Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Zeronet on January 11, 2002, 02:02:00 pm

Title: GTDc Syndicate Dev Thread III
Post by: Zeronet on January 11, 2002, 02:02:00 pm
First of all changed the name, the last name was foolish. The modeling is 85% complete, the textures present will probably we used expect for the docking area and runways.Its around 500 faces(polys?). I really would like feedback(do you like it or not) and suggestions.
I really need to know how to scale the model and retain the texture quality and how to add turrets and Spinning radar dish. Any help will be greatly praised, as its really needed. Im also wondering how to do 512x maps.

 


[This message has been edited by Zeronet (edited 01-11-2002).]
Title: GTDc Syndicate Dev Thread III
Post by: Zeronet on January 11, 2002, 05:08:00 pm
Is anyone interested in this ship or helping me make it?
Here is the fully scaled GTDc Syndicate with a Herc Fighter and an Orion. Such is the size of the GTDc Syndicate, its width is greater than the length of an Orion.

 

[This message has been edited by Zeronet (edited 01-11-2002).]
Title: GTDc Syndicate Dev Thread III
Post by: Thorn on January 11, 2002, 07:18:00 pm
Too angular for my tastes...
But it makes sense though...
Why would you put so much detail into something that massive? You wouldnt, it takes long enough to build as it is...
Title: GTDc Syndicate Dev Thread III
Post by: Zeronet on January 11, 2002, 07:27:00 pm
Took 15 whole years to build at Neptune Base protected by GTD Goliaths which im going to start modelling tomorrow.
Title: GTDc Syndicate Dev Thread III
Post by: Unknown Target on January 11, 2002, 07:34:00 pm
I think it's pretty nice...
What do you need help with, anyways?
Title: GTDc Syndicate Dev Thread III
Post by: Unknown Target on January 11, 2002, 07:44:00 pm
I think it's pretty nice...
What do you need help with, anyways?
Title: GTDc Syndicate Dev Thread III
Post by: Zeronet on January 11, 2002, 07:48:00 pm
Come to think of it i now only need help with the spinning sections and 512x maps. EDIT:A face is a poly right? So my ship is 343 polys.

[This message has been edited by Zeronet (edited 01-11-2002).]
Title: GTDc Syndicate Dev Thread III
Post by: Anaz on January 11, 2002, 09:01:00 pm
 
Quote
Originally posted by Zeronet:
Come to think of it i now only need help with the spinning sections and 512x maps. EDIT:A face is a poly right? So my ship is 343 polys.

[This message has been edited by Zeronet (edited 01-11-2002).]


first, you need a helluva lot more pollys. The orion was over 1000, and your ship is bigger than the orion...so draw your logical conclusion there.
Title: GTDc Syndicate Dev Thread III
Post by: Alikchi on January 11, 2002, 09:13:00 pm
I think you need to work on the front. instead of a flat triangle, work with layers.
Title: GTDc Syndicate Dev Thread III
Post by: Carl on January 12, 2002, 01:25:00 am
wow, that's a pretty big hanger!
Title: GTDc Syndicate Dev Thread III
Post by: WMCoolmon on January 12, 2002, 01:59:00 am
You can almost fit an Orion in there...or maybe a couple of Aeoluses could play hide 'n seek  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: GTDc Syndicate Dev Thread III
Post by: Fineus on January 12, 2002, 03:25:00 am
It's Zeronets - what did you think?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

I must say - looks great, but I suggest you push the poly count to the limits on this one, it's base shape is in such a way that any added detail is a boon.
Title: GTDc Syndicate Dev Thread III
Post by: LAW ENFORCER on January 12, 2002, 05:03:00 am
Put detail in the hangars, I have doors, decks, windows etc in mine - you NEED....
Title: GTDc Syndicate Dev Thread III
Post by: Zeronet on January 12, 2002, 05:23:00 am
Its booleaned so all i can do is glue detail onto it. The main idea is its covered in solid Armour. Im mainly trying to fiqure out how to succesfully add small details with such a large ship, as the ability to Zoom out, is their but takes alot of mouse work to get anywhere. One of my idea's is some lifts, 40 by 40. In Fred one can add some non-moving fighters, freighters etc. With lots of Poly room, i could add a refueling area as well.

EDIT: Thats quite a good idea. Although TS5 is being funny, i added a few things and it said 6500 polys which clearly its not.

[This message has been edited by Zeronet (edited 01-12-2002).]