Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TopAce on July 02, 2003, 12:50:53 pm
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I know all registered person who visit the modding section is full with my problem with texturing, now I have a simple question, which will hopefully fix my problem(at least Master Karma says).
Where can I download the newest version of LithUnWrap? I have downloaded mine from the Mods section on HLP home page, it is the v1.2.
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I think that's the last free version.
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Try IP Andrews Modding tutorial (look in my FAQ if you can't find it). That has the most recent version (1.3 IIRC).
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yes, use the one from ipandrew's tutorial, it's a "special" version of 1.3, that lets you apply shadings on the saved cobs (with the other 1.3 you can't apply shadings in truespace to the saved cob)
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I've found it, thanks!
Just another question: How can I texture a model well? :D
Not serious, wanted to be an old bad joke.
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there is a TS plugin that saves and loads in liths native .obj format, I beleve it's called luuv
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Originally posted by KARMA
yes, use the one from ipandrew's tutorial, it's a "special" version
It's the absolutely very very last version he released free. I kept a close eye on his site. It's such an outstanding program he was always going to charge for it in the end. He'd have been a fool not to.
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Thanks, IPAndrew, I downloaded both ModelView and LithUnWrap from your site. ModelView is good, LithUnwrap is stil useless :no:, no matter, at last I have the newest versions.
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how is it useless?
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The entire thing.
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the fact that you aren't able to use it doesn't mean that it is useless;)
hang on, read tutorials, make trials and errors and learn how to use it.
it is how all of us learned
otherwise you will never be able to properly uvmap ships, except capships, since almost all the unwrapper have the same philosophy, what changes is just the GUI
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Originally posted by KARMA
... read tutorials, make trials and errors and learn how to use it....
By the effect of this sentence, Karajorma would come with his 'have a look at my tutorial' type ad.
I don't want to suffer with this program anymore.
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Originally posted by TopAce
I don't want to suffer with this program anymore.
then don't pretend to become able to texture....
personally when i learned it there weren't Lith specific tutorials, and I learned how to use it on my own with trials and errors...
I tried also different solutions, "inventing" ways to unwrap a model without using unwrappers, and let me say that they are all longer, harder and give a more approximative result than using Lith (or any other unwrapper).
At my first steps i remember that Lith was very hard at the beginning, but pretty easy when i understood the philosphy of unwrapping (and got more confident with the tools): it is like peeling potatoes, and then stretch the peel over one or more square area, depending by the number of textures you want, slicing (and scaling) the peel in how many pieces you want to use all the avaiable area, using the uv tools to decide how to extract the peel.
Don't you want to learn how to use unwrappers?
ok, nobody force you to, and nobody like to peel potatoes, but you CAN'T texture models if you don't learn it.
That's it.
If you are lucky and your models are astonishing you may find someone to do it for you, but believe me it is very VERY improbable.
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anything you can do without lith (or similar program/plugin) you can do with it several orders of magnatude faster and better, and there are many things you can do with it that you can't do without, ignorince is no excuse
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Originally posted by TopAce
By the effect of this sentence, Karajorma would come with his 'have a look at my tutorial' type ad.
Usually yes. But I haven't got the foggiest how to use Lith either :D
It's on the list of things to learn though :)
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Originally posted by karajorma
I haven't got the foggiest how to use Lith either :D
You need to read a tutorial. There are a few linked here.
http://homepage.ntlworld.com/karajorma/freespace/intro.html
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Originally posted by IPAndrews
You need to read a tutorial. There are a few linked here.
http://homepage.ntlworld.com/karajorma/freespace/intro.html
Whaa. Everyone is ganging up on me :D
Like I said it's on the list of things to learn so when I decide to sit down and learn how to use Lith I'll definately be checking that website :D
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I have some slight imaginations how to use Lith, import a model, and move its edges on a texture. But if I want to scale the texture itself? I mean that I want a face to have two of the textures displayed on its side.
Ehh ... understandable?
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no:p
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I want a texture appear on a side twice, next to each other.
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you mean a texture repeated twice on the same face?
if you have a single face, i think (never really tested) that it should be possible to scale up the face, making it bigger than the workspace, and the texture will be repeated (althought you don't see it), but you can't work on orientation of the repetition, so you will need a specifically built texture.
if you have a group of faces, split it in two(maybe build the model specifically for this purpose) and overlap the two groups of faces, so that they share the same position
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Originally posted by KARMA
you mean a texture repeated twice on the same face?
if you have a single face, i think (never really tested) that it should be possible to scale up the face, making it bigger than the workspace, and the texture will be repeated (althought you don't see it), but you can't work on orientation of the repetition, so you will need a specifically built texture.
Tried it, doesn't work. :doubt:
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mmm, i remember i placed once a face outside the workspace, with this result...let me see.... testing now..
yup, it work for me look:
(http://members.fortunecity.com/aranbanjo/snap059.jpg)
(http://members.fortunecity.com/aranbanjo/snap061.jpg)
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Originally posted by IPAndrews
You need to read a tutorial. There are a few linked here.
http://homepage.ntlworld.com/karajorma/freespace/intro.html
Do i need to read that thing also?:)
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Originally posted by TopAce
Tried it, doesn't work
What Karma says is 100% accurate and very well explained.
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No, that the 'put the face out of the working area' thing. It didn't work for me. I'll give it another try, perhaps 1.3 can do it.
Hey! That's a Corellian Corvette engine texture! Fine! :yes: