Originally posted by DeepSpace9er
another problem on the mission where the Ramanaya and the fleet are orbiting Earth. Every time i try it, i rack up like 30 kills and still the Ramanaya gets destroyed and i loose the mission. wtf am i doing wrong?
Originally posted by Holy Imperial Gloriano
inferno is so cool story feels like in Freespace series:) :yes:
Originally posted by Woolie Wool
I'll pass judgement on it until I play it tonight.
you will all piss yourself when you play mission 14.
another problem on the mission where the Ramanaya and the fleet are orbiting Earth. Every time i try it, i rack up like 30 kills and still the Ramanaya gets destroyed and i loose the mission. wtf am i doing wrong?
Originally posted by PhReAk
although this is techinally mission 13, we had to axe (:p) vadar_1's mission for obvious reasons.
Originally posted by DeepSpace9er
now get back to work on R2 & R3 ;)
Originally posted by DeepSpace9er
This wasnt meant as a "hahaha-in-your-face-you-stupid-useless-modder post"
Originally posted by Ashrak
oki the gigas is too damn big......i was 10 k away from node it still killed me in a col :/ :rolleyes:
Originally posted by Tiara
*grins evilly at the thought of Ashrak meeting the Gargant*
Originally posted by Ashrak
is it bigger?
From Inferno Tech Database
SSJ Gigas:
The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.
SH Gargant:
Quite what the Gargant's purpose is remains a mystery to the Alliance. All tactical data on this virtually impervious ship has been classified.
Originally posted by Hippo
:blah: 135 Mb/56K modem=68 hours remaining... :hopping:
Originally posted by Woolie WoolGargant size = absurd, bigger then gargant size = just too much
If you think the Gargant is too big, wait till you see the Hara.
Originally posted by Tiara
Gargant size = absurd, bigger then gargant size = just too much
Originally posted by SadisticSid
Just so you know... the Gargant has twenty anti-fleet cannons, which give the ship uber-protection from anything really. It may not have the most powerful beam in existence, but it has twenty of the second most powerful. ;)
Some of the descriptions I wrote for the techroom (yes, I wrote practically all of them) will probably have some minor changes made for them for R2.
Sid.
Originally posted by Kalfireth
On to my personal problem... in FS and FS2 the token "big ship" was always a massive focal point and it was a thing of fear to be anywhere around it most of the time - ships died rapidly at its hands.
However in Inferno some of these big ships seem to not be anything like as fearsome as they used to be:
Spoiler ahead: The Diablo was scary when it came through the node. I was genuinely worried about it. It came, slapped the fleet and left. I figured this was going to be a loosing battle for some time. But the next mission it seemed to get obliterated with very little effort on the part of the good guys.
Originally posted by Black Wolf
BTW, why the shift back to FS1 style briefing/Ship select icons?
Originally posted by Woomeister
The missions will really jump in difficulty soon :)
Originally posted by Woomeister
when it's done :D
Originally posted by Woomeister
This is the thread for comments, feedback and suggestions for the first chapter
Originally posted by Woomeister
The Diablo's nothing compared to what's coming, don't worry, the GTVA will have far more trouble with some of our other ships. :D
The GTVA can match the Shivans per class for power except from Super Carrier and above. Oh and the later Shivan fighters are far superior too :)
Untill the Icanus shows up, there's no token big ship for the Alliance, the Odin and Warlock aren't as unique and special as the Colossus was to the GTVA, they're not one of a kind ships that the fate of the species is put upon.
Originally posted by DeepSpace9er
you still didnt COMPLETELY answer my question. I understand it will be released when its done because "professionalism is an asset" but approximately what date do you think it WILL be done? October 14th? September 22nd? August 18th?
Originally posted by WMCoolmon
I gave it a "good", because voice acting would've helped a lot. (I found myself hitting f4 several times as messages disappeared/scrolled by too fast to read)
Originally posted by Woomeister
So you haven't even played it yet, and you've said its crap? :wtf:
You didn't expect a mod with a massive amount of content to be a large filesize, also there was the multiple VP version that we've been releasing for months beforehand for people who couldn't download it all at once.
Originally posted by Ashrak
need............missions...................a lot..........................cant.........................fred .....................:D
Originally posted by SadisticSid
Sure, it's what the archives site is for after all... :p
Sid.
from internal:
mission 14: holy ****! but the friendly ships were invincible
something to do with this sexp [DEBUG]MakeEverythingInvulnerab. i use alt+d to equalize the ets
Also we need to find a female voice actor willing to do one of the major parts, which appears in ch1 and the soc campaign.
Originally posted by Woomeister
Heh when we did the testing, those where the only kind of bugs we got, nothing major :)
oh well, I'll fix that for R2 :)
Originally posted by Charmande
Inferno is pure awesomeness. That sums it up.
its the sounds. the sounds are what instantly drew me into the game, when i started that first mission and heard the Subach HL-12 laser sound, i was happy. I loved the exlposions, both the anis and the sounds. Also, i recognized a lot of sounds from other places, like one of the explosions was a "common" explosion sound for games, but sounded great in freespace. I also noticed that the Ancient fighter flyby sound was familiar... it sounded like a federation ship flying by the camera after the borg cube is destroyed in First Contact, and the ancient bomber flyby was just a slowed down version of the fighter flyby.
Also the beamsounds. I had always wondered if FS2 beams in fast motion would sound nice, i thought that they'd sound stupid ingame, but i didnt even notice that the EA's beams were speeded up BGreens and such until i listened to them when i wasn't playing the game. also, the ancient's juggernaught Blue Beams coupled with the Fast Forward SGreen sound is great. electric blue beam. :nod:
Originally posted by Woolie Wool
Many TV shows use the boss spawner flame sound from Doom.
Also, the Subach HL-12 sound is the level 1 laser sound from Descent II.
Originally posted by Charmande
Many everthings use the boss spawner flame some from doom.... like the fire shooter thing in star fox adventures.
it's kinda funny when you are watching this new movie with all these great sounds... and suddenly you hear an explosion or monster roar from doom... this old old game. hah :ha:
Originally posted by LLivingLarge
I know this is only chapter one... But you left us on too much of a cliffhanger... It's just like when the Lysander was put in its place. I have a feeling that Chapter 2 will bring us right into the action with a battle similiar to the up close and personal hell that was
Slaying Ravana
Originally posted by PhReAk
did that happen more than once?
never seen that before :wtf: