Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on July 18, 2003, 01:25:01 pm
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In my experience it's been next to impossible to edit species.tb without having my edit and everytthing below it removed from the tech room and inaccessible. However, playing Inferno I noticed they've managed to do just that - I remember asking them about this bvefore and they said they hadn;t done anything special - basically what I'm asking is whether or not anybody's noticed a reason in the code that editing it even relatively slightly can destabilize it?
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maybe the same thing that screwed the ships.tbl file if you made it a bit larger...?
dunno, just speculation, and what caused THAT?? it's been fixed, so I suppose someone knows :)
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I just took at look at the table, and one thing (which you have probs already thought of) is have you noticed that the numbering behind each batch of text goes in order? Maybe you need to change the numbering of anything after what you entered, that could be why the stuff after your entry doesn't work?
Flipside :)
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Originally posted by Flipside
I just took at look at the table, and one thing (which you have probs already thought of) is have you noticed that the numbering behind each batch of text goes in order? Maybe you need to change the numbering of anything after what you entered, that could be why the stuff after your entry doesn't work?
Flipside :)
Nope...that numbering is for the extended languages support (the numbers correspond to the French, German, etc. translations). Thats from the horses mouth (Dave B).
TBP edited the Species.TBL as well...tends to screw up when you make the entry too long.