Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Reptile on January 03, 2002, 01:56:00 pm

Title: ISD-SSD (image heavy)
Post by: Reptile on January 03, 2002, 01:56:00 pm
These are my 3 Super Stardestroyers (Executor, Lusankya, Night Hammer) and a ISD.

 (http://www.3dap.com/hlp/hosted/tap/reptile/executor1.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/executor5.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/lusankya1.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/nhammer2.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/nhammer3.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/gameisd1.jpg)
 (http://www.3dap.com/hlp/hosted/tap/reptile/gameisd3.jpg)


These are all shots in lightwave, none are ready for FS2. Each is about 2000 polys. I think the textures could use work. What do ya think?



------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Skippy on January 03, 2002, 02:19:00 pm
Interesting, for a Star Wars mod ?

------------------
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project ("http://terra.sourceforge.net")
Member of the Apocalypse Project ("http://dynamic.gamespy.com/%7Efreespace/hosted/tap/index.php")
My website ("http://www.kissifrot.fr.st") -My French forum ("Http://forumkissifrot.les-forums.com")
Title: ISD-SSD (image heavy)
Post by: Nico on January 03, 2002, 02:27:00 pm
I thin k they're cool but a SSD with a rebel logo?
excuse me if it's a stupid question, i'm not a SW addict, just enjoy the movies from times to times
Title: ISD-SSD (image heavy)
Post by: Reptile on January 03, 2002, 02:35:00 pm
Not working on a mod.. just making ships...

The Lusankya and Night Hammer are actual ships. The Lusankya was captured by the Rebels and later dismantled, the Night Hammer is a one of a kind prototype SSD made of stealth armor. Both are from novels, so i dont blame anyone if they dont know em.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: vadar_1 on January 03, 2002, 02:36:00 pm
ya the giant rebel logo kinda threw me off there. But those are pretty cool. Does it have fully functional shields and shield generators?
Title: ISD-SSD (image heavy)
Post by: KARMA on January 03, 2002, 02:38:00 pm
yep, this is the rebel logo (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
nice ships anyway.... i liked expecially the ISD....
....
....
btw....
maybe you don't know that....
but i'm working with some friends at a StarWars mod.......
i'm "LITTLE" intereted in your work.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ISD-SSD (image heavy)
Post by: Reptile on January 03, 2002, 02:41:00 pm
 
Quote
Originally posted by vadar_1:
Does it have fully functional shields and shield generators?

As I said, they not anywhere ready for a game yet, they're shots in lightwave. I'm new to FS2 modding. But I hope to have em work accurately.
Title: ISD-SSD (image heavy)
Post by: Nico on January 03, 2002, 02:42:00 pm
those are not planed to be put ingame, right?
Title: ISD-SSD (image heavy)
Post by: Reptile on January 03, 2002, 02:46:00 pm
 
Quote
Originally posted by venom2506:
those are not planed to be put ingame, right?

Yes, actually. I was told by a friend that FS2 can handle models with 2000 polys, if broken into sub-objects.


------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Nico on January 03, 2002, 02:53:00 pm
 
Quote
Originally posted by Reptile:
Yes, actually. I was told by a friend that FS2 can handle models with 2000 polys, if broken into sub-objects.



yes but... I suspect you used intersecting polys (hem, i say that quite often those days...).
Title: ISD-SSD (image heavy)
Post by: KARMA on January 03, 2002, 03:27:00 pm
i remember that when i begun this job, some months ago, the first thing i did after reading some mod manuals was to convert an xwaup ship to pof...it was the tf.
as you maybe know the xwaup's models are created with an "intersecting faces" strategy....
well i didn't know that intersecting polys wouldn't work...i've discovered that in these days reading the board (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)..
well as far as i can remember the model was working fine in fs2..i mean...no texture shaking and it exploded when hitted....but i must admit that i never checked accurately all the surface of the fighter searching for unhittable regions
Title: ISD-SSD (image heavy)
Post by: Reptile on January 03, 2002, 03:44:00 pm
There may be some intersecting polys... was months ago I made it so I cant remember.. will have to crack it open and find out.. if there is I'll remove em.

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Nico on January 03, 2002, 04:21:00 pm
 
Quote
Originally posted by KARMA:
i remember that when i begun this job, some months ago, the first thing i did after reading some mod manuals was to convert an xwaup ship to pof...it was the tf.
as you maybe know the xwaup's models are created with an "intersecting faces" strategy....
well i didn't know that intersecting polys wouldn't work...i've discovered that in these days reading the board  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)..
well as far as i can remember the model was working fine in fs2..i mean...no texture shaking and it exploded when hitted....but i must admit that i never checked accurately all the surface of the fighter searching for unhittable regions

it doesn't make any gameplay problem actually, but bad clipping pbs (you see the inside polys you shouldn't see, stuff like that).
Title: ISD-SSD (image heavy)
Post by: KARMA on January 03, 2002, 05:23:00 pm
so i presume that sometimes it works, most often not, and that it's unpredictable.
last question...does fred have any reliability to the game engine about clipping probs with intersecting polys?
i'm asking this because in this period i don't have my fs2 cds so i'm using only fred for the debug, and i have some old models with intersecting polys that works fine in fred, but i don't know if they will in fs2 also...and since i don't have cds i don't know if i have to redo the old job, as i dare (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ISD-SSD (image heavy)
Post by: Nico on January 03, 2002, 05:31:00 pm
 
Quote
Originally posted by KARMA:
so i presume that sometimes it works, most often not, and that it's unpredictable.
last question...does fred have any reliability to the game engine about clipping probs with intersecting polys?
i'm asking this because in this period i don't have my fs2 cds so i'm using only fred for the debug, and i have some old models with intersecting polys that works fine in fred, but i don't know if they will in fs2 also...and since i don't have cds i don't know if i have to redo the old job, as i dare  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

no, coz I can see polys from the other side of the ship, while looking at a volition made one lol. fred makes things even worse, so I guess your model could work even better in fs2 (don't take that for sure tho)
Title: ISD-SSD (image heavy)
Post by: KARMA on January 03, 2002, 06:27:00 pm
well...after your words i'm beginning to hope (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: ISD-SSD (image heavy)
Post by: Night Hammer on January 04, 2002, 02:26:00 pm
Haha, see that ship up there? That's where I got my name   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

edit: the ships name is actually changed to Knight Hammer by Admiral Daala

[This message has been edited by Night Hammer (edited 01-04-2002).]
Title: ISD-SSD (image heavy)
Post by: Reptile on January 04, 2002, 03:52:00 pm
 
Quote
Originally posted by Night Hammer:
the ships name is actually changed to Knight Hammer by Admiral Daala.


Your right.... but the ship was destroyed shortly thereafter. So I use the name that was around the longest.


------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Night Hammer on January 04, 2002, 04:33:00 pm
Hey it's all good   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) That ship kicked ***  while it was around, how long is it gonna be in game?

[This message has been edited by Night Hammer (edited 01-04-2002).]
Title: ISD-SSD (image heavy)
Post by: Fineus on January 05, 2002, 04:44:00 am
Hey, those are nice models - good work!
Title: ISD-SSD (image heavy)
Post by: KARMA on January 06, 2002, 06:01:00 am
as said, reptile, i'm working with a group of friends from the same starwars clan at a StarWars mod for Freespace2.
Since your models are really cool i would be happy to try to insert them in our mod, whenever they are adaptable to the freespace2 engine.
We all are newbies to modding...we are focusing our work actually to the fighters so i will not surely be the best solution to make a capital ship flyable in fs2... i've never tried that, but it's something that i will have to deal with in the future, something that i have to learn sooner or later...and why not with your models?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
And also...if you will get deeper involved in our project...we will be really happy to work with you  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
if you want more infos....
my email is [email protected]   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
bye


[This message has been edited by KARMA (edited 01-06-2002).]
Title: ISD-SSD (image heavy)
Post by: delta_7890 on January 06, 2002, 04:35:00 pm
I would kill for the Night Hammer.  That's one sweet looking vessel.  Hell, I'd make it my flagship.

[This message has been edited by delta_7890 (edited 01-06-2002).]
Title: ISD-SSD (image heavy)
Post by: Darkage on January 06, 2002, 05:08:00 pm
L33t flowting triangles (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) err..ships dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
   (http://www.3dap.com/hlp/hosted/inferno/claw.gif)                                  
-------------------

    [email protected]    
ICQ 102628858
Staffer member of Inferno
Inferno

the the mod place! ("http://www.themodplace.co.uk")
Join our forums at The ModPlace![/b]
 Gost of the past ("http://www.gotp.f2s.com/")
Title: ISD-SSD (image heavy)
Post by: StarGunner on January 06, 2002, 05:09:00 pm
 
Quote
Originally posted by Reptile:
Yes, actually. I was told by a friend that FS2 can handle models with 2000 polys, if broken into sub-objects.



nope its about 9000 polys any more and the game will crash and try not to have mroe than 5000 on one ship or you get cliping borbs and the game will slow down alot too.

where can i find the web site for this mod I have a hole book on all the star wars ships there are and can help out with what the sizes should be. I would like to help in TBL editing.

------------------
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

[This message has been edited by StarGunner (edited 01-06-2002).]
Title: ISD-SSD (image heavy)
Post by: Nico on January 06, 2002, 05:22:00 pm
 
Quote
Originally posted by StarGunner:
 nope its about 9000 polys any more and the game will crash and try not to have mroe than 5000 on one ship or you get cliping borbs and the game will slow down alot too.

where can i find the web site for this mod I have a hole book on all the star wars ships there are and can help out with what the sizes should be. I would like to help in TBL editing.


what are you talking about? what he said is just fine, a 2000 poly ships, he just has to break it into some 800 polys submodels, period.
lser turrets in SW aren't complex (well, not in XWA anyway  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ), little 4 side pyramids should do the job, so the polycount shouldn't be  increased too much.
Title: ISD-SSD (image heavy)
Post by: Darkage on January 06, 2002, 05:24:00 pm
 
Quote
Originally posted by venom2506:
what are you talking about? what he said is just fine, a 2000 poly ships, he just has to break it into some 800 polys submodels, period.
lser turrets in SW aren't complex (well, not in XWA anyway   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ), little 4 side pyramids should do the job, so the polycount shouldn't be  increased too much.

I am not a modeller but don't you get fly trough and sometimes clipping probs when you cut the model in half to lower polycounts?
wouldn't that mean a open mesh?



------------------
   (http://www.3dap.com/hlp/hosted/inferno/claw.gif)                                  
-------------------

    [email protected]    
ICQ 102628858
Staffer member of Inferno
Inferno

the the mod place! ("http://www.themodplace.co.uk")
Join our forums at The ModPlace![/b]
 Gost of the past ("http://www.gotp.f2s.com/")
Title: ISD-SSD (image heavy)
Post by: LAW ENFORCER on January 06, 2002, 05:27:00 pm
You mean makeing it out of more than 1 subobject? (ahhh) No. well yes, kinda mabey. mabey someone esl can give a cleare answer...
Title: ISD-SSD (image heavy)
Post by: StarGunner on January 06, 2002, 05:50:00 pm
 
Quote
Originally posted by venom2506:
what are you talking about? what he said is just fine, a 2000 poly ships, he just has to break it into some 800 polys submodels, period.
lser turrets in SW aren't complex (well, not in XWA anyway   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) ), little 4 side pyramids should do the job, so the polycount shouldn't be  increased too much.

I ment it for a modle reffrence

------------------
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
Title: ISD-SSD (image heavy)
Post by: vadar_1 on January 06, 2002, 05:51:00 pm
the laser turrets in sw are the same as that mounted on a hecate, the top part, those laser turrets. Except the fire faster, with more force out of the barrel, and do alot more dmg
Title: ISD-SSD (image heavy)
Post by: Nico on January 06, 2002, 05:57:00 pm
 
Quote
Originally posted by vadar_1:
the laser turrets in sw are the same as that mounted on a hecate, the top part, those laser turrets. Except the fire faster, with more force out of the barrel, and do alot more dmg

I wasn't talking about how they fired, but how they looked like.

edit: forgot a "L"



[This message has been edited by venom2506 (edited 01-06-2002).]
Title: ISD-SSD (image heavy)
Post by: KARMA on January 06, 2002, 07:29:00 pm
well as venom said the piramid version was used in the early sw games (xw and tf), and is used also in xvt (but in xvt there is more of one type of turret..there are more complex turrets too) and as far as i can remember in xwa they are little different.
i may be wrong since i've played at alliance a lot of time ago but there were some moving turrets with gun mounted but there were also simply cubic turrets without a moving gun(on the surface of star destroyers).

Anyway...it would be a good idea to create a certain number of turrets to be shared with all the ships...and obviously if they have a decent shape it would be far better       (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif),but it depends obviously on the polycount of that ships.

It is impossible to say something precise without seeing models.....the 2000 polycount may be reached with a triangulized model...and if the model was well created triangolization may be removed to reduce polycount having then only a little number of faces not flat or not seen by fs2 as flat or with clipping probs to be fixed.....if the models are not so good (likeif created  using booleans) the number of faces to be fixed will be simply too high ...elseway if the models are not triangulized the models may need more of that 2000 polys to work in fs2....

about the site of our project... there isn't actually a site online...we have only the logo (created by me       (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif))
http://www25.brinkster.com/fateofgalaxy/img/FOG.jpg ("http://www25.brinkster.com/fateofgalaxy/img/FOG.jpg")  
and http://www25.brinkster.com/fateofgalaxy/img/cornice.jpg ("http://www25.brinkster.com/fateofgalaxy/img/cornice.jpg")  
...none of us had jet enough time to work at it...but i hope there will be something up soon, something simple just for screenshots downloads and news...and i hope also we will release within a month or two a first beta with tf,ti,td,ta,gunboat,xw,bw,aw......only a melee pack so...but we are just at the beginning....

oh, and we will surely accept any help from textures art to modelling to table editing       (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
bye!




[This message has been edited by KARMA (edited 01-06-2002).]
Title: ISD-SSD (image heavy)
Post by: vadar_1 on January 06, 2002, 10:02:00 pm
Quote
Originally posted by venom2506:
 I wasn't talking about how they fired, but how they looked like.

but thats what they look like!
the hecate's turrets, same thing
Title: ISD-SSD (image heavy)
Post by: Starwing on January 07, 2002, 02:36:00 am
Actually, in xwa there are several types of turrets. Some ships, like the Strike Cruiser, have turrets with barrel and base, although the barrel can't move. Some ships, i.e Marauder Corvette, have just small pyramids and the Star Destroyers don't have any turrets at all, just weapon points placed all over their hull.
Title: ISD-SSD (image heavy)
Post by: Nico on January 07, 2002, 05:12:00 am
hehe, sorry, I was talking about the ISD. the dreadnaught, for exemple, had barreled turrets. But I do remember the ISD has at least some pyramid like turrets.
Title: ISD-SSD (image heavy)
Post by: Starwing on January 07, 2002, 07:19:00 am
The ISD has some subobjects called "Weapon System" on its hull. But Those don't do anything. If you destroy them the weapons keep on firing. The Dreadnaught didn't have barelled turrets, too, IIRC. The Strike Cruiser had, Carrack Cruiser, and the Correlian Corvettes.
Title: ISD-SSD (image heavy)
Post by: Nico on January 07, 2002, 10:42:00 am
 
Quote
Originally posted by Starwing:
The ISD has some subobjects called "Weapon System" on its hull. But Those don't do anything. If you destroy them the weapons keep on firing. The Dreadnaught didn't have barelled turrets, too, IIRC. The Strike Cruiser had, Carrack Cruiser, and the Correlian Corvettes.

crap. I've seen the one from the XWAU, and supposed the old model had barrelled turrets too  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif). Oh well, i keep saying crap, i better shut up.
Title: ISD-SSD (image heavy)
Post by: StarGunner on January 07, 2002, 03:08:00 pm
 
Quote
Originally posted by venom2506:
crap. I've seen the one from the XWAU, and supposed the old model had barrelled turrets too   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif). Oh well, i keep saying crap, i better shut up.

You are all forgetting The StarWars Rouge sqod 2 and the blue TrboLasers! I have a book with all the stuff you need so ask me and I will tell.

------------------
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
Title: ISD-SSD (image heavy)
Post by: Reptile on January 08, 2002, 07:57:00 pm
I dont mind giving out my models for a mod... but they need some major overhauling before theyre ready for fs2.. im still learning the do's and dont's... a heavy turbolaser on a ISD take 60 secs to recharge for a secound shot.. but theres 60 so it looks like they fire fast cause they alternate.

I've made fighters and the falcon too... but they also need work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Nico on January 08, 2002, 08:07:00 pm
 
Quote
Originally posted by Reptile:
I dont mind giving out my models for a mod... but they need some major overhauling before theyre ready for fs2.. im still learning the do's and dont's... a heavy turbolaser on a ISD take 60 secs to recharge for a secound shot.. but theres 60 so it looks like they fire fast cause they alternate.

I've made fighters and the falcon too... but they also need work   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


60 turbolasers? that won't be possible in FS2. I think there's a 80 limit for turrets, or around 80 anyway.
60 turbolasers, that would be only 20 normal ones...

Title: ISD-SSD (image heavy)
Post by: Reptile on January 08, 2002, 08:39:00 pm
Perhaps I should rephrase... its 60 heavy turbolaser turrets + normal turbolaser turrets and 60 ion cannon turrets.

SSD has over 250 of each turret.

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda
Title: ISD-SSD (image heavy)
Post by: Nico on January 08, 2002, 08:47:00 pm
 
Quote
Originally posted by Reptile:
Perhaps I should rephrase... its 60 heavy turbolaser turrets + normal turbolaser turrets and 60 ion cannon turrets.

SSD has over 250 of each turret.


well, you'll have to make choices, coz it's a grand total of about 80  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
and one less per submodel used to lower the main hull polycount.

Title: ISD-SSD (image heavy)
Post by: Reptile on January 09, 2002, 01:16:00 pm
I know.... would be cool to have em all tho..  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
"It's nearly impossible to defend against an assassin who's willing to die for his cause."
"Agreed. There's only one way to deal with terrorists... locate their base of operations... and destroy them."
"I love that answer, Captain Hunt." Tyr Anazasi to Dylan Hunt-Andromeda