Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on July 01, 2003, 12:45:28 am

Title: observers as gunners
Post by: Nuke on July 01, 2003, 12:45:28 am
in multiplayer it would be cool to be able to control any turret on any of your teams ships when you run your fighter quota out, or simply joined as an observer. it would kinda give you something to do other than watch.
Title: observers as gunners
Post by: diamondgeezer on July 01, 2003, 11:47:47 am
Remember that suggestion for a second monitor? It would be cool to use a second guy as a gunner or a co-pilot (like in an F-14 or GR4)
Title: observers as gunners
Post by: Taristin on July 01, 2003, 01:50:59 pm
Massochysm... sheer massochysm...
Title: observers as gunners
Post by: Rampage on July 04, 2003, 01:55:04 pm
Do people still play FS2 multiplayer?
Title: observers as gunners
Post by: Nuke on July 07, 2003, 11:39:04 pm
im sure they will when the multiplayer code gets optimized.
Title: observers as gunners
Post by: Woolie Wool on July 08, 2003, 11:55:51 am
I'd like to control a BFRed turret...:devil:

If your going to implement this, allow control of cap-ship turrets too.
Title: observers as gunners
Post by: demon442 on July 09, 2003, 02:19:33 am
this idea would draw a lot of people to multi and open up new avenues for capship battles...

Would it not kick ass to be the gunner of a slash beam in a fight?  Even better, a flak gunner!
Title: observers as gunners
Post by: J3Vr6 on July 09, 2003, 09:40:19 am
I thought this was impossible, though? :confused:

It definitely would be cool but being the gunner of a beam that only fires every 10-15 seconds wouldn't be all that exciting.  Especially if you're trying to hit a fighter and miss.  

Or even any other capship turret, which IMO fire too slowly and the globs they fire are also too slow to really make a difference in a game.  Flak gunner would be fun, though.
Title: observers as gunners
Post by: Nuke on July 10, 2003, 12:11:01 am
you should be allowed to choose any turrets on your teams side in multi, including ones on capships and bombers. each type of weapon would have a special targeting mode. for lasers, flak, and dumbfire missiles it would be cool if lead indicators were displayed for all ships within the turret's field of view and range. that way you dont have to fumble with target locking.  you would have an ammo/energy gauge. missiles would omit most of the hud having an ammo counter target scanner, and maybe a bomb view screen if possible. for slash beams it would be cool if you could use your bank axis to control the slice angle. all beams yould have a charge gauge, it would need to be full in order to fire. it would be nice if subsystems were designated by a little box or something.