Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on July 01, 2003, 12:45:28 am
-
in multiplayer it would be cool to be able to control any turret on any of your teams ships when you run your fighter quota out, or simply joined as an observer. it would kinda give you something to do other than watch.
-
Remember that suggestion for a second monitor? It would be cool to use a second guy as a gunner or a co-pilot (like in an F-14 or GR4)
-
Massochysm... sheer massochysm...
-
Do people still play FS2 multiplayer?
-
im sure they will when the multiplayer code gets optimized.
-
I'd like to control a BFRed turret...:devil:
If your going to implement this, allow control of cap-ship turrets too.
-
this idea would draw a lot of people to multi and open up new avenues for capship battles...
Would it not kick ass to be the gunner of a slash beam in a fight? Even better, a flak gunner!
-
I thought this was impossible, though? :confused:
It definitely would be cool but being the gunner of a beam that only fires every 10-15 seconds wouldn't be all that exciting. Especially if you're trying to hit a fighter and miss.
Or even any other capship turret, which IMO fire too slowly and the globs they fire are also too slow to really make a difference in a game. Flak gunner would be fun, though.
-
you should be allowed to choose any turrets on your teams side in multi, including ones on capships and bombers. each type of weapon would have a special targeting mode. for lasers, flak, and dumbfire missiles it would be cool if lead indicators were displayed for all ships within the turret's field of view and range. that way you dont have to fumble with target locking. you would have an ammo/energy gauge. missiles would omit most of the hud having an ammo counter target scanner, and maybe a bomb view screen if possible. for slash beams it would be cool if you could use your bank axis to control the slice angle. all beams yould have a charge gauge, it would need to be full in order to fire. it would be nice if subsystems were designated by a little box or something.