Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Kazan on May 06, 2001, 11:27:00 am
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Are you having fun keeping up with my Revisions POF CS v0.41.0 w/ COB-POF 0.35.0 at http://alliance.sourceforge.net (//"http://alliance.sourceforge.net")
POF Compiler Notes:
Turret AutoGen is in! The Naming convention is as follows - Non Rotating turrets should be "TurretNN[anything]" It's case insensative and the name is preserved [anything] is obvious and NN is the turret number [start counting at 01 and always have two or more digits, ie 01, 02, 10, etc].
Multipart turrets should be "TurretNN-Base[anything]" for the base and "TurretNN-Arms[anything]" or "TurretNN-Barrels[anything]" for the arms/barrels [I use different names depending on turret size/usage]. All generated turrets will have no firepoints and normals of (0,0,0). Later builds will have the firepoint def via lights
If you want the center of a object at a certain location [ie for rotating objects] put a light in the world at that location and name it "center_[subojectname]" where [subojectname] is the name of the subobject that is suppose to be the center of.
[This message has been edited by Kazan (edited 05-13-2001).]
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Umm... hurrah!
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"special" eh? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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My compiler just output the Liberty Cruiser from the modelling contest (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) stick your "special" (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
FS2 ignore my boundboxes though..
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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how soon can we expect a beta.
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
how soon can we expect a beta.
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when i fix the collision detection
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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how long might that take?
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Bobboau, bringing you products that work.............. in theory
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i've been talking to gary and he may have figured the problem out for me.
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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i think it may be fixed.. ill have to testit more after practice today. I noticed a small geometry bug in one of my models ill have to check out. Otherwise it's good
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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i like your tools dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) but this is way to complicated for me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected]
we all die but when we die we die whit spacecrack.
staff member ofSoc Inferno ("http://www.geocities.com/s_woosey/")
iqc 102628858
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OMFG the geometry error i see is something i thought i fixed... ack
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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The inverted Y thing?
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i never had that problem... the axis translation was the easier part of conversion
it's dropping polys again.. im debuging now to see what's going on
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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Work her! Work her into the ground! try and find bugs for me!
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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I can't DL it, I hate AOL
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Bobboau, bringing you products that work.............. in theory
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Technicals! AAH! What I know about POFs and coding and whatnot you could put on a pin-head with a dull-edged sword. (Where did I read that?) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/techsup ("http://www.3dap.com/hlp/techsup")
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they're is a problem with it stack overflowing on some models.. i am going to have to track down the problem today
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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I tried it on my unfinished model, it found and converted 0 vertexs, faces, and polys. I ended up with a 238 byte POF of nothing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
What gives?
The model was converted straight from untextured 3DS to COB to POF. 3DS to COB was done with 3DE.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
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??? Why converting the 3ds file to a cob file with 3d exploration? Why don't you just open the 3ds file in truespace (yes it can)? Oh well, never mind...
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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It's because you didn't group the objects, my compiler will ignore any ungrouped object
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Did you say you wanted your head used as a soccer ball?
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New Rev of the POF CS with the latest version of the COB->POF Compiler, see the news @ AP for details on the one piece of 'frills' code i've already written into it
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
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bump
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
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Version 0.41.5
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
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Originally posted by Kazan:
Version 0.41.5
and it does.....?
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Just a bug fix revision
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
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alrighty
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why can't someone write a 3ds--POF converter and cut out the 3D exploration/truespace bit altogether...
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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have you looked in the conversion menu of POF CS? there is a placce reserved for 3DS conversion
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?