Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: LtNarol on July 12, 2003, 07:55:01 pm

Title: pixels.tbl
Post by: LtNarol on July 12, 2003, 07:55:01 pm
Does anyone know what lines 1 and 4 in pixels.tbl are for? Or is anyone willing to find out?
Title: pixels.tbl
Post by: JC Denton on July 12, 2003, 08:53:41 pm
I've got a question:  what does pixels.tbl define stuff for anyways?
Title: pixels.tbl
Post by: phreak on July 12, 2003, 09:32:04 pm
its for non-darkening pixels, this is only used in glide
Title: pixels.tbl
Post by: LtNarol on July 12, 2003, 09:45:09 pm
Quote
Originally posted by PhReAk
its for non-darkening pixels, this is only used in glide
Lines 2, 3, and 5 are used for casting engine glow colors.  1 and 4 on the other hand (by default white and pure green, respectively) I have no idea.  I'm trying to change text color in game, and I'm wondering if these two are related and if not, what they're really for.
Title: pixels.tbl
Post by: Bobboau on July 13, 2003, 01:12:01 am
green might be for transparency
Title: pixels.tbl
Post by: vyper on July 13, 2003, 06:45:25 am
I believe the white in line 1 was to allow glide cards to make the windows/lights that were pure white on ships seem to glow a bit brighter.

The Green, I'd say was for transparency.
Title: pixels.tbl
Post by: Nico on July 13, 2003, 06:46:39 am
Quote
Originally posted by Bobboau
green might be for transparency


actually, glide is the only one that doesn't support green as transparency.
Title: pixels.tbl
Post by: LtNarol on July 13, 2003, 09:38:07 am
well, changing line 4 from green to red didn't seem to affect planets. is glide used by default? (stupid question, i know)  Also, could someone tell me if the color of briefing text and other text in game is hardcoded?