Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on July 13, 2003, 04:17:11 am

Title: ****
Post by: Stryke 9 on July 13, 2003, 04:17:11 am
Choose your own damn title. I'm tired. I'm going to bed.

(http://www.swooh.com/peon/Stryke/cityflt.jpg)

Very much a WIP, but even a little common sense will tell you I ain't gonna finish it, so there.
Title: ****
Post by: Knight Templar on July 13, 2003, 04:25:33 am
one of those was over my house today... made the dog go crazy.

:yes:

Side note: Odd looking fighter you got to the bottom left. Dragonfly-ish. :yes:
Title: ****
Post by: Stryke 9 on July 13, 2003, 04:31:12 am
Ornithopter. Had the idea for one sitting around in my head for a while, as something sorta like those custom-modded cars you see out on the roads (talk about conspicuous consumption, here)... I was trying to capture the wing movement with some motion blur but the ESV pseudoblur effect worked a little too well...

Anyway. Yeah. This is what happens when I get sick of my desktop- I spend a week micromanaging parts of models you never see in the final render and then just toss something together in an hour.:D
Title: ****
Post by: Gortef on July 14, 2003, 06:04:54 am
allright, the title will be "Bob".
Bob is that huge airship floating above that bridge or something...

Nice render so far nevetheless :)
Title: ****
Post by: Stryke 9 on July 15, 2003, 04:35:36 pm
Hmm... Should I get rid of that huge barge-type thing in the background? I think it's kinda ugly, but I couldn't think of anything to replace it with at the moment...
Title: ****
Post by: Stealth on July 15, 2003, 04:46:01 pm
the ornithopter looks very cool.  did you make it yourself?
Title: ****
Post by: Stryke 9 on July 15, 2003, 04:47:46 pm
I make all my **** myself. Oh, except some of the textures. But most of those are procedurals I generated, too.
Title: ****
Post by: Stryke 9 on July 16, 2003, 10:56:36 pm
...

...

You know, y'all are useless. :blah:
Title: ****
Post by: Knight Templar on July 17, 2003, 12:20:27 am
Except me. I have that gas powered pogo stick you love so much ;7
Title: ****
Post by: Stryke 9 on July 17, 2003, 12:27:44 am
Are you... hitting on me?:wtf:
Title: ****
Post by: Nico on July 17, 2003, 02:59:26 am
well, for now, I'd just work on the fog, coz it screams "Max volumetric fog" so loud my eyes hurt ( interesting medical paradox, isn't it? ).
Title: ****
Post by: Knight Templar on July 17, 2003, 03:01:13 am
Quote
Originally posted by Stryke 9
Are you... hitting on me?:wtf:


Don't flatter yourself, pretty boy... :blah:
Title: ****
Post by: Stryke 9 on July 17, 2003, 03:28:33 am
It's not MAX.:p

But anyway, yeah, I'm working on increasing the scale so it isn't so puffy. Problem is, something seems to have happened to the scene since, I may have to do so in Photoshop...
Title: ****
Post by: Nico on July 17, 2003, 03:46:27 am
Quote
Originally posted by Stryke 9
It's not MAX.:p


well congrats, coz you've achieved the look of the default Max volumetric fog just perfectly :D
Title: ****
Post by: J.F.K. on July 17, 2003, 05:42:11 am
Reminds me of a loading screen from Freelancer.

...

Sorry, I didn't mean that. :lol:
Title: ****
Post by: Stryke 9 on July 18, 2003, 04:40:35 am
Updated.

Advice, you ungrateful bastards!
Title: ****
Post by: Knight Templar on July 18, 2003, 04:47:02 am
Go to bed. :p



on a side note, the render is great, but wtf is that pole supposed to be?



Also note, the offical theme song of this render is Michael J's Thriller.







Goodnight.
Title: ****
Post by: Stryke 9 on July 18, 2003, 04:52:12 am
Sleep? I've got a whole bottle of sleep right here!

That would be a launch catapult- rather than spend all that money on chemical rockets and such, just load everything into a mass driver with an geosynchronous sattelite on one end to keep the thing from falling apart. It's also about four miles off (or 8000 inches, if you wanna listen to Ray Dream...).

I've got an animation somewhere of one in action, a portable one with four truck-loaded sides that connect and extend like a hydraulic pump, but since I fudged the dimensions to the point of the ridiculous I think I tossed it (something that could fit on a double semi extending into the outer atmosphere? Well, it sounded cool...)
Title: ****
Post by: Knight Templar on July 18, 2003, 04:53:28 am
So it really is a Freelancer pic then. ;)
Title: ****
Post by: Stryke 9 on July 18, 2003, 04:54:14 am
Hey, **** you. I never even played the game, I don't think.:p

It's a common concept- it's basically assumed, even by NASA, that something like that will be what gets ships into space in a few decades.
Title: ****
Post by: Knight Templar on July 18, 2003, 04:57:02 am
hey it works for me. :) As long as nothing smashes into it.
Title: ****
Post by: Stryke 9 on July 18, 2003, 05:01:19 am
Not until I get something that can do better particle explosions, at least.;)

The real-life plans mostly either run underground or up a mountain (or both) and just try and get enough speed to clear the atmosphere, so that's not a problem, but holes in the ground aren't all that fun to model.
Title: ****
Post by: Nico on July 19, 2003, 05:24:17 am
Quote
Originally posted by Stryke 9
That would be a launch catapult- rather than spend all that money on chemical rockets and such, just load everything into a mass driver with an geosynchronous sattelite on one end to keep the thing from falling apart. It's also about four miles off (or 8000 inches, if you wanna listen to Ray Dream...).


I suppose if I say you've watched Kiddy Grade, you'll say that no.
...
I suppose that was spam.
...
after all no, coz I'll add advices:

1) Move the ornithoptere away from the camera. Why? coz I say so!
2) Looks like late afternoon to me, I think it would be interesting to increase the shadows opacity ( more contrast, black shadows, etc ).
3) In the same order of idea as 2), I dunno how you'd do that in your prog, but try to make the deeps ( that's a name? ) of the fog darker ( it's tricky to do, usually it just looks like it's the close fog that is dark, but with some work it looks cool ).
4) That looks like you want to make an industrial looking city nightmare cyberpunk chmilblick. -> Bring the camera down to the level of the lower buildings, above the fog, increase the buildings density ( clone like crazy, not much work to do ), point the camera up. NEVER let the horizon be shown ( horizon= great distances, great freedom) :
Makes the viewer feels like he's suffocating ( weird psycho thinguys I've learnt in art school ). Gets you a cool Blade Runner feeling.
5) Feel grateful for I've share my Great Knowledge, young grasshopper.
Title: ****
Post by: Carl on July 19, 2003, 09:03:13 am
there seems to be two suns. one in front of you and one in back.
Title: ****
Post by: Stryke 9 on July 20, 2003, 08:06:23 pm
Carl: Yeh, I thought about that, actually. But the problem is, if I rotate the scene around so the sun is facing behind the camera, youjust get this darkish ****e-looking sky all around (something like the edges) that ruins the whole color theme and ambience. And, of course, if you move the light around to approximate where the sun is, you get a lotta silhouettes. So I decided to sacrifice accuracy for aesthetics. Pretend it's a big artificial light from a skyscraper or something.;)

Venom:
1. Yeeh... maybe a bit, so the entire wings show. They did at one point. But it's supposed to be kinda close-up, give some depth. Also, since there's some heavy compositing going on here and I do believe I deleted the 'thopter from the scene for the later bits (freed up render time for the lower level, and it was casting a big ol' shadow to boot), it'll be a bit tricky.
2. This- a good idea. I'll give it a shot.
3. I'll see what I can do. Fog's a bit of a trouble in RDS, seems that it renders it separate from the objects which leads to all sorts of transparency foolishness. Particles are Reason #1 why I'm trying to get a computer that supports cracked MAX.
4.It's supposed to be sorta an open picture that way. Most of my cities are pretty grim places to look at, and that's only partially because I'm terrible at making buildings- it's supposed to be, you know, different aspects of the place or something. Just because it's a grimy, polluted, dystopic ****hole (the billboard in the front was supposed to be a joke on that before it got covered up- "Miss blue skies? Visit MARS!") doesn't mean that it's gotta be hell on earth for the residents all the time.
5. I'll think about it.:p
Title: ****
Post by: mikhael on July 20, 2003, 10:06:21 pm
Quote
Originally posted by Stryke 9
Carl: Yeh, I thought about that, actually. But the problem is, if I rotate the scene around so the sun is facing behind the camera, youjust get this darkish ****e-looking sky all around (something like the edges) that ruins the whole color theme and ambience. And, of course, if you move the light around to approximate where the sun is, you get a lotta silhouettes. So I decided to sacrifice accuracy for aesthetics. Pretend it's a big artificial light from a skyscraper or something.;)
 


Your answer lies in the use of a minimum of three lights. One fairly intense light in the background and then two more in the foreground, most likely behind the camera. They shouldn't be very intense at all, and they should be complementary colors. These key and fill lights will pick out the details of the foreground models without lighting them brightly, solving your problem with having two suns.
Title: ****
Post by: Stryke 9 on July 20, 2003, 10:32:07 pm
Hmm.
Title: ****
Post by: diamondgeezer on July 21, 2003, 07:46:59 pm
Nothing wrong with two suns. Doesn't have to be set on Earth.
Title: ****
Post by: Stryke 9 on July 21, 2003, 07:53:17 pm
Who says it is? I don't wanna have to explain a habitable planet in a binary system, though.:p