Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mad Bomber on January 09, 2002, 06:02:00 pm
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Who is actually making/using new ANI's in their campaigns? I mean ANI's not directly related to ships.
For instance, I made a new briefing icon ANI, which replaces the old Colossus-looking icon. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Visited the Winds of Fate forum (//"http://pub97.ezboard.com/fmetalsirensforumsfrm4") lately?
Project leader of the Eden Project, its MODs, and all three of the campaigns included in it.
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I do
right now I have a title ani for the main hall and explosions ani (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
new pilot comm anis should be done soon.
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I know Inferno has new ones, also.
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I changed around a few of the explosion effects and chaned the Colossus icon to the FS1 star system icon, but that's about it.
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I've downloaded some fresh effects that I really like, but the only thing I've really done is create new ANIs for the space debris you see floating around everywhere in space and making it look like you're flying underwater. I made it go away. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)Here ("http://sushicw.homestead.com/files/Freespace/DebrisKill.zip"), if you're interested.
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*raises hand*
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Well... since Im doing a TC I'll have to replace nearly every .ani in the game (my demo has a load of them too! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))
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Whel whe are replacing almost every ani.
[This message has been edited by USS Alexander (edited 01-12-2002).]