Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on July 21, 2003, 08:30:16 pm
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Only because I have intellectually reserved 3.6 for multi stuff ;)
Thsi will be something like 3.5.5
I want to do a couple things:
1) re-release the launcher, I think there are a couple versions out there, get that all on the same rev and everyone certain of it
2) release a bug fixed build from the various activities of the last 60 days
3) release a fred friendly build with movies disabled or MAYBE actually fix that alt-tab bug
4) possibly release a seperate build, though likely not just put the damn thing in, of the text-to-speech code and things like cloak, etc.
2 and 4 might be the same build, open to suggestion on that.
I would LIKE to do this before I leave for LA next Sunday, but I may get Phreak or Goober to stand in for me if we miss that deadline.
Thoughts?
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:yes:
As long as it is relatively stable.
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the link in my sig is generally up to date. i haven't updated it in a week though
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Has decision on how to impliment cloaking for the player been reached?
Will it be Sexp controlled or will a new button be mapped for it?
That and the text-to-speech thing are what I'm looking forward too.
SCP guys kick ass
:cool: :D
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http://www.hard-light.net/forums/index.php/topic,15935.0.html
in theory: fire once to start, fire again to stop. i'm going to have to write up some example table entries that can demonstrate different types of cloak device.
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Yeah, I know phreak has been a STAR about keeping builds up to date.
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are all those features in the readme gonna be in there?
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Whens this release coming out (3.5.5 or 3.6)??? I hope its before Friday
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er how many bugs are gonna be fixed? right now it crashes way to much....
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Inquisitor,
I had a critical hardware failure and lost my harddrive. Im wating on a new harddrive(and several new chassi fans). Until then I cant check my email.
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Originally posted by Inquisitor
3) release a fred friendly build with movies disabled or MAYBE actually fix that alt-tab bug
If you are talking about DX8 not letting you alt tab out. I have fixed that on my DX8 version. I could put it into fs2_open soonish (by the end of the weekend) but I would prefer to test it out on different OS's first.
If someone else is already working on this they should contact me. Ed, please reply to this using my e-mail address as well.
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i had freespace lock up alot when i would try to exit the game. it would take several minutes for windows to become useable after freespace was told to close. i traced it to xp's error reporting services, which i thought i had disabled. windows somehow thinks freespace had crashed and would try to report the error, even though no error existed. is there any way to speed up shutdown of the game?
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Originally posted by Nuke
i had freespace lock up alot when i would try to exit the game. it would take several minutes for windows to become useable after freespace was told to close. i traced it to xp's error reporting services, which i thought i had disabled. windows somehow thinks freespace had crashed and would try to report the error, even though no error existed. is there any way to speed up shutdown of the game?
Does this happen with OGL or just DX8?
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Sorry, been at a client the last several days, limited (and sucky) net access.
Nuke: To my knowledge, most everything in the readme IS in the current codebase.
Bottomfan: Bummer man, do you need me to email you the readme or do you have it?
RT: I will email you when I get back to the hotel, did you get my email RE: the launcher? I see an updated copy of the exe in a thread here, got updated code you are willing to share? If you have a code snippet, might as well paste it on the forums somewhere, since you probably don't have an up to date CVS.
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Originally posted by Inquisitor
did you get my email RE: the launcher?
No.
Bug fix:
To fix the bug I put a bit of code into the launcher but it would be best to fix it in the main code.
Find the registry entry that reads D3DFast and make it default to zero if its not found instead of FFFF.
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Originally posted by RandomTiger
Does this happen with OGL or just DX8?
i run dx8, i have insufficient ogl support. i think it is more linked to windows than the code. but it makes modding kinda difficult because i always have to reboot after every run of the game.
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Give me an e-mail and I'll look in to for you
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I got my computer parts today, Il put it all together this weekend.
Im writing this on my fathers laptop. Il try to get things running as soon as I can so I can complete the readme.
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dont dis laptops, i do all my modding on one.
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And I do all my coding on one :)
wb, bf :)
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I have nothing against laptops, Its just that my fathers laptop goes where he goes. So I was somewhat limited.
Well, I started on the readme again. Sorry to say more than I had hoped vanished in my computer crash. So as one might say in swedish: Fan va psykande!
Nil desperandum, work has already begun.
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PC Inspector File Recovery (http://download.com.com/3000-2248-10118664.html?tag=lst-0-1). Freeware. Has worked well in the past for both me and karajorma.
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:mad: RANT MODE! :mad:
is it just me or does windows get harder to troubleshoot with each version. windows 98 was very easy to fix, with nt and 2000 things got really hard. me is all around crap and i wouldn't use it over any form of linux. xp at least is a descent operating system, but it thinks too much. operating systems shouldnt use more code than neccisary. it makes your computer seem slow. xp has recovery features, but im not too sure how they work, i dont want to test them eithter. you spend 20 gs on an education and they still teach you dos, but you ask for some xp or some linux, and they say no, bastards!
:thepimp: HITS BLUNT :thepimp:
ok im happy again.
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Windows has always been a ***** to troubleshoot, main causes of problems are:
The registy
Incorrect .dll & .vxd's
Conflicting .dll & .vxd's
Drivers
Virusses
The registry is the biggest ***** of all to troubleshoot, the rest can be solved (but usually also involve the registry ... *sigh*)
I do this for a living, believe me, no Windows version is decent when it comes to troubleschooting it ;)
Cheers
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In my experience Win2k and the subsequent OS's have been much more stable than previous versions. Also, whoever had the brain wave of releasing WinME should be shot.
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More stable, as in, less BSOD's? Yes :-)
But not easier to fix when it does get screwed up tho, and that can still happen easilly.
Just think of all them virusses...
But this is OT, so lets drop it :)
Cheers
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Only how many weeks late?
I'll put up the interim build this week, RT got his windo fix in.
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Whatever happend to Stealth new and improved tester list?
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An excellent question.
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Originally posted by Inquisitor
Only how many weeks late?
I'll put up the interim build this week, RT got his windo fix in.
Whens the next build?
I've made some important improvements and bug fixes to the Launcher which need to be distributed to everyone at some point.
Important note on speech: Unless somethings gone screwy with my cvs (wouldnt be the first time) the speech code isnt in there. There are only calls to the speech module from fsspeech and there are no calls to any fsspeech modules externally. The techroom definately isnt working.
I've just updated so Im fairly sure this is the case, might sort this out myself if needs be since cvs and myself are friends again.
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I'll leave that to the thread on speech, it's possible he didn't commit the folder and only committed files that reference it :)