Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Anaz on December 29, 2001, 06:43:00 pm
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Ok, I made another ship, my first attempt at a capship, and I know it needs more detail, so I am trying to figure out where. Oh, BTW, it only has 260 polys right now:
(http://www.tgfx.com/travis/MoonQueen1.jpg)
(http://www.tgfx.com/travis/MoonQueen2.jpg)
(http://www.tgfx.com/travis/MoonQueen3.jpg)
(http://www.tgfx.com/travis/MoonQueen4.jpg)
A little background info on the ship in question:
The MoonQueen is a luxury passenger liner built for long distance flights. It is completely defenceless, so it is usually escorted by a squadron of corporate fighters. It has two pods on the ends of the wings for carrying passengers, and the center is taken up by ballroom, eating area, luxury cabins, reactor, bay, and other such facilites. It is completely space based.
Where should I put the detail?
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Ahh, it's a liner. I was wondering about the design of it....
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Originally posted by Shrike:
Ahh, it's a liner. I was wondering about the design of it....
hehe, I could make it a destroyer and put hugeass guns on the pods (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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it's nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Yeah, but it needs hella more detail
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Four words:
Klingon Bird of Prey.
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I know there is a method, but all I see is madness.
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Originally posted by Eishtmo:
Four words:
Klingon Bird of Prey.
You mean the D-7?
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Excellent. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Keep adding detail, you've got plenty of space in polys. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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How many poly is 2000 faces?
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Originally posted by Zeronet:
How many poly is 2000 faces?
depends how many edges are hidden. can be from 4 to 2000 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by Setekh:
Excellent. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Keep adding detail, you've got plenty of space in polys. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
where does it need more tho?
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You could make it more rounded..
not so angular..
unless thats what youre going for...
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Well, since it's a luxury liner, it'd probably have a curvy, semi-organic look. In the first pic, there's that big flat area on top. If I were designing a space liner, I'd have a large ballroom with a transparent dome somewhere, and that flat area looks like the perfect place. And since FS2 supports transparent textures, you could put a geodesic grid pattern on the dome and put the floor underneath, and have an actual transparent ballroom. Then add little models of people standing around, maybe make a few that are untargetable rotating subsystems, y'know, to add a bit of realism...
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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
-Maurice Freehill
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Oh, yeah, and liners have windows. Lots and lots of windows. Just an idea for the texture maps.
BTW, what's that big hollow area near the rear (or what I think is the rear) of the ship for? A zero-g ballcourt?
[This message has been edited by JC Denton (edited 12-29-2001).]
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i would love to texture that baby! also the front needs something else added to it, it looks like a starcraft behemoth terran battlecruiser in the front. anyways nice job!
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New Project Leader of the New Dawn Resolution Project in conjuction with the Metal Siren Network and staff member of The Eden Project.
The Metal Siren Network: Freespace 2: New Dawn Resolution - The Eden Project ("http://www.angelfire.com/realm/nd_resolution/")
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Looks great! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by JC Denton:
Well, since it's a luxury liner, it'd probably have a curvy, semi-organic look. In the first pic, there's that big flat area on top. If I were designing a space liner, I'd have a large ballroom with a transparent dome somewhere, and that flat area looks like the perfect place. And since FS2 supports transparent textures, you could put a geodesic grid pattern on the dome and put the floor underneath, and have an actual transparent ballroom. Then add little models of people standing around, maybe make a few that are untargetable rotating subsystems, y'know, to add a bit of realism...
good idea, tho FS2 doesn't support transparent maps, sorry (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (well, there's the perfect green one, but as half the video crads shows green as , well, green...)
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Doesn't look "bulky" enough to be a luxury liner. Civilian transports are usually big, fat, ungainly things, designed to maximize available space above all else (ref. B5's Asimov ("http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/ealiner.html")).
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ZylonBane's opinions do not represent those of the management.
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want a liner?
(http://lancelot.legendjsm.net/mellis/venompics/phoenix01.jpg)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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No transparent textures? I could've sworn I saw someone a long time ago make a girder-style texture that had the transparent areas in it, etc. and it actually behaved properly (i.e. not showing the green).
Anyways, if the transparency doesn't work, then I guess you could make a ballroom dome mesh the hard way, it's just that missiles and gun shots would go flying through because of the lack of glass.
And Venom, where have I seen that style of fighter before?
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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
-Maurice Freehill
[This message has been edited by JC Denton (edited 12-30-2001).]
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Originally posted by JC Denton:
...And Venom, where have I seen that style of fighter before?
Looks vaguely Descent2-ish or 3-ish.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
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Phoenix from D3
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Originally posted by JC Denton:
I could've sworn I saw someone a long time ago make a girder-style texture that had the transparent areas in it, etc. and it actually behaved properly (i.e. not showing the green).
yes, I did (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Anyway, I had to scrap that stuff coz no voodoo based card is able to handle the green colour as invisible colour (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Otherwise yes, that fighter is the phoenix from D3. One of my many models stored in my "descent campaign" folder...
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Originally posted by venom2506:
but as half the video crads shows green as , well, green...)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Sorry, that just sounds ridiculous. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by JC Denton:
Well, since it's a luxury liner, it'd probably have a curvy, semi-organic look. In the first pic, there's that big flat area on top. If I were designing a space liner, I'd have a large ballroom with a transparent dome somewhere, and that flat area looks like the perfect place. And since FS2 supports transparent textures, you could put a geodesic grid pattern on the dome and put the floor underneath, and have an actual transparent ballroom. Then add little models of people standing around, maybe make a few that are untargetable rotating subsystems, y'know, to add a bit of realism...
goin with the dome idea, that was great...
Originally posted by deep_eyes:
i would love to texture that baby!...
Oh, I would like that very much
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looks like a freighter... IMO