Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FreeTerran on July 25, 2003, 03:20:27 pm
-
WHAT THE HELL DO I WRONG ??
(http://www.3dactionplanet.com/hlp/hosted/tap/FreeTerran/test_1.jpg)
thats the pic in 256 colors 8bit convertet with bright
(http://www.3dactionplanet.com/hlp/hosted/tap/FreeTerran/test.jpg)
and thats the same pic in-game that looking CRAPPY what the hell do the fs2 engine wrong in PSP8 looks the pic in 256 colors fine but in game look it very crappy ??
RENDER BY VILKACIS
-
:wtf: They look the same to me.
-
Don't forgot klick on the images to enlarge and look at the second on the sun and the planet there you can see the color crossing
-
still look the same :blah:
-
That can't be whats wrong with my freespace 2 and my pc ? hmm..... :confused:
-
The lower picture definitely looks a lot worse. Most likely, it's 'cause you're running FS2 in 16-bit. remember that 256 colors are from 16.7 million colors, so while you can't display more than 256 different colors, they have more granularity than 16-bit colors (8 bits per channel vs. 5 or 6 bits per channel). If you run FS2 in 32-bit, though, it should be fine. I'm betting the reason KT can't see a difference between the images is that his desktop is running at 16 bits, so even the good image is squashed down in color accuracy.
-
Originally posted by Fry_Day
I'm betting the reason KT can't see a difference between the images is that his desktop is running at 16 bits, so even the good image is squashed down in color accuracy.
I was putting it down to him trying to give FT a nervous breakdown actually :lol:
-
Originally posted by Fry_Day
The lower picture definitely looks a lot worse. Most likely, it's 'cause you're running FS2 in 16-bit. remember that 256 colors are from 16.7 million colors, so while you can't display more than 256 different colors, they have more granularity than 16-bit colors (8 bits per channel vs. 5 or 6 bits per channel). If you run FS2 in 32-bit, though, it should be fine. I'm betting the reason KT can't see a difference between the images is that his desktop is running at 16 bits, so even the good image is squashed down in color accuracy.
Tsk tsk, you should know me better than that.
Originally posted by Karajorma
I was putting it down to him trying to give FT a nervous breakdown actually :lol:
;7
-
Right.
Free Terran. My aim here is not to give you crap or run you down or whatever. Just let me get that out in the open first off.
Now - what the hell are you complaining about?What you have here is not a "****ing Graphics Problem!". Clipping, transparency and such are "****ing big problems". This is what's known as a "minor irritant". If this is the biggest problem you're going to have with your campaign, you should count yourself lucky. If it's really pissing you off, shrink the sun and shift it to the left. Boom. Problem solved, no need to tie up coders.
-
I too have run into this, but like they said, its no big deal. More important is background rendering in-mission, theres some serious skewing going on, even at 3 x 3 divisions.
-
Originally posted by Black Wolf
If it's really pissing you off, shrink the sun and shift it to the left. Boom. Problem solved, no need to tie up coders.
He didn't make the render so he can't shift/resize the sun;)
-
Originally posted by Darkage
He didn't make the render so he can't shift/resize the sun;)
Yeah but i have told vilkacis that he make a render without the sun in the image and one with a smaller
-
Good for you;)
-
i have had problems with this too. when i have an image set to 256 colors in photoshop, it looks fine, but then it looks crappy in FS2. this made me think that FS2 had it's own color palette, and i was trying to find it, but i couldn't, and then you guys come along and say that as long as it has 256 colors it'll look right, but it doesn't! i've tried playing it in 32-bit, but it goes so incredibly slow, and i don't know if it helps.
-
Those of you who are having problems, do you have your anti-aliasing turned on? It might be trying to fix something that isn;t broken?
Flipside :)
-
erm, isn't that like the 3rd or 4th choose pilot screen your mod has been using FT? :p
-
Knight You're such a cornhole :P
-
Originally posted by Vasudan Admiral
erm, isn't that like the 3rd or 4th choose pilot screen your mod has been using FT? :p
Yeah and all have f*ck color crossing in-game but not in PSP8
-
Ok....I had a very serious look at it...and to be honest I think you are making a mountain out of a mole hill. I did a couple of tests in Photoshop to really show me the differences between the two and there aren't many at all. Infact, what it looks like is happening (theory only) is that the game is rasterizing for everything on the screen. Someone can torpedo that theory if they so choose.
But at the moment, its not a huge difference and it probably shows good reason why FS2 didn't have fancier backgrounds.
-
hehe, I still can't tell what he is complaining about, really.
;)
-
The slight banding on the gradually changing colors...
-
Hmmmmm.... looks more like a pallette problem than anything else. When you converted the picture, did you use a self-defining pallette or just stick to the System one?
And I really had to look quite close to see the problem FT, I wouldn't be surprised if FS2 runs it's titles in 16Bit mode no matter what and only jumps into 32Bit for the game, just look on the Main Hall Scene at the specular Highlights ;)
Finally, I think you run your card with Anti Aliasing on. Have you tried turning it off when running FS2 to see if that makes a difference?
Flipside :)
-
AA is off and i have test it with AA x2 i have test it too in 16bit and 32bit and it looks in all crappy against the PSP8 image :sigh:
-
Hmmmm... remember a JPG file cannot hold 256 colour images, but a PCX file CAN hold 32 Bit colours.
I've just loaded the top image in to PS7 and tried converting it to 8 Bit colour, and no matter what I try, I get banding on the Sun effect...
Just a query, can anybody else manage to convert the top JPG to a PCX256 without getting banding?
Flipside :)
-
BRIGHT will be your friend i have use it for the conversion ;)
-
LOL Well, I'm afraid that's me out of ideas :(
I'll have to take a look at BRIGHT though if it does a better job of converting to 8-bit. (However, considering the results I got in PS7 were more or less identical to the lower picture, I wonder if it isn't telling you optical fibs? Especially seeing as this has happened for a few pics for you now )
Flipside :)
-
in PSP7 on the far right on the convert box thing, select 'error diffusion' - me and FT got this wrong at first (:doubt: :o ) it does an ok job but brights better and harder to use! (compared to PSP8s mulitiupul convert thingy)
-
Originally posted by LAW ENFORCER
in PSP7 on the far right on the convert box thing, select 'error diffusion' - me and FT got this wrong at first (:doubt: :o )
Yeah :lol: