Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Mav on July 18, 2003, 10:04:52 am

Title: some requests... ;-)
Post by: Mav on July 18, 2003, 10:04:52 am
Here are some feature requests for the SCP:

[feature bombardment]

[/feature bombardment]

Thats alot of stuff, I know - don't get offended ;)  . Just wanted to list some ideas (some are not originally from me, e.g. the subspace drag/push was mentioned by someone at an early source discussion on F2S)
I hope these features will be implemented as far as possible. :D (though I suppose it would take some time ;) )
Title: some requests... ;-)
Post by: SadisticSid on July 18, 2003, 11:32:46 am
Add good-secondary-time for ALL secondary weapons to that list while you're at it.

Sid.
Title: some requests... ;-)
Post by: Mav on July 18, 2003, 11:48:08 am
Uh, no problem, but what does it do? :confused:
I'm fredding now and then, but not very much (I sort of concentrate more on modding most of the time). My only complete mission is for FS1 and quite old, everything else is wip or test stuff. :sigh:
Title: some requests... ;-)
Post by: Mav on July 18, 2003, 11:51:29 am
Done. And I think I remember it had something to do with telling the ai when it should use a specific weapon - is that correct?
Title: some requests... ;-)
Post by: Lynx on July 18, 2003, 12:31:26 pm
I'd also like to add some suggestions:


*a recovery rate for weapons and shields(just like the afterburners); that would be extremely useful for the Wing Commander Saga(WCS)
*Pulse beams: The Beam fires 3-4 times in short succession(just like salvo/burst weaponry; would be useful for TBP for the Strobed Antiproton beams of the Stribe ships):cool:
*support for higher velocities(400+); I think the AI now cannot really handle higher speeds
*optional flag that makes that certain ships only get damaged by "huge" weapons; would be useful for WCS where the phase shields of the capships can only be penetrated by torpedos
*(optional) four armor sectors
*(optional)core damage(after the armor has been shot off, damage goes to the ships core until it blows up)

I've joined a few days ago. Tell me what's already possible of my points.
Title: some requests... ;-)
Post by: Mav on July 18, 2003, 12:53:47 pm
Quote
*a recovery rate for weapons and shields(just like the afterburners); that would be extremely useful for the Wing Commander Saga(WCS)

As far as I know thats actually handled by the "$Power Output" entry in the ships.tbl, though it might be helpful to have a separate modifier for the systems like the shield-/hull-/subsys-modifiers for weapon damage.
Quote
*Pulse beams: The Beam fires 3-4 times in short succession(just like salvo/burst weaponry; would be useful for TBP for the Strobed Antiproton beams of the Stribe ships)

Quote
burst mode for primaries (i.e. salvo fire)

Just what I meant - make this a "burst mode for all weapons". ;)
For the rest I think that's new ideas which aren't supported right now - I suppose you thought of WCP for this?
And another point by me:
Title: some requests... ;-)
Post by: Lynx on July 18, 2003, 02:30:55 pm
Quote
Originally posted by Mav
For the rest I think that's new ideas which aren't supported right now - I suppose you thought of WCP for this?


I thought of Wing Commander in general.:)
The four armor sectors+core would be very useful in WCS too: It should be made optional:

e.g.
$Armor:100, 50, 50, 100
$Hitpoints: 100

Or if you want the standard FS damage model, just use the Hitpoints and leave out the Armor. The code of the shields with its four different sections could maybe help for doing a Wing Commander-esque armor model.