith then :shaking:
BTW what program are you using? I ask cause I often had UV problems with TS4. They disappeared the second I moved up to TS5.1. [/B]
TS 3.2
-
I suspected the problem may have been Truespace 3.2 (I had no end of problems with similar dodgy streatched textures on early versions of the Styx) so I took the last version of the Saturn you put up for download and played about with it.
BEFORE
(http://swooh.com/peon/karajorma/Misc-Pics/RaptorsSaturn-OLD.jpg)
AFTER (This literally took 20 seconds. I loaded in the model into TS6.0, selected the hull and changed the UV map to cubic).
(http://swooh.com/peon/karajorma/Misc-Pics/RaptorsSaturn-NEW.jpg)
No doubt a few textures need moving about/resizing to fit better on the UV map but did that solve your main problems with the model? If there were others with the hull tell me and I'll take a look.
-
Originally posted by karajorma
No doubt a few textures need moving about/resizing to fit better on the UV map but did that solve your main problems with the model? If there were others with the hull tell me and I'll take a look.
It definitivly looks like you fixed the main flaw:nod:. That shot dosn't really show what is happening in the trenchs but it looks good. If you could, have a look at the back of the engines. It should have four ports on the 2ndry engines ( the ones on the 'arms') and 8 on the main pair, all in rows of 2.
Funny how when I told TS 'Use cubic mapping' it did a planer from the bow:doubt:
Hate to spoil your hard work but I am planing on updating the meshs (hull slightly, turrets possibly quite a bit). Before I do though, I need to decide if I should add anything to the keel.
BTW I think I've cracked Lilith, thanks for the tutorial :yes:! (I couldn't follow it before since I had a older version!)
-
Here is what I was thinking about:
(http://www.angelfire.com/space2/raptorsnest/Saturn-cruiserbay.jpg)
Note that one can get both an Aeolus AND a Fenris in the bay at the same time, with clearance! (not much, but a little, though this was without turrets)
Comments?
-
Originally posted by Raptor
Hate to spoil your hard work but I am planing on updating the meshs (hull slightly, turrets possibly quite a bit). Before I do though, I need to decide if I should add anything to the keel.
BTW I think I've cracked Lilith, thanks for the tutorial :yes:! (I couldn't follow it before since I had a older version!)
If you lithUnrap the tutorial was IP Andrews not mine but yeah it's a good tutorial :)
As for "my hard work" it actually took longer to upload the pics than it did to make the changes :)
As for the new pics they look pretty good :) If you can't solve the problems once you've finished PM me and we'll sort it out.
-
Thanks man, I'm planing on UVmapping the turrets (well, the problem ones), since they are (relativly) low poly. The hull would look great if it was lilithed, but the shear size if the ship, not to mention the no. of polys, could make it impossible.
We shall see.....
-
Umm... call me crazy, but maybe Aldo could help you? have you asked him? I think it's likely that he maybe able to help fix your problems and may even be able to get those gatling turrets back in there. I know I would see to see them back in there myself. :D
-
Originally posted by Eviscerator
Umm... call me crazy, but maybe Aldo could help you? have you asked him? I think it's likely that he maybe able to help fix your problems and may even be able to get those gatling turrets back in there. I know I would see to see them back in there myself. :D
I did invite the Modelling Gods, such as Aldo_14, to comment, did they never did....
Unfortunatly, the twin gatling gun turrets will never work. They have too many vertices in the arms, taking the ship over the 4000 limit (this is standard FS2 limit, not the HT&L build). Besides, the turret only fired from 1 of it's 4 firepoints, and even then it would not have been able to do its job because of the spread of shots.
-
Why not consider a simliar yet smaller turret with two,single barrel, chain guns instead of the gatling?
-
Maybe, for the HT&L build;).
But for now, the quad gatling gun in a smaller version of the other MP turrets will do.
-
Okay, thanks to Karajorma, the GTD Saturn has had a bit of a face lift, and I've redone the mapping on some of the turrets and added LODs. Just needs debris and pathing for the turrets (all other paths done:D )
but....
Game messes LOD's up. Modelview shows them fine. In FRED and in game, We see LOD3 only.
:wtf::wtf::mad2::mad::hopping:
-
Come on people help me out here!
I have no clue as to what is wrong here, so even if I manage to UVunwrap it (with Lith/Lilith), the effort will be wasted...:(
-
Didn't notice that update earlier. If you want me to take a look at it Raptor feel free to drop me a line on AIM.
-
That's the Excalibur. Only with an extra wing-thingy
-
'....and it absolutely will not stop, ever!'
Sorry, Listening to 'The Terminator' Theme tune as I post this;)
New Pic:
(http://www.angelfire.com/space2/raptorsnest/Saturn-newlook.jpg)
[EDIT:] I just noticed how narrow that 'BBlue' beam is (the beam fring with the large glow). Have to fix that.
-
cool now some nicer textures shinemaps and wider beams ;) and youll have one cool ship :)
-
It's crying out for more texture variation on the nose and main body. Sweet model though, and the turrest own.
-
I think your texture repetitions are set too high on the main body too.
-
I know, I'm currently in the process of LithUnwrapping it into four, maybe five, seperate textures (LOD0, that is).
After that, a few hunks of low vertex debris, turret paths, and sorting out that engine wash bug, and its done!
-
<----------- Cannot wait...
-
UPDATE!
Thanks to prodding from a certain person (Eviscerator), I have now finished UV mapping LOD0!:nod::yes:
Image (please note the colours are there simply to show how I've broken the ships surface up.)
[EDIT] Pic is out date and has been removed
I'm going to bed, past midnight here.....:sigh::yawn::sigh:
-
Good Call dude - after those turrets, I cna;t wait to see what a Lithunwrapped Saturn'll looklike :D
-
Yeah. This one should look good once it's finished. :D
-
Indeed. Come on, man! Get this one textured up! :nod::yes:
-
Originally posted by Raptor
UPDATE!
Thanks to prodding from a certain person (Eviscerator), I have now finished UV mapping LOD0!:nod::yes:
And I am going to keep prodding until I am flying an F-20 Templar out of her flightdecks! :D :D :D :D
:nod:
-
I'm working on it!
Had a little false start as I a) forgot to seperate certain polys and b) found out there was a flaw in the model!:eek:
I've got 4 2048x2048 and a 1024x1024 maps to do.
Will post a WIP asap.
-
YAY! :D
-
Okay, WIP shot....
(http://www.angelfire.com/space2/raptorsnest/Saturn-Bow-WIP.jpg)
Alright, on the left (the starboard side of the ship) we have the old repeating texture used uptil now. I'm using it as a guide for colouration and stuff. The right-side (port) shows the new form I've created, so far. Needs more work, but it has the general form, I think.
-
Looks good so far. Keep it up. :)
-
I do like it. Especially the small details you added. Windows are good. They give the model the "feel" that is needed to make the viewer believe people actually live on the thing.
-
Another WIP shot....
(http://www.angelfire.com/space2/raptorsnest/Saturn-Bow-WIP2.jpg)
Inproved texturing on the top, and I'm working my way along the underneath...
-
How's this coming along now? I was away on holiday and have not been keeping up.