Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solid Snake on July 03, 2003, 01:28:07 pm
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um yea so deep_eyes told me to get some opinions here so here is my version... its not in pof, but if someone wants to convert it from ms3d that would be fine with me. 1316 polys. 2 512x512 texture maps. the texture probably need some tweeking...
(http://www.geocities.com/rakshasa_snake/terranbc_1.txt)
(http://www.geocities.com/rakshasa_snake/terranbc_2.txt)
(http://www.geocities.com/rakshasa_snake/terranbc_3.txt)
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Woa, i would convert it if I knew how. :yes:
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I'm no StarCraftsman, but that's one hella nice (and scary) looking boat
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you are missing the yamato cannon, but nice work, with some little improovable points
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That's pretty damn good :)
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Looks very nice, but the textures need more detail IMO...at the mo it just looks like a set of lines with embossing applied.
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1316 polys? I suspect intersecting polys, no?
ANyway, looks darn cool, plus about the Yamato gun, well, battlecruisers don't come with it , they're just an option ;)
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What's the problem with the textures? They're fine. The Yamato is otherwise coming from a large hole on the nose of the ship. I guess it has not only 2 turrets + the Yamato like in Starcraft. How long is it? It's a cruiser size(BattleCRUISER, not?) or a destroyer(BattleDESTROYER would be a ship which destroys the battle :))?
I think the Yamato could be done with minimal knowledge of TBL data editing(which a modelmaker must have). Or you can just give it a BFGreen instead of it.
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the actual size, I've never read it anywhere, but battleships are gigantic: in some cutscene, you see one next to a protoss carrier, they're about the same size. And on some Protoss loading screen, you see a carrier over a very big protoss base, and the carrier is still bigger.
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Yeah, I saw the Gantrithor(Tassadar's Carrier) as it went into the overmind, and Mutalisks could fly into it. As this is not a forum of StarCraft, I would say only this.
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i remember a scene with a small terran ship destroyed by a giant ship (protoss carrier?can't remember), and there was probably another with duke's battlecruiser being hitted, from those scenes it should be possible to argue the approximate size...
and...
what's the fun with a terran battlecruiser w/o yamato cannon?:D
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Originally posted by KARMA
..what's the fun with a terran battlecruiser w/o yamato cannon?:D
Nothing, at most that you don't have to fear to fly right directly into the blast, and it won't target you.
Really! If somebody considered doing a Yamato gun either by table editing either by replacing with a simple beam, wouldn't it be a stupid think that it could target fighters like in the Starcraft game? I think yes, it is an anti-large things gun.
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You do get around Solid Snake, don't you?
Haven't I seen you at the Armada Fleet Command forums?
ST:Armada2 to be exact?:D
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according to the cgi renders ive based that off i havent seen any signs the yamato gun is accually seen. the weapon must be stuck inbetween the nose slot.
yea i do get around. im usually floating around sgn. lightbringer trashMan? are u Lord Anubis? he calls himself that.
intersecting polys huh? such tactics are necessary so achieve a low poly count. i woudl have prefered to not have done that, but otherwise i coudl add another 400 polys on. but i dont want that.
ah.. yea the texture is 100% handrawn. so... i dont know what to tell ya.
thanks for the replies. :D
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intersections usually generate a lot of z-buffer errors, and in freespace they are expecially weird.
i'm sorry but if you want it in freespace you will proably have to redo the mesh.
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wasent originaly for freespace so no biggy.
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*wonders what happened to the Armada - Freespace mod*
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Originally posted by Knight Templar
*wonders what happened to the Armada - Freespace mod*
sgn's Stalker took over that.
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W00t, I love StarCraft, and that model's pretty fine! Feels like it needs a few more highlights on the textures, it all looks kinda monotone right now.
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the model can be loaded in fs2, it simply will look bad, with weird clippings around the intersections
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One thing that can make this battlecruiser bad looking is small turrets on its surface. We get used to its in-game looking much.
I have basic knowledge of SC engine, a unit can only fire from one point, with different weapon types, it is the most visible at the Battlecruiser, it fires all of its three guns from one point on the nose ....
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No, I'm not Lord Anubis...
On any forums I'm TrashMan..
And if that name's taken, then I'm either Lord Ellderon or Phoenix...
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Great model, some one pls get that in FS2, Starcraft has to be my all time fav RTS game although WC3 frozen throne is no1 amazing cutscenes, but that is the best model i've seen for the battlecruiser:nod:
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Thats what I've been meaning to model with Lightwave (broadcast quality type model, not FS quality) nice mesh though... I think the textures could use some work too...
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= teh sweetness.
I think it needs some windows/lights at the front. IIRC then you can see them in the intro for brood war.
The Yamoto could be tabled as a giant Terran Turret. It traveled as a fast pulse, not a linear beam. Though it did have a warm up time - i dont know how to achieve that. The Lucifer's arm like turrets, on the top and bottom, would be most like the guns pictured for the BC in the little weapons display at the bottom of the starcraft interface.
As for scale in freespace? Well the Dragoons were ~8 times the size of a man. The Nexus was about 4 times the size of the dragoons - on the game display. Before a briefing, you see a Protoss carrier above a protoss village - about 20 - 25 times longer than the nexus. So about 1km long? Frigate sized.
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1 km appears differently in space and in the Atmosphere. Hard thing. I estimate a Battlecrtuiser at about 1.5 and 2 kilometers. Like a destroyer. In SPACE!