Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starfury on January 13, 2002, 07:43:00 pm
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It's like the normals are all messed up, but, in Blender, they're all pointing outside. This is in Truespace 4.2, importing from DXF format. Any ideas?
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All 'I' can say is useing TS2 and DXF made normals flip that had faces behind them in the mesh... Like a cylinder, the half shpere cap was fliped cos I left the end of the cylinder on...
I don't use DXF anymore, I use .obj files YAY!
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Hmn... so I should try pointing them inside.. ok.
[edit] Ah wait! I found a solution: Open the DXF in 3D Exploration, and convert it to a cob file. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Starfury (edited 01-13-2002).]
[This message has been edited by Starfury (edited 01-13-2002).]