Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on July 16, 2003, 03:52:54 pm

Title: Chapter 1 How was it
Post by: Woomeister on July 16, 2003, 03:52:54 pm
This is the thread for comments, feedback and suggestions for the first chapter
Title: Chapter 1 How was it
Post by: phreak on July 16, 2003, 03:57:40 pm
r0x0r! :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:

then again im staff ;7
Title: Chapter 1 How was it
Post by: Woolie Wool on July 16, 2003, 04:06:17 pm
I'll pass judgement on it until I play it tonight.
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 16, 2003, 07:33:06 pm
Its an awesome mod but let me express some "opinions" that i have. First off.. in the mission where the GTVA attacks the Sol gate, i found it EXTREMELY and I mean EXTREMELY confusing as to what the hell a weapon module was and where it was. I tried the mission 3 times spending 20-25 minutes EACH time trying to figure out where the weapons modules were. Can you clarify this problem. Second off... the music, which is good, is stuttering between clips too much. Third off... the models look incredible... except for the weapons... they seem to need more work.
Title: Chapter 1 How was it
Post by: Roy fokker on July 16, 2003, 08:24:44 pm
well the music you have to speak to woo about that second the weapons module is a subsystem, and thirdly whats wrong with the weapons there fine
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 16, 2003, 10:48:11 pm
another problem on the mission where the Ramanaya and the fleet are orbiting Earth. Every time i try it, i rack up like 30 kills and still the Ramanaya gets destroyed and i loose the mission. wtf am i doing wrong?
Title: Chapter 1 How was it
Post by: Gloriano on July 16, 2003, 11:58:35 pm
inferno is so cool story feels like in Freespace series:) :yes:
Title: Chapter 1 How was it
Post by: Woomeister on July 17, 2003, 03:26:53 am
Quote
Originally posted by DeepSpace9er
another problem on the mission where the Ramanaya and the fleet are orbiting Earth. Every time i try it, i rack up like 30 kills and still the Ramanaya gets destroyed and i loose the mission. wtf am i doing wrong?

Practice more, it's a very hard mission. It also helps to get the ai doing specific things...


As for the music, doesn't do that here.
Title: Chapter 1 How was it
Post by: FreeTerran on July 17, 2003, 03:52:38 am
:yes: :cool: :yes:
Title: Chapter 1 How was it
Post by: Sigma on July 17, 2003, 04:02:44 am
Quote
Originally posted by Holy Imperial Gloriano
inferno is so cool story feels like in Freespace series:) :yes:


Yes, I agree!
The campaign is great!

:yes: :yes: :cool: :yes: :yes:
Title: Chapter 1 How was it
Post by: SadisticSid on July 17, 2003, 04:19:23 am
DS9er, the music had no noticeable problems on all the systems we tested it on. Maybe you need a hardware or driver upgrade... and make sure you're using an official FS2 EXE as well.

Sid.
Title: Chapter 1 How was it
Post by: J.F.K. on July 17, 2003, 04:40:03 am
Quote
Originally posted by Woolie Wool
I'll pass judgement on it until I play it tonight.


Ditto, my download's up to 17%. :nod:
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 17, 2003, 05:47:56 am
do i have to take out the forward beam turrets on the freedom or something? do i have to be a bomber? or can i be just a fighter shooting everything in sight?
Title: Chapter 1 How was it
Post by: SadisticSid on July 17, 2003, 06:13:41 am
I finished the mission without going anywhere near the Freedom. And the default loadout is probably the optimum one for that.

Sid.
Title: Chapter 1 How was it
Post by: Woomeister on July 17, 2003, 06:34:26 am
I change to arrow, hurricane, hurricane

can take out a wing of Gaganas quickly with that loadout :)
Title: Chapter 1 How was it
Post by: J.F.K. on July 17, 2003, 06:40:54 am
25% :D
Title: Chapter 1 How was it
Post by: phreak on July 17, 2003, 09:47:49 am
Quote
you will all piss yourself when you play mission 14.


Quote
another problem on the mission where the Ramanaya and the fleet are orbiting Earth. Every time i try it, i rack up like 30 kills and still the Ramanaya gets destroyed and i loose the mission. wtf am i doing wrong?


although this is techinally mission 13, we had to axe (:p) vadar_1's mission for obvious reasons.

yes and use the hurricane missiles.  what i did tho was go for the stentors so your wingmen could attack the bombers.  you may want to have them guard a ship near the front of the convoy and then once gamma arrvies, have them guard the ramanya.
Title: Chapter 1 How was it
Post by: Tiara on July 17, 2003, 09:50:04 am
Quote
Originally posted by PhReAk

although this is techinally mission 13, we had to axe (:p) vadar_1's mission for obvious reasons.

Now what did I do!? :p
Title: Chapter 1 How was it
Post by: SadisticSid on July 17, 2003, 10:20:44 am
Tiara, you're not the only one with a large bladed object. ;) Actually vadar_1's mission was rubbish even after I tried improving it. It'd serve as little more than a silly interlude between mission 4 and mission 6, and I got rid of it because it lowered the overall quality of the campaign.

Oh, what did you all think of the Hurricanes BTW? I thought they were just right in balance terms - providing you don't use too many of them at once they can be really helpful against those pesky bombers.

Sid.
Title: Chapter 1 How was it
Post by: phreak on July 17, 2003, 10:31:28 am
i wish i was able to use my sweet ass firestorm missile on that mission.  would make it hella easier
Title: Chapter 1 How was it
Post by: Bri_Dog on July 17, 2003, 10:33:25 am
You guys could've taught :V: how to FRED :D
Title: Chapter 1 How was it
Post by: Tiara on July 17, 2003, 10:52:36 am
I still think the first 2 missions were substandard compared to the rest of the campaign.
Title: Chapter 1 How was it
Post by: Assassin on July 17, 2003, 12:26:14 pm
AMAZING, especially "Nemesis" !:yes:
Title: Chapter 1 How was it
Post by: karajorma on July 17, 2003, 01:00:23 pm
So far I'm impressed. :yes:

I noticed a bug in the red alert mission where you attack the Diabalo. If the SOC ship gets blown up it still sends a message from beyond the grave to the Independance.
Title: Chapter 1 How was it
Post by: Woomeister on July 17, 2003, 02:28:23 pm
Heh when we did the testing, those where the only kind of bugs we got, nothing major :)
oh well, I'll fix that for R2 :)
Title: Chapter 1 How was it
Post by: Woolie Wool on July 17, 2003, 02:32:40 pm
I like what I've seen so far. The Het-Ka mission scared the **** out of me. This huge THING just came out of nowhere and lumbered right toward me. The first time I played it, parts of the bow were so dark they looked like holes in the ship, so I raced to intercept the fighters and the Het-Ka rammed me. Predictably, I died. The second time, I ran for my life.

Oh, by the way, the Hydra, as it appears in Inferno, is disappointing. It's way too easy to kill. Bring back the Dragon!
Title: Chapter 1 How was it
Post by: Woomeister on July 17, 2003, 02:39:11 pm
hehehe, just wait for our nastier Shivan fighters :D
Title: Chapter 1 How was it
Post by: adwight on July 17, 2003, 04:03:19 pm
Well, I'll let you know next week when I have it downloaded.  I only have 56k, and 135 mb is kinda big.  Thank god for DAP.
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 17, 2003, 04:06:07 pm
Hey.. i figured out how to beat mission 13... but thats not why im posting. Something i thought to be obvious in eye candy seemed to me to lower the believability and realism (realism?! FS2?!!), the little that exists, and made the missions seem incomplete. I know its small, and you may say its stupid.. but you'll notice it after awhile. In the 3 missions that take place in Sol, only 1 has the correct sun. Mission_12 has the right sun. Missions_13 &14 have white suns, which dont exist in Sol. :P

Other than that.... i enjoyed this campaign more than the FS2 main campaign... now get back to work on R2 & R3 ;)
Title: Chapter 1 How was it
Post by: Woomeister on July 17, 2003, 04:08:43 pm
Quote
Originally posted by DeepSpace9er
now get back to work on R2 & R3 ;)

We've already started discussion for R2 :)
Title: Chapter 1 How was it
Post by: SadisticSid on July 17, 2003, 05:59:30 pm
Actually DS9er you got it the wrong way round. All suns are essentially white when looked at. You wouldn't go into space, look at the sun, and think 'ooh, yellow'. You'd be blind, but that's beside the point. :p

Yeah I noticed the suns were inconsistent and made a point to change them several times. But, obviously, I forgot to follow through after every mental resolution. :(

Sid.
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 17, 2003, 09:21:09 pm
sure the sun is white when you look directly at it... even the reddish suns. But before you look DIRECTLY at it, our sun has a noticeable tint and a large cornea and photosphere. If it was just plain white you would see the whiteness wihtout looking directly at it. White stars are normally smaller and are technically "dwarfs." Anyhow.. enough of the infor you already know. This wasnt meant as a "hahaha-in-your-face-you-stupid-useless-modder post" :thepimp:
Title: Chapter 1 How was it
Post by: Taristin on July 17, 2003, 09:46:13 pm
Quote
Originally posted by DeepSpace9er
This wasnt meant as a "hahaha-in-your-face-you-stupid-useless-modder post"


No... those are generally my posts. just a little more useless, and a little less modder.:D
Title: Chapter 1 How was it
Post by: Ashrak on July 18, 2003, 03:22:42 am
god i hate the earth mission its like 30 gaganas at same time :(
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 03:24:45 am
I guess you mean the mission with the Tanen in. Very hard mission, may require a few attempts.
Title: Chapter 1 How was it
Post by: Ashrak on July 18, 2003, 09:12:16 am
oki the gigas is too damn big......i was 10 k away from node it still killed me in a col :/ :rolleyes:
Title: Chapter 1 How was it
Post by: Tiara on July 18, 2003, 09:34:10 am
Quote
Originally posted by Ashrak
oki the gigas is too damn big......i was 10 k away from node it still killed me in a col :/ :rolleyes:

*grins evilly at the thought of Ashrak meeting the Gargant*
Title: Chapter 1 How was it
Post by: Hippo on July 18, 2003, 09:44:16 am
:blah: 135 Mb/56K modem=68 hours remaining... :hopping:
Title: Chapter 1 How was it
Post by: Ashrak on July 18, 2003, 09:49:13 am
Quote
Originally posted by Tiara

*grins evilly at the thought of Ashrak meeting the Gargant*



is it bigger?
Title: Chapter 1 How was it
Post by: Tiara on July 18, 2003, 10:17:27 am
Quote
Originally posted by Ashrak

is it bigger?

:eek2::rolleyes::eek2:

Quote
From Inferno Tech Database

SSJ Gigas:

The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.

SH Gargant:

Quite what the Gargant's purpose is remains a mystery to the Alliance. All tactical data on this virtually impervious ship has been classified.


Its well, yeah, bigger... *evil grin*
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 10:23:39 am
Quote
Originally posted by Hippo
:blah: 135 Mb/56K modem=68 hours remaining... :hopping:

Well that's why we released the multi VP version over the last few months, on launch day they had less than 200kb to download :D
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 10:37:17 am
If you think the Gargant is too big, wait till you see the Hara.
Title: Chapter 1 How was it
Post by: Tiara on July 18, 2003, 10:41:23 am
Quote
Originally posted by Woolie Wool
If you think the Gargant is too big, wait till you see the Hara.
Gargant size = absurd, bigger then gargant size = just too much
Title: Chapter 1 How was it
Post by: SadisticSid on July 18, 2003, 11:23:08 am
Just so you know... the Gargant has twenty anti-fleet cannons, which give the ship uber-protection from anything really. It may not have the most powerful beam in existence, but it has twenty of the second most powerful. ;)

Some of the descriptions I wrote for the techroom (yes, I wrote practically all of them) will probably have some minor changes made for them for R2.

Sid.
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 11:26:53 am
Quote
Originally posted by Tiara
Gargant size = absurd, bigger then gargant size = just too much


The Hara is unarmed, though.
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 11:27:49 am
Quote
Originally posted by SadisticSid
Just so you know... the Gargant has twenty anti-fleet cannons, which give the ship uber-protection from anything really. It may not have the most powerful beam in existence, but it has twenty of the second most powerful. ;)

Some of the descriptions I wrote for the techroom (yes, I wrote practically all of them) will probably have some minor changes made for them for R2.

Sid.


Does that mean the URed I'm putting on the front cannon of the TSA version of the Nemesis is NOT the biggest beam cannon besides that subspace thing?
Title: Chapter 1 How was it
Post by: Ashrak on July 18, 2003, 11:32:43 am
ok wtf is a hara and wtf is a SH Garagant? the SH in particular!
Title: Chapter 1 How was it
Post by: SadisticSid on July 18, 2003, 11:33:58 am
Download and see... ^_^

Sid.
Title: Chapter 1 How was it
Post by: Black Wolf on July 18, 2003, 01:38:03 pm
Well, not to be a downer or anything (especially given that I haven;t played all the way through) but I'm not quite so impressed with the mission design as I was hoping to be. I spent quite a bit of time in mission 2 just sitting there doing nothing, and alot of what I've done so far is Kill the fighter, Kill the Bomber Kill the fighter etc. The plot just hasn;t really been able to draw me in. However, it's fun playing with all the new ships, apparently it'll get better (I think I'm on mission 4 or 5) so I'll post again when I'm 100% done.

BTW, why the shift back to FS1 style briefing/Ship select icons?
Title: Chapter 1 How was it
Post by: Fineus on July 18, 2003, 01:56:37 pm
I likewise haven't played to far in - and I agree the style of missions is fairly simple so far - but thats not the main problem. I'll come to that in a second... that said I really love this thing, the effort put into it shows massively and you guys have done a brilliant job.

On to my personal problem... in FS and FS2 the token "big ship" was always a massive focal point and it was a thing of fear to be anywhere around it most of the time - ships died rapidly at its hands.

However in Inferno some of these big ships seem to not be anything like as fearsome as they used to be:

Spoiler ahead: The Diablo was scary when it came through the node. I was genuinely worried about it. It came, slapped the fleet and left. I figured this was going to be a loosing battle for some time. But the next mission it seemed to get obliterated with very little effort on the part of the good guys.

It just seems that there's a lot of big ships, no real explanation as to how they came to exist (remember what a fuss was made about the construction of the Colossus?) and they seem to get wiped from space just as easily.

As I say, no real problem - but something I wanted to mention. Overall the campaign has been really fun to play so far and I'm very very impressed by the quality of every part of it. Well done :)
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 02:13:53 pm
The enemy capships are even less frightening when you're in a Notus--one pair of its Armageddon bombs can destroy a Typhon.
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 02:39:37 pm
Quote
Originally posted by Kalfireth
On to my personal problem... in FS and FS2 the token "big ship" was always a massive focal point and it was a thing of fear to be anywhere around it most of the time - ships died rapidly at its hands.

However in Inferno some of these big ships seem to not be anything like as fearsome as they used to be:

Spoiler ahead: The Diablo was scary when it came through the node. I was genuinely worried about it. It came, slapped the fleet and left. I figured this was going to be a loosing battle for some time. But the next mission it seemed to get obliterated with very little effort on the part of the good guys.


The Diablo's nothing compared to what's coming, don't worry, the GTVA will have far more trouble with some of our other ships. :D
The GTVA can match the Shivans per class for power except from Super Carrier and above. Oh and the later Shivan fighters are far superior too :)

Untill the Icanus shows up, there's no token big ship for the Alliance, the Odin and Warlock aren't as unique and special as the Colossus was to the GTVA, they're not one of a kind ships that the fate of the species is put upon.
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 02:40:46 pm
Also who voted very bad and didn't say why it was very bad?
Title: Chapter 1 How was it
Post by: Hippo on July 18, 2003, 02:53:54 pm
I, bcause it is a download that will take 68 hours on my connection, IMO, thats bad... Im not saying content is, but I can't go on just what people say in the forums...
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 03:01:22 pm
So you haven't even played it yet, and you've said its crap? :wtf:

You didn't expect a mod with a massive amount of content to be a large filesize, also there was the multiple VP version that we've been releasing for months beforehand for people who couldn't download it all at once.
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 03:09:14 pm
*ties Hippo to a stake*

*burns him*

I'm only at the Diablo mission, and I love it (okay, the mission where you have to attack the Arcas is a bit tedious).
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 03:11:02 pm
After a few run throughs, I found it a bit tedious too :D
The missions will really jump in difficulty soon :)
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 03:13:25 pm
Quote
Originally posted by Black Wolf
BTW, why the shift back to FS1 style briefing/Ship select icons?

Because I like the FS1 icons better, and they where far easier to make.
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 03:21:14 pm
Quote
Originally posted by Woomeister

The missions will really jump in difficulty soon :)


*kisses ass goodbye*
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 18, 2003, 03:29:02 pm
When is sceduled release for Release 2? Anytime soon?
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 03:30:12 pm
when it's done :D
Title: Chapter 1 How was it
Post by: FreeTerran on July 18, 2003, 03:32:09 pm
Quote
Originally posted by Woomeister
when it's done :D

Oh yeah thats the famous DOOM 3 sentence ;7
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 03:45:21 pm
Actually, that's the Duke Nukem Forever line. My guess is that Doom 3 will be released on December 10th of this year--the 10th anniversary of the release of Doom.
Title: Chapter 1 How was it
Post by: Ashrak on July 18, 2003, 04:09:45 pm
wth u talkign about thats TBP line



When its done -
From now untill the sun explodes -
etc.



and i think they rushed the plot a bit to do it the FS2 style you need about 30 missions for R1 not 15 ;)
Title: Chapter 1 How was it
Post by: Woolie Wool on July 18, 2003, 04:12:20 pm
One third of a campaign would not make 30 missions. If there's 14 missions per release and three releases, hmmm...

14 * 3 = 42 missions

42 missions should be plenty.:D
Title: Chapter 1 How was it
Post by: Woomeister on July 18, 2003, 06:03:11 pm
CH2 continues where this chapter left off
CH3 is about the Ancients
CH4 is a secret :p
Title: Chapter 1 How was it
Post by: DeepSpace9er on July 18, 2003, 07:02:39 pm
you still didnt COMPLETELY answer my question. I understand it will be released when its done because "professionalism is an asset" but approximately what date do you think it WILL be done? October 14th? September 22nd? August 18th?
Title: Re: Chapter 1 How was it
Post by: Blitzerland on July 18, 2003, 09:20:07 pm
Quote
Originally posted by Woomeister
This is the thread for comments, feedback and suggestions for the first chapter


Kewl. Each and every mission was entertaining and fun to play. I like the new carriers, and the EA beam weapons are sweet.
Title: Chapter 1 How was it
Post by: Fineus on July 18, 2003, 09:56:40 pm
Quote
Originally posted by Woomeister


The Diablo's nothing compared to what's coming, don't worry, the GTVA will have far more trouble with some of our other ships. :D
The GTVA can match the Shivans per class for power except from Super Carrier and above. Oh and the later Shivan fighters are far superior too :)

Untill the Icanus shows up, there's no token big ship for the Alliance, the Odin and Warlock aren't as unique and special as the Colossus was to the GTVA, they're not one of a kind ships that the fate of the species is put upon.

*nods* Glad you've taken it all into account, and granted I did only play the first 4 or 5 missions so far. Nice job!
Title: Chapter 1 How was it
Post by: Ashrak on July 19, 2003, 03:36:27 am
42 missins :( i thought it was 100 something :(
Title: Chapter 1 How was it
Post by: Woomeister on July 19, 2003, 06:25:13 am
Quote
Originally posted by DeepSpace9er
you still didnt COMPLETELY answer my question. I understand it will be released when its done because "professionalism is an asset" but approximately what date do you think it WILL be done? October 14th? September 22nd? August 18th?

I won't give a date as R1s date was sometime last year. If we do that again you'll only complain :p
Earliest will be late this year, since we're starting R2 from scratch really.
Title: Chapter 1 How was it
Post by: Mr Carrot on July 19, 2003, 08:36:03 am
Absolutly superb bar 2 stupidly hard missions ;)
Title: Chapter 1 How was it
Post by: SadisticSid on July 19, 2003, 03:28:09 pm
I doubt R2 will take as long - maybe 6 months. I spent half of the last 6 making missions and the other half making table edits, beam cannons, writing tech descriptions and collating the sound scheme.

Sid.
Title: Chapter 1 How was it
Post by: Ashrak on July 19, 2003, 04:17:55 pm
need............missions...................a lot..........................cant.........................fred .....................:D
Title: Chapter 1 How was it
Post by: Sniper on July 19, 2003, 04:55:38 pm
very well put together missions on a very well put together mod.  great work guys
Title: Chapter 1 How was it
Post by: WMCoolmon on July 19, 2003, 09:14:51 pm
I gave it a "good", because voice acting would've helped a lot. (I found myself hitting f4 several times as messages disappeared/scrolled by too fast to read)

The new ships and media were, I think, the best I've seen so far. They give even the original FS2 ones a run for their money. :D
Title: Chapter 1 How was it
Post by: Ashrak on July 20, 2003, 03:51:58 am
more misssssssssssssssssiiiiiiiiiiiiiiiiooooooooooooooooooooooooooo nnnnnnnnnnnnnnnnnsssssssssss!!!!!!!!!!!!!!!!!
Title: Chapter 1 How was it
Post by: J.F.K. on July 20, 2003, 05:37:59 am
Quote
Originally posted by WMCoolmon
I gave it a "good", because voice acting would've helped a lot. (I found myself hitting f4 several times as messages disappeared/scrolled by too fast to read)


I couldn't agree more :nod:
Title: Chapter 1 How was it
Post by: Blitzerland on July 20, 2003, 10:46:18 am
Quote
Originally posted by Woomeister
So you haven't even played it yet, and you've said its crap? :wtf:

You didn't expect a mod with a massive amount of content to be a large filesize, also there was the multiple VP version that we've been releasing for months beforehand for people who couldn't download it all at once.


I could not agree more, I am also very happy with Inferno because it is capable with FRED2. I already have a new campaign in the works!  

INFERNO ROCKS!!!:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Title: Chapter 1 How was it
Post by: Blitzerland on July 20, 2003, 11:09:19 am
Quote
Originally posted by Ashrak
need............missions...................a lot..........................cant.........................fred .....................:D

-------------------------------------------
Have no fear, I am here! Yes, its Blitzerland, planet Earth's diehard fredder! :blah:

Oky dokey. Anyway, I notice on this site they have a Campaigns button under "MISSIONS." So, if its okay with the staff here at Inferno Archives, I might send in a campaign of my own made with Inferno.

Its worth a shot, ey?:)
Title: Chapter 1 How was it
Post by: SadisticSid on July 20, 2003, 11:13:27 am
Sure, it's what the archives site is for after all... :p

Sid.
Title: Chapter 1 How was it
Post by: Blitzerland on July 20, 2003, 01:04:21 pm
Quote
Originally posted by SadisticSid
Sure, it's what the archives site is for after all... :p

Sid.


Thanxs! :)
Title: Chapter 1 How was it
Post by: Liberator on July 20, 2003, 07:19:48 pm
The report are coming in and the fires on decks 3,5 and 10 seem to be contained and Engineering reports that the breaches will be repaired within 24 hours.

*cough**cough*Thank you lieutenant.

Excellent jobs guys although my only complaint is the general massiveness of the combat areas due to the gigantic vessels in each mission.
Title: Chapter 1 How was it
Post by: Ashrak on July 21, 2003, 01:00:52 am
huge ships = SWEEEET!!!! and i dont see any new campaigns in inf archives :(
Title: Chapter 1 How was it
Post by: JC Denton on July 21, 2003, 01:30:25 am
Okay, I had difficulty set to "easy" while playing this (I typically go through a campaign on a lower difficulty, and then jack up the level a bit after I kinda know what to expect, that and it's been a while since I've played FS2), and I noticed that all the fighters in general and the Shivan ones in particular acted like their AI was set to maximum and difficulty was somewhere in excess of "Insane"...  The last mission, with those stealthed fighters, got to be a real pain in the ass.

Other than that, it was pretty good.  Very good, in fact.  One graphical thing I didn't like was the beamglows and the EA beams.  They just didn't have the right feel for beam weapons.  Too many spikes I guess.

And I agree with the thing about no voice acting.  Bit too much reading in the middle of a firefight for me. :p

So, how exactly are you going to handle voice-overs and stuff?
Title: Chapter 1 How was it
Post by: Ashrak on July 21, 2003, 02:38:57 am
id say no voice actings its a pain in the ass
Title: Chapter 1 How was it
Post by: Exarch on July 21, 2003, 04:24:54 am
Just finished the campaign, and I must say I'm impressed.

Many of the models are even better than what was in original FS2, and despite a much greater diversity you've still managed to keep a distinct style to each of the sides in the conflict. Looking at an AE warship you have no doubt it's EA and not GTVA terran etc., even though both are also clearly terran in origin. The GTVA terrans with their no fuss yet somehow elegant style of ship design, the EA with their blocky ships which one might think could've been cast in cement, the Vasudans with their rounded almost organic looking ships, and, of course, the Shivans with their spiky, evil looking vessels. Can't wait to see the ancients once they show up in a later release. And seriously, some of those shivan ships looked downright scary - not to mention the Nemesis, that thing just looks like a world of hurt just waiting to open up on you.

The story is good, and the mission design was for the most part excellent. Had a few minor gripes, but really nothing that in any way affects the enjoyment of the missions. They were all pretty challening, even at the easy setting I played it with this first time through, and brought along the story well. While the capships were powerful and deadly, they were never allowed to steal the scene from the player - it's always you who is the deciding factor in the missions, as it should be. Some missions required some fairly detailed wingman control, which cause me to blow them the first couple time I tried, but that just makes them even better... more fun having to think about what you order them to do that just hit c, 3, 9 and forget about them. So two thumbs up for the mission designers.

The tech room really shows how much attention to detail there has been. I spent a few hours just browsing all the new ships, weapons and intel before I even started flying. And the command briefing ani's are also good quality, and add to the 'feel' of playing not some random user made campaign, but more like a professional product.

There were some things that weren't perfect, of course. Like in the final mission, if you don't already know what's coming you have maybe a 5% chance of survival - I'd give the player another 20secs to run away before the gigas jumps in so that if he dies, it's cause he's an idiot and doesn't do as he's told. Also ran into a few minor bugs, like in 'Intangible Factors', if you click on the Pothoris icon in briefing, the destroyer is a Vesuvius class fighter. But honestly, who cares? The campaign and it's mods rock, and that's that.
Title: Chapter 1 How was it
Post by: karajorma on July 22, 2003, 12:52:29 pm
Finished now and I'm pretty impressed by the whole campaign.

BTW I've noticed another bug. On the mission above Earth if the fleet get killed you get told to return to base but if you do the debrief complains at you for returning without permission to do so.
Title: Chapter 1 How was it
Post by: phreak on July 22, 2003, 12:56:54 pm
mission 14 was fun to playtest :P

Quote

from internal:

mission 14: holy ****! but the friendly ships were invincible

something to do with this sexp [DEBUG]MakeEverythingInvulnerab. i use alt+d to equalize the ets
Title: Chapter 1 How was it
Post by: Woomeister on July 22, 2003, 02:20:16 pm
I took the alt+d debug out of the final mission, it's only there on the staff test versions :D
Title: I am blown away!
Post by: Star Dragon on July 22, 2003, 08:17:28 pm
Your team has defiantely surpassed the original FS2 campaign! From the first moment the story gripped me and I was like (WTF?) cause it never let go!  The new ships are incredible, the weapons are cool, and the game flow excellent.

   Thanks to you giving out all the "toys" even though the other 3 stories have yet to be written, I'm sure some Inferno lovers are gonna be making some missions for the masses...

   I for one wanted to express my thanks for your efforts in helping to keep FS2 not only alive, but thriving!

BTW I haven't finished the campaign,in fact 2 or 3 missions I had to fail 5 times (but I Loved every failure almost as much as the victories!) :yes:

ROCK on Inferno Team! (I was VERY afraid)! :nod:
Title: here comming something
Post by: Gloriano on July 22, 2003, 10:02:24 pm
first thing i waited more from story more second story telling sucks in Inferno in that mission when shivans comming it`s those missions
shivans again oh dear...lord ok we can beat them easy i want something scary
Title: Chapter 1 How was it
Post by: Charmande on July 23, 2003, 03:10:34 am
Inferno is pure awesomeness.  That sums it up.

its the sounds.  the sounds are what instantly drew me into the game, when i started that first mission and heard the Subach HL-12 laser sound, i was happy.  I loved the exlposions, both the anis and the sounds.  Also, i recognized a lot of sounds from other places, like one of the explosions was a "common" explosion sound for games, but sounded great in freespace.  I also noticed that the Ancient fighter flyby sound was familiar... it sounded like a federation ship flying by the camera after the borg cube is destroyed in First Contact, and the ancient bomber flyby was just  a slowed down version of the fighter flyby.  
Also the beamsounds.  I had always wondered if FS2 beams in fast motion would sound nice, i thought that they'd sound stupid ingame, but i didnt even notice that the EA's beams were speeded up BGreens and such until i listened to them when i wasn't playing the game.  also, the ancient's juggernaught Blue Beams coupled with the Fast Forward SGreen sound is great.  electric blue beam. :nod:
Title: Chapter 1 How was it
Post by: J.F.K. on July 23, 2003, 04:57:18 am
I agree with all the general sentiment that Inferno is awesome... but let me put it this way. If you had replaced the FS2 main campaign with Inferno I would have been completely fooled except for one thing. It's gotta be the voice acting. PLEASE, I'm desperate, you don't have to do it yourselves - outsource it or something - find people who can voice act this for you. It would completely blow people away - it'll really be a professional-quality mod then. :nod:
Title: Chapter 1 How was it
Post by: Woomeister on July 23, 2003, 05:34:44 am
We need at least the next chapter done before we can do voices (since ch1 and 2 use some of the same characters and are the same storyline)

I don't want to start voice acting, then someone quits before ch2 is completed and their entire character has to be redone.

Also we need to find a female voice actor willing to do one of the major parts, which appears in ch1 and the soc campaign.




If you really want voices so bad, I won't stop an unofficial voice addon, though it will be totally replaced at a later date when we do the full voice package.
Title: Chapter 1 How was it
Post by: Gloriano on July 23, 2003, 05:43:50 am
Quote
Also we need to find a female voice actor willing to do one of the major parts, which appears in ch1 and the soc campaign.



how big part i know one who would like do voice acting and that would be my Wife but she got bad English
Title: Chapter 1 How was it
Post by: Woomeister on July 23, 2003, 05:46:26 am
The part is the Commander of the Olemus which appears in m7, it's also your home ship in the SOC campaign, which won't be started for quite a while.
Title: Chapter 1 How was it
Post by: Gloriano on July 23, 2003, 05:48:48 am
ok i let you know if she can do that:)
Title: Chapter 1 How was it
Post by: Blitzerland on July 23, 2003, 02:55:10 pm
Quote
Originally posted by Woomeister
Heh when we did the testing, those where the only kind of bugs we got, nothing major :)
oh well, I'll fix that for R2 :)


Thats a good thing. At least I know my computer won't suddenly explode into billions of peices for no apparent reason when i'm playing the game. :nod:
Title: Chapter 1 How was it
Post by: lobsterclaw on July 28, 2003, 12:01:38 am
I loved the campaign, but i had to turn all of the detail WAY down or else the game would crash, so i didnt get to see all the purdy ships very good.
Title: Chapter 1 How was it
Post by: Knight Templar on July 28, 2003, 12:02:34 am
that's because you have a looser system. Duh :p
Title: Chapter 1 How was it
Post by: lobsterclaw on July 28, 2003, 12:05:05 am
Damn computer!
Title: Chapter 1 How was it
Post by: Knight Templar on July 28, 2003, 12:09:56 am
well, you know what they say about Playstation owners.....
Title: Chapter 1 How was it
Post by: lobsterclaw on July 28, 2003, 01:39:23 am
That's just about enough from you.:D
Title: Chapter 1 How was it
Post by: Knight Templar on July 28, 2003, 01:47:37 am
Oh, right. Don't want to let that secret out of the closet, now would we? ;)
Title: Chapter 1 How was it
Post by: Hudzy on July 28, 2003, 04:02:06 pm
Not entirely sure if I wanna know the story behind that one. :nervous:

Back on topic, loved every minute of the campaign, great work guys. :D
Title: Chapter 1 How was it
Post by: LAM3O on July 28, 2003, 09:49:52 pm
Great ships, great missions, i liked the difficulty(i play on medium).  Even having to play 2 of the missions maybe 5+ times each was fun, because the missions were interesting.  TBP was my favorite mod but my like for the freespace story and your continuation of it makes this my favorite mod so far.

My only complaint is that there wasn't more missions.  

Also it's cool to open fred and see all those ships that weren't even used in this chapter.  

I hope people start making missions.
Title: Chapter 1 How was it
Post by: Deathstorm V2 on July 29, 2003, 04:57:02 am
Excellent use of music, especially in the mission where you plow through the EA fleet to get the Nemesis.

I think that misssion should've been a two-parter though, because I'd get the fleet through and get vaporised by one of the Nemeis' beams.  (It was kinda fun though, seeing that glow and thinking "Oh my GOD! Runawayrunawayrunaway BOOOOM!")
Title: Chapter 1 How was it
Post by: Woolie Wool on July 29, 2003, 12:52:05 pm
Quote
Originally posted by Charmande
Inferno is pure awesomeness.  That sums it up.

its the sounds.  the sounds are what instantly drew me into the game, when i started that first mission and heard the Subach HL-12 laser sound, i was happy.  I loved the exlposions, both the anis and the sounds.  Also, i recognized a lot of sounds from other places, like one of the explosions was a "common" explosion sound for games, but sounded great in freespace.  I also noticed that the Ancient fighter flyby sound was familiar... it sounded like a federation ship flying by the camera after the borg cube is destroyed in First Contact, and the ancient bomber flyby was just  a slowed down version of the fighter flyby.  
Also the beamsounds.  I had always wondered if FS2 beams in fast motion would sound nice, i thought that they'd sound stupid ingame, but i didnt even notice that the EA's beams were speeded up BGreens and such until i listened to them when i wasn't playing the game.  also, the ancient's juggernaught Blue Beams coupled with the Fast Forward SGreen sound is great.  electric blue beam. :nod:


Some of the explosion sounds are ripped from Doom as well.
Title: Chapter 1 How was it
Post by: SadisticSid on July 29, 2003, 04:12:44 pm
Actually a lot of games, movies and TV programmes rip sounds from each other. There's an anime I watch where the bots fire beam rifles that sound exactly the same as the Star Wars blasters. We merely carried on the cycle. :)

Sid.
Title: Chapter 1 How was it
Post by: Woolie Wool on July 29, 2003, 04:41:31 pm
Many TV shows use the boss spawner flame sound from Doom.

Also, the Subach HL-12 sound is the level 1 laser sound from Descent II.
Title: Chapter 1 How was it
Post by: JR2000Z on July 29, 2003, 05:33:02 pm
~81 guns/turrets on the gigas?! :eek2:


this is going to be fun. :shaking:
Title: Chapter 1 How was it
Post by: Woomeister on July 29, 2003, 05:53:59 pm
The original had 120, I had to cut it as I couldn't convert a ship with that many turrets at the time.

Pitty I didn't have the time to redo it, would remap it a bit as well.
Title: Chapter 1 How was it
Post by: Charmande on July 30, 2003, 01:48:43 am
Quote
Originally posted by Woolie Wool
Many TV shows use the boss spawner flame sound from Doom.

Also, the Subach HL-12 sound is the level 1 laser sound from Descent II.


Many everthings use the boss spawner flame some from doom.... like the fire shooter thing in star fox adventures.

it's kinda funny when you are watching this new movie with all these great sounds... and suddenly you hear an explosion or monster roar from doom... this old old game.  hah :ha:
Title: Chapter 1 How was it
Post by: arthur_tuxedo on August 04, 2003, 03:08:05 pm
This mod's quality was so high that if it had voice acting it could be released as an official expansion and get rave reviews.  That said, the last Earth mission was just too hard.  I had to play it on Very Easy and I still almost gave up.  There's extremely challenging (Bear Baiting) and then there's soul crushing, which is what this was.  I understand that it was the climax of the EA war, but it should have been split up in two or three so that it doesn't take 30 minutes just to fail again.
Title: Chapter 1 How was it
Post by: Woomeister on August 04, 2003, 03:10:17 pm
m14 isn't that hard, m13 is far harder, it used to be impossible :D
Title: Chapter 1 How was it
Post by: arthur_tuxedo on August 04, 2003, 08:03:49 pm
That's the one I was talking about, m13.  I did m14 first try.
Title: Chapter 1 How was it
Post by: Woomeister on August 05, 2003, 04:00:02 am
What I call m13 is the Tanen mission, not the next one.
Title: Chapter 1 How was it
Post by: BlazeME on August 07, 2003, 01:09:25 pm
Love it, Love the ships, love the beams, love the weaps. :cool:

Now...
GIMMIE CHAPTER 2!!!! :hopping:
Title: Chapter 1 How was it
Post by: adwight on August 07, 2003, 04:14:33 pm
Two words for it:  KICK ASS!!!
Title: Chapter 1 How was it
Post by: Woolie Wool on August 09, 2003, 07:51:26 pm
Quote
Originally posted by Charmande


Many everthings use the boss spawner flame some from doom.... like the fire shooter thing in star fox adventures.

it's kinda funny when you are watching this new movie with all these great sounds... and suddenly you hear an explosion or monster roar from doom... this old old game.  hah :ha:


I heard the Doom door opening sound occasionally on various TV shows.
Title: Chapter 1 How was it
Post by: Flipside on August 12, 2003, 03:32:24 pm
Well, I'm only a few missions in, but loving it! Specially with Bobbs new Specular build ;)

My only mistake so far was to pick a bomber and then try to fight scorpions..... that took a loooooong time!

Flipside :)
Title: Chapter 1 How was it
Post by: Viko on August 17, 2003, 08:23:46 am
Impressive work

I enjoyed the campaign a lot

Thanks to you for making the Freespace's spirit going on :yes:


Looking for the second chapter :D
Title: Chapter 1 How was it
Post by: Shiva Archon on August 22, 2003, 05:40:16 pm
I loved the campaign and can't wait for the second chapter.  I'm even more excited to fly those sweet-looking EA fighters.  

I don't know if there's somewhere else to post this, but I did find a couple minor things that could be tweaked if you have time.  In one of the command briefings it mentions the Independence leading the 2nd Fleet, but I thought it led the 4th.  I'll have to check which one though.

Also on the mission where you disable the Sol Gate's weapons, I managed to take out the weapons modules, but the Hastor was destroyed by that Lindos.  I ended up destroying the Lindos myself, and thus succeeded the mission even though I lost the Hastor.

Again, really minor things barely worth correcting if at all.  

*goes to play it through for the 3rd time*
Title: Chapter 1 How was it
Post by: DragonClaw on August 25, 2003, 06:18:53 am
For some reason it always crashes(freezes) on me whenever the briefing shows a static transition, so I never look at any of the briefings before I play a mission heh :p

Anyway, noticed something really small, still playing through... In the Sol Gate scanning mission when you finish scanning the last two cruisers, its the Praetorian that tells you good job on scanning(the enemy telling you good job hah :ha: ), not the Icarus. Something small, but hell, I like complaining :p
Title: Chapter 1 How was it
Post by: Woomeister on August 25, 2003, 06:52:23 am
Actually it's the small things we are trying to hunt down, there's been nothing major for me to fix (the reason there's been no patch)
the R1 campaign will be re-released with the r2 one, hopefully with a few scp features.
Title: Chapter 1 How was it
Post by: DragonClaw on August 25, 2003, 07:18:15 pm
Meh, I can't play this anymore, crashes on average twice per mission and its just pissing me off *delete*  sry :sigh:

Hope everyone else has had better luck...
Title: Chapter 1 How was it
Post by: Woomeister on August 26, 2003, 03:24:11 am
Tried lowering the settings?

Using standard FS2?
Title: Chapter 1 How was it
Post by: DragonClaw on August 26, 2003, 07:07:24 am
Yeah, haven't tried 640x480 though.

Was using standard FS2, tried to use FS_Open but when I click any button on the mainscreen it brings me back to desktop.

I downloaded the 1 file all-included VP.
Title: Chapter 1 How was it
Post by: Starks on August 26, 2003, 10:44:40 am
I know this is only chapter one... But you left us on too much of a cliffhanger... It's just like when the Lysander was put in its place. I have a feeling that Chapter 2 will bring us right into the action with a battle similiar to the up close and personal hell that was

Slaying Ravana
Title: Chapter 1 How was it
Post by: Woolie Wool on August 26, 2003, 04:06:36 pm
Slaying Ravana was easy. I must've only used two or three Cyclops during the entire mission. One of my wingmen got the kill. Damn him.
Title: Chapter 1 How was it
Post by: Woomeister on August 26, 2003, 04:09:01 pm
Quote
Originally posted by LLivingLarge
I know this is only chapter one... But you left us on too much of a cliffhanger... It's just like when the Lysander was put in its place. I have a feeling that Chapter 2 will bring us right into the action with a battle similiar to the up close and personal hell that was

Slaying Ravana


If you mean the first mission will be an all out assualt against the Gigas...then no it isn't :D
Title: Chapter 1 How was it
Post by: Starks on August 26, 2003, 04:15:29 pm
The only questions I have is will there be medal missions and loops?

(P.S. Can I voice act?)
Title: Chapter 1 How was it
Post by: Starks on August 26, 2003, 04:18:01 pm
I can't wait to see the Ancients in action... The demos weren't enough.
Title: Chapter 1 How was it
Post by: Demonica on August 26, 2003, 04:20:59 pm
i played this campaign i must say pretty good:)
Title: Chapter 1 How was it
Post by: Woomeister on August 26, 2003, 04:21:32 pm
We currently have no plans to use the medal system as we would have to overhaul it to make it compatable with all FS2 language versions.

Loops are most likely.
Title: Chapter 1 How was it
Post by: Starks on August 26, 2003, 04:31:41 pm
There will be ranks right?
Title: Chapter 1 How was it
Post by: Woomeister on August 26, 2003, 06:02:00 pm
I haven't disabled them, so it is possible to go up ranks, though it has no effect on the story.
Title: breakdown
Post by: catalyst on August 27, 2003, 01:54:28 am
longtime listener, first time caller. here's my thoughts on chapter one, piece by piece.

fighters - one of the strongest features of the mod. enemy fighter designs are well correlated to faction and function, and GTVA fighters are restrained enough (ie, nobody got too giddy with the "well what if it NEVER RAN OUT OF WEAPON ENERGY" or whatnot) to make the player's choice of ships subtle and complicated.

weapons - one of the weakest features of the mod. there is far too little deviation from the original fs2 weapons. the only original one is the hammer, which is a singularly useless waste of a hardpoint.

capships - good. the larger turrets that visibly rotate are nice. other posters have mentioned the cavalier attitude you guys have towards nuking capships. bigger is *not* always better, but on balance i think the bigger capship battles are an improvement, and the only reason we didn't see more of that in fs2 was a concern over framerates that's not really relavent a few years after it's release. that said, though, perhaps more could be done to explain the shift plotwise. if, as is said in one mission, there's still "10,000 vasudans" on a cruiser, more melodrama should accompany their deployment...but it's quite possible that crews are smaller, automation is more widespread, and, say, mobile robot shipyards (a hook for mission backdrops) are the norm.

mission design - pretty quality, although not perfect. the tactical flow (if that makes any sense) of the missions is always spot on, and some of the new elements (like the sol gate and associated ship parking lot) are quite interesting. the difficulty levels of the missions are wildly erratic, though. many were simple enough to beat the first time through, but 13 and 14 each took me multiple days of effort...and i'm unemployed. ;) you can imagine my surprise, then, when 15 turned out to be a cakewalk...

animations, music, briefings, etc - totally good enough. i can't believe other posters complain about the lack of voice acting (very difficult to get right). this is all more professional then i had hoped; i'd much rather play something where the extra effort went into the missions. i suppose my only complaint here is that the tech gazeteer is spotty. the stilletto, for instance, doesn't seem to be in there, and it would be nice to have some solid gameplay specs about the ranges of weapons and such.

thanks for all the hard work, i'm very much looking forward to the next chapters!
Title: Impressions
Post by: Akalabeth Angel on January 02, 2004, 05:29:03 pm
I'm still on the Sol Assault mission, I keep loosing too many ships, so I've yet to rate the campaign but thought I'd throw out a few comments.

   I thought the difficulty of the campaign was actually pretty easy, I'm playing it on medium or whatever the generic setting is (easy maybe?). And one thing is that for pretty much every mission I was rarely in fear of my life. Sure, I lost missions but I rarely ever died. One of the things I noticed is a distinct lack of AAAf beams. Don't any of the ships mount these weapons anymore? The one time I remember dying is from getting rammed by the Ke'hat (spl?), oddly enough I got rammed by the Nemesis later on for like 10 seconds and didn't take a point of damage.

    The new designs were a mixed bag. I didn't care for a lot of the GTVA fighters, but the EA ones tended to be very good. The Stenton is probably the best out of the lot. The ships were pretty good but I thought that the debris could have been better. It looked more like a piece of lego from the ship rather than a piece of debris if you know what I mean. Maybe the textures are off or something, I dunno.

    I'm not sure I liked a lot of the new beam effects. I don't think they're an improvement, but I accept them as something different. Let's say they're cool and different, but I prefer the FS2 ones. One effect I liked is the Hellstorm X bomb, those were a real pain in the ass to shoot down. Some of the fighters seemed a bit inconsistent too, the Perseus Adv for example could take Harston (spl?) and fire repeatedly. But take one of the bombers, which I've done to try and pass the last mission, and the ship fires maybe 10 shots before energy hits zero. And for a rating of 1 versus shields, the Harston sure eats through shields like there's nothing there.

    Some of the briefings are inconsistent. In one mission it says that EA has less ships, but with better quality compared to the GTVA. While in another mission later on, it sounds as though the GTVA is outnumbered. Thought that was kind of odd.
Title: Chapter 1 How was it
Post by: SadisticSid on January 02, 2004, 05:54:41 pm
Well we'll certainly be addressing most of the balance issues you mention - although the Perseus was designed to be an extended use interceptor with high capacity energy reserves, and I won't be changing that. The Hastor will be a heavy weapon, only mountable on heavy fighters and will chug down the energy like no tomorrow.

The difference between different fighter and weapon classes will be far more distinct - for example, light fighters being able to outperform heavies in dogfights, but dropping like flies against them in a frontal assault. Interceptors will be particularly fast, but will have a major advantage only in attacking from range. They should be eaten up by light fighters in dogfights.
Title: Chapter 1 How was it
Post by: Janos on January 03, 2004, 09:53:39 am
Less giant huge behemoths. Otherwise L-.
Title: Chapter 1 How was it
Post by: DeepSpace9er on January 03, 2004, 01:44:46 pm
The Hastor is supposed to be an improvement on the Maxim correct? Then shouldnt their be SOME sort of vibration or less energy use?
Title: Chapter 1 How was it
Post by: SadisticSid on January 03, 2004, 02:39:40 pm
No, the Hastor is a particle weapon, while the Maxim is a mass-driver according to its tech description.

The future Hastor will be a bit different :)
Title: Chapter 1 How was it
Post by: ionia23 on March 18, 2004, 11:42:36 pm
I hope it's okay to throw in some comments on this as I believe Chapter 2 isn't out.

I just completed Chapter 1, within the last 10 minutes or so.

What's missing
-------------------

Voice acting, voice acting, voice acting.  This is the only issue I ever have with FM's.  It's next to impossible in a good firefight to keep reading.  I don't know how much of a pain in the neck this is to do as I've never constructed diddly squat in FRED.  

That's it, in my opinion.  This campaign is easily on par with anything created by Volition.

What was enjoyable
--------------------------

The whole thing.  Plain and simple.  I was on the edge of my seat through most of the campaign.  I love the ship designs and general perfomance of them.  The first mission to the Sol gate was...daunting.  All these huge ships and not a single dent in performance.  Most impressive!

I particularly like the new weaponry, especially the Mace.  I found the Flail and the Morning Star indispensable in the original Freespace campaigns.  Go figure.  If you want a true tactical advantage, learn to use the weapons everyone hates.  I used to take great delight in really antagonizing other players online with the kinetic weapons.  The mace improves on that tenfold.

The Hastor (hope I have that right) was my favorite to use.  Complimented with the Hurricane dumbfire.

What wasn't
----------------

The Cyone fighter.  Awesome design, but a bit short on cannons.

The Prometheus, even in the distant future, still has a lousy firing rate.  A grand gun when up close though.

Strange Bugs
-----------------

Earth looks, well, seriously whacked on my system.  The textures are all smeared and look like mirrors.  Of course, I'm using an old Voodoo 3 for a video card so it's probably my problem.


This was a blast to play and I look forward to Chapter 2.  Thank you very much for designing this :)
Title: Chapter 1 How was it
Post by: Woomeister on March 19, 2004, 03:51:37 am
Voice acting still isn't planned even in the next release (except for any cutscene voice overs)
We have a few main characters, and would need seperate actors for each of our new message personas.

The Cyone is gone now, now replaced by better fighters.

If the textures are looking funny, you may not have the high res texture hack in your registry.
Title: Chapter 1 How was it
Post by: Havock on April 19, 2004, 04:13:28 pm
"flaw/bug report"

Spoiler:

in the mission that you are first ordered to destroy the corvette (soyuz or something), when the segomo arrives, the transport sent to "save" the crew gets stuck in front of it, only by unlocking cheats and hitting it with Hammer bombs i got it clear
Title: Chapter 1 How was it
Post by: phreak on April 19, 2004, 04:29:26 pm
did that happen more than once?

never seen that before :wtf:
Title: Chapter 1 How was it
Post by: Havock on April 20, 2004, 01:27:22 pm
Quote
Originally posted by PhReAk
did that happen more than once?

never seen that before :wtf:


i'll see if I can get a screenie of it :)
Title: Chapter 1 How was it
Post by: Havock on April 22, 2004, 09:59:50 am
i've played the mission 4 tmes now.
once for the mission itself, 2 times to check if it's true and the final one for one last check and the shot :p

it got stuck all the time...
Click here (http://members.lycos.nl/durandalarw/argostuck.jpg)
there you go.
Title: Re: Chapter 1 How was it
Post by: Quest_techie on December 05, 2006, 03:20:56 am
having the same problem, it is very frustrating, I am hammer nudging the thing, but since I am unsure where to nudge it to I am running into difficulties
Title: Re: Chapter 1 How was it
Post by: Dark Hunter on December 05, 2006, 09:21:20 am
 :eek:

WOW! This is an old thread!

Looks like Spartan isn't the only one to revive ancient topics.  :p
Title: Re: Chapter 1 How was it
Post by: ToecrusherHammerjaw on December 05, 2006, 10:04:55 am
Techie, some advice:  necromantic rituals are usually frowned upon in these boards, especially on threads that are over a year old.  Like Hunter says, just ask Spartan.  His title tells all.  :D

Having said that......proceed or lock, anyone.
Title: Re: Chapter 1 How was it
Post by: Woomeister on December 05, 2006, 11:25:53 am
Lock since this is a very old thread.