Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on July 11, 2003, 01:00:39 pm

Title: dictionary of tags and flags
Post by: Nuke on July 11, 2003, 01:00:39 pm
we need a reference document to list all the different flags tags and the like, what they do, and where they should be used, as well as compatibility between tags. kind of a modders quick reference guide to go along with the readme. it would need to cover all of freespace's features, pre existing and added in the scp.
Title: dictionary of tags and flags
Post by: Inquisitor on July 11, 2003, 05:22:20 pm
How is this different from the readme?
Title: dictionary of tags and flags
Post by: Nuke on July 11, 2003, 10:38:56 pm
its different because it documents all tags and not just new ones. it would also document what causes crashes, tips and tricks used by modders, any not too well known features and stuff volition implemented but didnt use.
Title: dictionary of tags and flags
Post by: Inquisitor on July 12, 2003, 08:51:15 am
ahh

wanna write it?

:)
Title: dictionary of tags and flags
Post by: Galemp on July 13, 2003, 10:29:31 pm
These are the flags used in the weapons.tbl. I'm trying to find my list of ship.tbl flags...

Code: [Select]
"in tech database" ;Has the weapon in the tech database at the start of the campaign

"player allowed" ;Allows this weapon as a player weapon

"stream" ;Streams the sound effect for rapidfire weapons.

"puncture" ;Reduces hull damage and increases subsystem damage. Obsolete.

"shudder" ;Makes your ship shudder while you're firing it. Directly proportional to the mass of the weapon.

"esuck" ;Drains the target's energy banks

"particle spew" ;Makes the weapon projectile spew out particles

"beam" ;Makes this weapon a beam cannon

"Big Ship" ;These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.

"Huge" ;Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag. Also will not target fighters or bombers.

"Flak" ;Makes this weapon a flak gun

"Corkscrew" ;Makes this weapon spiral AND swarm 4.

"Lockarm" ;Requires a target lock in order to arm its warhead

"Bomber+" ;The AI will prefer to use this weapon against bombers.

"Spawn Cluster Baby,15" ;Will spawn the specified number of missiles upon detonation.

"Remote Detonate" ;Can be triggered remotely via a second press on the trigger

"Bomb" ;Makes this weapon targetable with the B key, and the AI prefers to use it against large ships

"No Dumbfire" ;Missile will not fire without a lock

"EMP" ;This weapon will have an EMP effect on any ship within the blast radius

"Electronics" ;Will seize up the weapons and engines systems of any ship of cruiser class or below for a short period of time

"child" ;Cannot be set as a weapon on any ship, but is instead a child of a cluster weapon like the Piranha or Infyrno
Title: dictionary of tags and flags
Post by: phreak on July 14, 2003, 11:24:25 am
you forgot "supercap" as a weapon flag. it will allow the weapon to do the final 75% damage to ships with the "supercap" flag
Title: dictionary of tags and flags
Post by: Hippo on July 14, 2003, 11:40:18 am
*is confused about final 10% and final 75%*
Title: dictionary of tags and flags
Post by: karajorma on July 14, 2003, 12:30:19 pm
Weapons without the Huge tage can't damage a capship after it is down to 10%

Weapons without the Supercap flag can't damage a juggernaut after it has taken 25% damage.
Title: dictionary of tags and flags
Post by: Hippo on July 14, 2003, 07:07:49 pm
so, like it is imposible to kill an orion with only rockeyes?
Title: dictionary of tags and flags
Post by: kasperl on July 15, 2003, 08:34:22 am
yep, even if you fire them at 4x speed for all eternity.

something that has to change, IMHO
Title: dictionary of tags and flags
Post by: Killfrenzy on July 15, 2003, 09:05:53 am
Indeed - it's a bit silly pounding an Orion down to 10% damage with something, and then cause no more damage!

Whatever happened to the dynamic damage system somebody suggested?
Title: dictionary of tags and flags
Post by: karajorma on July 15, 2003, 11:38:37 am
Quote
Originally posted by kasperl
yep, even if you fire them at 4x speed for all eternity.

something that has to change, IMHO


Bah. If you don't like it just add the Huge weapons tage to everything :D
Title: dictionary of tags and flags
Post by: Goober5000 on July 15, 2003, 12:53:15 pm
Quote
Originally posted by GalacticEmperor
Code: [Select]
"puncture" ;Reduces hull damage and increases subsystem damage. Obsolete. [/B]


It's not obsolete, though... if you're making a disruptor weapon, you're going to need it. :nod:
Title: dictionary of tags and flags
Post by: Woolie Wool on July 15, 2003, 01:33:38 pm
Quote
Originally posted by karajorma


Bah. If you don't like it just add the Huge weapons tage to everything :D


It's no fun if the AI doesn't shoot at you.
Title: dictionary of tags and flags
Post by: Galemp on July 15, 2003, 03:11:37 pm
Quote
Originally posted by Goober5000


It's not obsolete, though... if you're making a disruptor weapon, you're going to need it. :nod:


Oh yeah? Why can't you just decrease the hull damage multiplier and increase the subsystem damage multiplier?
Title: dictionary of tags and flags
Post by: phreak on July 15, 2003, 04:32:52 pm
its so the ai knows to use it when needed