Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on July 21, 2003, 04:51:47 am

Title: -D varient weapons?
Post by: Raptor on July 21, 2003, 04:51:47 am
Could someone please tell me what the point of the 'D' varient weapons is?  I mean the weapons like 'Subach HL-D' etc.

Redoing weapons tbl, as it did not work with campains for some reason....

EDIT: oh, and why do some weapons have  a @ in front of their name?

eg $Name:@Subach HL-D
Title: -D varient weapons?
Post by: SadisticSid on July 21, 2003, 06:08:48 am
@ was for weapons in the demo.

The -D suffix means 'dogfight' version - lower power weapons for multiplayer.

Sid.
Title: -D varient weapons?
Post by: TopAce on July 21, 2003, 06:14:56 am
And does it have any effect in the game if I put the @ front of its name, or it is just informing like the ;?
Title: -D varient weapons?
Post by: Raptor on July 21, 2003, 07:01:00 am
so is it safe to remove the @ and dogfight versions from my weapons table?

Asking because with my old table while flying single missions within the mission simulator, I had no problems.  But if I tried to fly a campain, none of the primary weapons would be displayed/allowed/reconised.

Imagine trying to play the main campain with only your missiles! :shaking: :eek: :shaking:
Title: -D varient weapons?
Post by: karajorma on July 21, 2003, 07:11:42 am
Quote
Originally posted by Raptor
so is it safe to remove the @ and dogfight versions from my weapons table?

Asking because with my old table while flying single missions within the mission simulator, I had no problems.  But if I tried to fly a campain, none of the primary weapons would be displayed/allowed/reconised.

Imagine trying to play the main campain with only your missiles! :shaking: :eek: :shaking:


You sure you configured the campaign loadouts correctly from FRED's campaign manager? You have to include the initially allowed weapons there too.
Title: -D varient weapons?
Post by: Raptor on July 21, 2003, 07:22:48 am
Yes, that was one of the first things I checked.

I'll check again if, after this rebuild, it's still messing up.
Title: -D varient weapons?
Post by: TopAce on July 21, 2003, 07:32:37 am
Quote
Originally posted by Raptor
Yes, that was one of the first things I checked.

I'll check again if, after this rebuild, it's still messing up.


I was having that problem with FRED's camp editor, too. It began to work suddenly, after I unchecked all weapons/ships, save, and then rechecked the allowed weapons and ships. It began to work for me.

I am certain it is safe to remove the dogfight weapons, but I am not sure if removing the @ is safe.
Title: -D varient weapons?
Post by: diamondgeezer on July 21, 2003, 09:17:37 am
Well removing the Dogfight weapons is safe, as long as you're not playing a campaign which needs them :yes:
Title: -D varient weapons?
Post by: karajorma on July 21, 2003, 10:06:00 am
Quote
Originally posted by diamondgeezer
Well removing the Dogfight weapons is safe, as long as you're not playing a campaign which needs them :yes:


I don't believe they work outside of multiplayer anyway.
Title: -D varient weapons?
Post by: EdwinDLT on July 21, 2003, 03:11:30 pm
They sorta do, they appear on the HUD but make no difference.
Title: -D varient weapons?
Post by: karajorma on July 21, 2003, 04:19:48 pm
In other words they don't work :D