Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: karajorma on July 27, 2003, 12:42:40 pm

Title: Pilot Names
Post by: karajorma on July 27, 2003, 12:42:40 pm
How hard would it be to introduce a replacement system so that whenever the briefings, debriefings or messages came across a certain string (e.g $p) the game substitued the pilots callsign?

Hopefully it shouldn't take long to implement and would be quite useful. It always annoys me that you can't refer to the player in debriefings (calling him alpha 1 just sounds stupid once he's no longer in the cockpit) so you always end up with some silly work around.

e.g "What the hell do you think you were doing out there pilot!" doesn't sound as good as "What the hell do you think you were doing out there !" to me. Plus it would be really nice if the other pilots could refer to you by your callsign.

I know that in the [V] training missions alpha is refered to by his own callsign in the mission brief so obviously some of the code needed is already there.
Title: Pilot Names
Post by: karajorma on July 28, 2003, 11:27:16 am
I guess I'm the only person that cares :)

So much for having your wingmen refer to you by your callsign.
Title: Pilot Names
Post by: Hudzy on July 28, 2003, 11:37:44 am
Meh. I care. :D I think this would be a good idea. Being referred to as "pilot" just isn't as good as the callsign.
Title: Pilot Names
Post by: LtNarol on July 28, 2003, 11:38:24 am
Such would cause problems with voice.

EDIT:

Possible solution: use rank instead, for every message that requires using the pilot's rank, record 10 different versions - one for each rank.  But who in their right mind would want to record 10 messages when you can get away with one?
Title: Pilot Names
Post by: Black Wolf on July 28, 2003, 12:04:06 pm
Would increase Downloads too. :(

Good idea though, just impractical.
Title: Pilot Names
Post by: LtNarol on July 28, 2003, 12:42:42 pm
That was my take on it too.
Title: Pilot Names
Post by: Taristin on July 28, 2003, 12:59:02 pm
Simulated speech wouldn't be affected... Now if only Phreak would integrate it into the release as well as the launcher...:rolleyes:
Title: Pilot Names
Post by: Goober5000 on July 28, 2003, 02:23:11 pm
Bah - karajorma, you stole my idea. :D

It probably would be quite simple and quick to implement.  How to figure in voice acting would be up to the mission designer - maybe just say "pilot" instead of the callsign.
Title: Pilot Names
Post by: karajorma on July 28, 2003, 02:46:53 pm
If you're using voice don't use it. It's that simple :D

There are so many campaigns that don't use voice that I can't believe it would be a lack of people using it just for that.

You could also use it as the heading for command briefings and other things that aren't read out

e.g Top Secret. Eyes Only

Or for reccomendations which never have voice.
Title: Pilot Names
Post by: Goober5000 on August 22, 2003, 01:57:14 am
*bump*

Implemented. :) Use $callsign.
Title: Pilot Names
Post by: Lightspeed on August 22, 2003, 03:57:20 am
cool -- will it work for multi? (so everyone sees his own callsign)? :D
Title: Pilot Names
Post by: Goober5000 on August 22, 2003, 10:58:16 am
It'll work for whoever is currently playing.  Which means yes, I think everyone will see his own callsign.
Title: Pilot Names
Post by: karajorma on August 22, 2003, 05:14:18 pm
:D It's nice to see something I thought of implimented :) Thanks a lot Goober :)
Title: Pilot Names
Post by: IceFire on August 22, 2003, 08:13:18 pm
Put $player in there and it works.  This has been in FS since Descent: FreeSpace.
Title: Pilot Names
Post by: Nico on August 22, 2003, 08:51:54 pm
lol :D
Title: Pilot Names
Post by: Goober5000 on August 23, 2003, 10:07:42 am
Quote
Originally posted by IceFire
Put $player in there and it works.  This has been in FS since Descent: FreeSpace.


What?!?  Where were you a month ago when this was brought up? :lol:

Bah.  Well, the code I stuck in there can replace whatever, so if someone needs anything customized besides their callsign, they can add it in. :p
Title: Pilot Names
Post by: Goober5000 on August 23, 2003, 11:23:32 am
Quote
Originally posted by IceFire
Put $player in there and it works.  This has been in FS since Descent: FreeSpace.


Are you sure?  I just did a code search and didn't find anything that would do this.
Title: Pilot Names
Post by: Solatar on August 23, 2003, 11:45:12 am
Quote
Originally posted by Goober5000



Bah.  Well, the code I stuck in there can replace whatever, so if someone needs anything customized besides their callsign, they can add it in. :p


$rank? That way somebody could call somebody Lt. Callsign or whatever their rank is.:)

Just a thought while you're burrowing in that section of the code.:D
Title: Pilot Names
Post by: Goober5000 on August 24, 2003, 11:34:21 am
Implemented. :)