Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nico on July 26, 2003, 06:44:32 am
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Don't scream, it's not the same as my usual request.
you know all those PC games ( racing games for exemple ), that have a max drawing distance for geometry, and there's a fog that appears to hide the sudden appearence of that geometry?
Would that be possible to do in FS2? I mean both, the geometry clipping ( would work on a polygon basis rather than mesh basis, or it would be useless for some things ) and the fog?
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I wouldn't think it was that difficult, though, of course, I'm not a coder ;) After all, they already do it in the nebula :)
Flipside :)
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well, errr, fog in space?
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could be usufull for a different type of nebulae.
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Originally posted by Carl
well, errr, fog in space?
Hy-dro-gen C-lou-ds.
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Not too fond of this idea, carl's reason, but an alternative is to just stop drawing things that are 60km away. Kinda pointless though since we have LODS for that purpose :p
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I think that venom asked for a system to have lods fading at the distance limit, instead of simply appearing/disappearing
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nah, I mean the normal clipping. In fact, the fog thing is already in, the game, yep :p:
make a black poof PCX ( 100% transparent, so the nebula poof won't appear, and you'll see there's a fog :) ).
The idea, of course is not to make it a default thing, it's something that would be to be enabled in fred. That can be useful for a lot of things I have in mind, and since it's already half there, I just wanted to know if it could be possible to implement.
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But why? You already have two options: the nebula approach and better lodding, why bother the coders with something that doesn't work as well as the current lod system?
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that has nothing to do with the lods. anyway, yeah, why, coz anyway they don't pay attention to any of my requests. forget about it.
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I like this idea actually. There are times where it would be nice be able to just have a ship fade away as it got further off instead of just disappearing outright. As for actual clipping, there seems to have been some good progress made on that, at least as far as I can tell from this thread (http://www.hard-light.net/forums/index.php/topic,16406.0.html) :)