Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: LtNarol on July 12, 2003, 07:55:01 pm
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Does anyone know what lines 1 and 4 in pixels.tbl are for? Or is anyone willing to find out?
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I've got a question: what does pixels.tbl define stuff for anyways?
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its for non-darkening pixels, this is only used in glide
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Originally posted by PhReAk
its for non-darkening pixels, this is only used in glide
Lines 2, 3, and 5 are used for casting engine glow colors. 1 and 4 on the other hand (by default white and pure green, respectively) I have no idea. I'm trying to change text color in game, and I'm wondering if these two are related and if not, what they're really for.
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green might be for transparency
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I believe the white in line 1 was to allow glide cards to make the windows/lights that were pure white on ships seem to glow a bit brighter.
The Green, I'd say was for transparency.
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Originally posted by Bobboau
green might be for transparency
actually, glide is the only one that doesn't support green as transparency.
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well, changing line 4 from green to red didn't seem to affect planets. is glide used by default? (stupid question, i know) Also, could someone tell me if the color of briefing text and other text in game is hardcoded?