Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on July 15, 2003, 04:08:19 pm

Title: Infc1a-14
Post by: Woomeister on July 15, 2003, 04:08:19 pm
I'll warn you upfront, don't try to open the mission with the filename INFC1A-14 in fred, it'll crash it. Works fine in INFFRED but you don't have that yet.

Don't worry I retested the mission with the normal FS2 exe file and it runs fine, just doesn't open in fred. Probably the mass amounts of events in it :)
Title: Infc1a-14
Post by: Woolie Wool on July 15, 2003, 07:30:40 pm
Maybe it's because of the Gigas. A 20km ship would probably crash FRED.
Title: Infc1a-14
Post by: phreak on July 15, 2003, 08:53:12 pm
thats not the gigas mission
Title: that's not it...
Post by: Star Dragon on July 15, 2003, 09:31:54 pm
Just for giggles my super star destroyer is 115km long... even made a screenshot somewhere... I forgot what the biggest ship I ever converted raw turned out to be but I think it was around 300km... I always think is's funny to find a model somewhere and when you convert it it turns into the size of a planet (can I get the compact version please?) He he ;)
Title: Infc1a-14
Post by: phreak on July 15, 2003, 09:39:36 pm
size of something doesn't crash fred.
we have a full scale (i think) earth and it runs fine
Title: Infc1a-14
Post by: Woolie Wool on July 15, 2003, 09:49:02 pm
Quote
Originally posted by PhReAk

we have a full scale (i think) earth


Liar.

Earth is around 12800km wide.
Title: Infc1a-14
Post by: phreak on July 15, 2003, 09:57:54 pm
(http://www.swooh.com/peon/phreak/earth.png)
Title: Infc1a-14
Post by: Woolie Wool on July 15, 2003, 10:01:06 pm
Holy crap! How are you supposed to use this in a mission?
Title: Infc1a-14
Post by: Nico on July 16, 2003, 02:59:25 am
Quote
Originally posted by PhReAk
size of something doesn't crash fred.
we have a full scale (i think) earth and it runs fine


"points and laugh"
I have a full scale gazeous giant with a ring :D
width in modelview: 223531376
I suppose that's the biggest thing there is in FS2 right now... ( that said my comet might be way longer, but I can't reade its lengh in modelview :p )
Title: Infc1a-14
Post by: SadisticSid on July 16, 2003, 05:45:58 am
One merely has to use Shift-O, Mr. Wool. And please refrain from calling our staff liars.

As for not being able to open INFC1A-14 in FRED, it's a bit of a shame since it's the best mission in the campaign and I imagine it could be very profitable (for one's FREDing skills) to dissect. No worries though, we'll probably release our modified EXEs soon...

Sid.
Title: Infc1a-14
Post by: Black Wolf on July 16, 2003, 06:16:31 am
lol. Ownt I say, Ownt :)
Title: Infc1a-14
Post by: DeepSpace9er on July 16, 2003, 07:07:50 am
Just a quick question: how many missions in the Release 1 campaign?
Title: Infc1a-14
Post by: Woomeister on July 16, 2003, 07:15:14 am
14
Title: Infc1a-14
Post by: DeepSpace9er on July 16, 2003, 07:16:11 am
another question: how many total missions in all three releases?
Title: Infc1a-14
Post by: Woomeister on July 16, 2003, 07:18:35 am
maybe 45 total GTVA, 15-30 SOC.
Title: Infc1a-14
Post by: DeepSpace9er on July 16, 2003, 07:19:24 am
kewl... lotz of missions :cool:
Title: Infc1a-14
Post by: Woolie Wool on July 16, 2003, 12:01:56 pm
Quote
Originally posted by SadisticSid
One merely has to use Shift-O, Mr. Wool. And please refrain from calling our staff liars.

As for not being able to open INFC1A-14 in FRED, it's a bit of a shame since it's the best mission in the campaign and I imagine it could be very profitable (for one's FREDing skills) to dissect. No worries though, we'll probably release our modified EXEs soon...

Sid.


So I suppose Shift-O positions the model so you're not inside it?
Title: Infc1a-14
Post by: Goober5000 on August 26, 2003, 01:00:18 am
*bump*, because I have a question about this for the Port.

Woomeister, are you sure the reason it doesn't work is the sexp limit?  Because I can't imagine that the limit would be different for FRED than for FS2.

We have a particularly large mission for the Port that has completely maxed out the retail FRED sexp limit.  We want to add another sexp or three, but we can't without exceeding the limits.  However, if we can use a specially-built version of FS2_O that'll handle increased sexp limits, while still allowing people to play it on retail FS2, we'll jump on it.
Title: Infc1a-14
Post by: Woomeister on August 26, 2003, 03:22:02 am
Quote
Originally posted by Goober5000
Woomeister, are you sure the reason it doesn't work is the sexp limit?  Because I can't imagine that the limit would be different for FRED than for FS2.


It's the only reason I can think of for that mission not to work with normal fred. It has a massive number of sexps compared to our other missions.
It may not be the number of sexps, but the mission filesize that is the problem...
Title: I had a problem like this
Post by: T-Man on August 26, 2003, 06:35:53 am
i had a problem similar to this once with a mission. I added LOADS of SEXPS, and it worked fine, right up until i used a few more to do with a destroyer, then i worked in fred, but FS2 froze when you pressed commit. I had to delete the mission in the end.